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callback.h
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43 lines (35 loc) · 1.36 KB
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#ifndef CALLBACK_H
#define CALLBACK_H
#include <lua.h>
#include "lua-compat.h"
#include "object.h"
enum
{
callback_ShouldQuit = 0xDA0,
callback_OnClosing = 0xDA1,
callback_OnClicked = 0xDA2,
callback_OnToggled = 0xDA3,
callback_OnChanged = 0xDA4,
callback_OnSelected = 0xDA5,
callback_OnPositionChanged = 0xDA6,
callback_OnContentSizeChanged = 0xDA7,
};
void register_callback( lua_State* L, int idx, void* sender, int callback );
int invoke_callback( lua_State* L, void* id, int callback, int args );
#define DECLARE_CALLBACK_FUNCTION( typename, action ) \
static void callback_ ## typename ## action( typename *c, void* data ) { \
invoke_callback( (lua_State*) data, c, callback_ ## action, 0 ); \
}
#define DECLARE_CALLBACK_REGISTER( typename, signature, action ) \
static int l_ ## typename ## action( lua_State* L ) { \
typename* c = (typename*) check_object( L, 1, signature ); \
register_callback( L, 2, c, callback_ ## action ); \
if( lua_type( L, 2 ) == LUA_TFUNCTION ) \
typename ## action( c, callback_ ## typename ## action, L ); \
lua_pushvalue( L, 1 ); \
return 1; \
}
#define DECLARE_CALLBACK( typename, action ) \
DECLARE_CALLBACK_FUNCTION( typename, action ) \
DECLARE_CALLBACK_REGISTER( typename, typename ## Signature, action )
#endif /* CALLBACK_H */