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Do we need bulk selection mechanism and support for bulk operations? #33

@krukhlis

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@krukhlis

Hi All,
Want to use this issue as disc-n for the titled topic.
IMHO, bulk operations are really important for any world editor:

  1. we can apply the same material to multiple game objects
  2. we can set the same orientations or scale to the group of objects or translate them by some coordinates difference.
  3. in real engine we will also specify game properties, kinda speed, stamina, health, etc.
  4. etc.

The multiple selection should be possible from the tree navigator and with ribbon lasso in the world's view, e.g.:
image

What do you think guys?

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