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Copy pathImageQuality.cpp
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181 lines (160 loc) · 3.88 KB
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#include "ImageQuality.h"
#include <math.h>
double ImageQuality::doProcess(IplImage* img, int factors)
{
double ed = 0.0;
int numPix = 0;
if(img == NULL)
{
cout << "ERROR: Failed to load the image" << endl;
return -1;
}
IplImage* eyeImg = NULL;
eyeImg = cvCloneImage(img);
//double n = eyeImg->width*eyeImg->height;
double scores = 0.0;
//debug
if(factors < 0 || factors > 12)
{
cout << "ERROR: Failed to load the image quality measures" << endl;
return -1;
}
switch(factors)
{
// Spacial domain
case 0: scores = calcSobelEdge(eyeImg,numPix); break;
}
ed = (double)(scores/numPix);
//cout << "quality score : " << ed <<endl;
cvReleaseImage(&eyeImg);
return ed;
}
//Second-order statistics.
//*Note: j=X, i=Y
float ImageQuality::_contrast(IplImage* img, double n, double** _glcm)
{
float contrast = 0.0;
for(int i=0; i<GRAY_LEVEL; i++)
{
for(int j=0; j<GRAY_LEVEL; j++)
{
contrast += (float)(pow((double)(j-i),2)*_glcm[i][j]);
}
}
return contrast;
}
/*
* Direction independent GLCM (Gray Leve Co-occurence Matrics)
*/
double** ImageQuality::mGLCM(IplImage*img)
{
// Supported angles (0,45,90,135)
double n = 4.0f; // number of directions
double** _glcm1 = GLCM(img,0);
double** _glcm2 = GLCM(img,45);
double** _glcm3 = GLCM(img,90);
double** _glcm4 = GLCM(img,135);
// Angular independent texture average
double** meanGLCM;
meanGLCM = new double*[GRAY_LEVEL];
for(int i=0; i<GRAY_LEVEL; i++)
{
meanGLCM[i] = new double[GRAY_LEVEL];
for(int j=0; j<GRAY_LEVEL; j++)
{
meanGLCM[i][j] = (_glcm1[i][j]+_glcm2[i][j]+_glcm3[i][j]+_glcm4[i][j])/n;
}
}
_deleteGLCM(_glcm1);
_deleteGLCM(_glcm2);
_deleteGLCM(_glcm3);
_deleteGLCM(_glcm4);
return meanGLCM;
}
double** ImageQuality::GLCM(IplImage* img, int phi)
{
static int d = 1;
static bool symmetry = true;
int value; // value at pixel of interest
int dValue; // value of pixel at offset
double pixelCount = 0;
int offsetX = 1;
int offsetY = 0;
double** glcm;
glcm = new double*[GRAY_LEVEL];
for(int y=0;y<GRAY_LEVEL;y++)
{
glcm[y]= new double[GRAY_LEVEL];
for(int x=0;x<GRAY_LEVEL;x++)
{
glcm[y][x] = 0.0f; // Initialize
}
}
// Set our initial offsets based on the selected angle (default:(1,0))
if (phi== 0)//(1,0)
{
offsetX = d;
offsetY = 0;
}
else if(phi == 45)//(1,-1)
{
offsetX = d;
offsetY = -d;
}
else if(phi == 90)//(0,-1)
{
offsetX = 0;
offsetY = -d;
}
else if(phi == 135)//(-1,-1)
{
offsetX = -d;
offsetY = -d;
}
else // Invalid angle parameter
{
cout <<"The requested angle" << phi << "is not one of the supported angles (0,45,90,135)" <<endl;
}
for(int y=0;y<img->height;y++)
{
for(int x=0;x<img->width;x++)
{
value = 0xff & (unsigned char)img->imageData[x+y*img->widthStep];
// Supported angles (0, 45, 90, 135)
if((0 <= (x+offsetX) && (x+offsetX) < img->width)
&&(0 <= (y+offsetY) && (y+offsetY) < img->height))
{
dValue = 0xff & (unsigned char)img->imageData[(x+offsetX)+(y+offsetY)*img->widthStep];
glcm[value][dValue]++;
pixelCount++;
}
if(symmetry) // Supported angles (180, 225, 270, 315)
{
if((0 <= (x-offsetX) && (x-offsetX) < img->width)
&&(0 <= (y-offsetY) && (y-offsetY) < img->height))
{
dValue = 0xff & (unsigned char)img->imageData[(x-offsetX)+(y-offsetY)*img->widthStep];
glcm[dValue][value]++;
pixelCount++;
}
}
}
}
// Convert the GLCM to probabilities
for(int i=0;i<GRAY_LEVEL;i++)//y
{
for(int j=0;j<GRAY_LEVEL;j++)//x
{
glcm[i][j] = glcm[i][j]/pixelCount;
}
}
return glcm;
}
void ImageQuality::_deleteGLCM(double** _glcm)
{
for(int i=0; i<GRAY_LEVEL; i++)
{
delete[] _glcm[i];
}
delete[] _glcm;
}