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Flappy_Fvolve.py
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323 lines (243 loc) · 8.82 KB
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# -*- coding: utf-8 -*-
"""
Created on Fri Jun 26 17:34:34 2020
@author: medou
"""
import pygame as pg
import neat
import time
import os
import random
pg.font.init()
WIN_WID = 500
WIN_HEI = 800
BIRD_IMGS = [pg.transform.scale2x(pg.image.load('flappy/bird1.png')), pg.transform.scale2x(pg.image.load('flappy/bird2.png')), pg.transform.scale2x(pg.image.load('flappy/bird3.png'))]
PIPE_IMG = pg.transform.scale2x(pg.image.load('flappy/pipe.png'))
BASE_IMG = pg.transform.scale2x(pg.image.load('flappy/base.png'))
BG_IMG = pg.transform.scale2x(pg.image.load('flappy/bg.png'))
FONT = pg.font.SysFont('comicsans',50)
GEN = 0
# passaro
class Bird():
IMGS = BIRD_IMGS
MAX_ROT = 25
ROT_VEL = 20
ANIM_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_ct = 0
self.vel = 0
self.height = self.y
self.img_ct = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_ct = 0
self.height = self.y
# mover
def move(self):
self.tick_ct += 1
d = self.vel*self.tick_ct + 1.3*self.tick_ct**2
# vel terminal
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
# checar a posição em é podemos inclinar o passaro
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROT:
self.tilt = self.MAX_ROT
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
# desenha o passaro
def draw(self,win):
self.img_ct += 1
if self.img_ct < self.ANIM_TIME:
self.img = self.IMGS[0]
elif self.img_ct < self.ANIM_TIME*2:
self.img = self.IMGS[1]
elif self.img_ct < self.ANIM_TIME*3:
self.img = self.IMGS[2]
elif self.img_ct < self.ANIM_TIME*4:
self.img = self.IMGS[1]
elif self.img_ct < self.ANIM_TIME*4+1:
self.img = self.IMGS[0]
self.img_ct = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_ct = self.ANIM_TIME*2
rotate_img = pg.transform.rotate(self.img, self.tilt)
new_rect = rotate_img.get_rect(center = self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotate_img, new_rect.topleft)
# máscara para colisões mais precisas
def get_mask(self):
return pg.mask.from_surface(self.img)
class Pipe():
GAP = 200
VEL = 5
def __init__(self, x):
self.x = x
self.height = 0
self.gap = 100
self.top = 0
self.bottom = 0
self.PIPE_TOP = pg.transform.flip(PIPE_IMG, False, True)
self.PIPE_BOT = PIPE_IMG
self.passed = False
self.set_height()
# altura
def set_height(self):
self.height = random.randrange(50, 450)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP
# mover
def move(self):
self.x -= self.VEL
# desenha
def draw(self, win):
win.blit(self.PIPE_TOP, (self.x, self.top))
win.blit(self.PIPE_BOT, (self.x, self.bottom))
# colisões
def collide(self, bird):
bird_mask = bird.get_mask()
top_mask = pg.mask.from_surface(self.PIPE_TOP)
bottom_mask = pg.mask.from_surface(self.PIPE_BOT)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
t_point = bird_mask.overlap(top_mask, top_offset)
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
if t_point or b_point:
return True
return False
class Base():
VEL = 5
WID = BASE_IMG.get_width()
IMG = BASE_IMG
def __init__(self, y):
self.y = y
self.x1 = 0
self.x2 = self.WID
def move(self):
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WID < 0:
self.x1 = self.x2 + self.WID
if self.x2 + self.WID < 0:
self.x2 = self.x1 + self.WID
def draw(self,win):
win.blit(self.IMG, (self.x1,self.y))
win.blit(self.IMG, (self.x2,self.y))
def redraw(win, birds, pipes, base, score, gen):
win.blit(BG_IMG, (0,0))
for pipe in pipes:
pipe.draw(win)
text = FONT.render('Score: ' +str(score), 1, (255,255,255))
win.blit(text, (WIN_WID - 10 - text.get_width(), 10))
text = FONT.render('Gen: ' +str(gen), 1, (255,255,255))
win.blit(text, (10, 10))
base.draw(win)
for bird in birds:
bird.draw(win)
pg.display.update()
# transformar main numa função fitness
def main(genomes, config):
global GEN
GEN += 1
# define as redes que competem
nets = []
ge = []
birds = []
# genomas é um tuple (indice, genoma)
for _,g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
birds.append(Bird(230,350))
g.fitness = 0
ge.append(g)
base = Base(730)
pipes = [Pipe(600)]
win = pg.display.set_mode((WIN_WID, WIN_HEI))
run = True
clock = pg.time.Clock()
score = 0
while run:
clock.tick(30)
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
pg.quit()
quit()
# checa o cano mais proximo
pipe_ind = 0
if len(birds) > 0:
if len(pipes) > 1 and birds[0].x > pipes[0].x + pipes[0].PIPE_TOP.get_width():
pipe_ind = 1
else:
# se não há passaros, acaba essa geração
run = False
for x, bird in enumerate(birds):
bird.move()
ge[x].fitness += 0.05 # recompensa por estar vivo
# tomada de decisão (info que entra)
output = nets[x].activate((bird.y,
abs(bird.y - pipes[pipe_ind].height),
abs(bird.y - pipes[pipe_ind].bottom)))
# outputs é uma lista
if output[0] > 0.5:
bird.jump()
add_pipe = False
rem = [] # lista de canos para apagar
for pipe in pipes:
for x, bird in enumerate(birds): # x é posição na lista birds
if pipe.collide(bird): # se colide
ge[x].fitness -= 1 # remover pontos
# mata pássaro
birds.pop(x)
nets.pop (x)
ge.pop(x)
# se passaro passou pelo cano
if not(pipe.passed) and pipe.x < bird.x:
pipe.passed = True
add_pipe = True
score += 1
# checa se cano está visivel
if pipe.x + pipe.PIPE_TOP.get_width() < 0:
rem.append(pipe)
pipe.move()
for r in rem:
pipes.remove(r)
if add_pipe:
# recompensa os bixos
for g in ge:
g.fitness += 5
pipes.append(Pipe(600))
for x, bird in enumerate(birds):
# checa se o bixo caiu no chão
if bird.y + bird.img.get_height() >= 730 or bird.y < 0:
birds.pop(x)
nets.pop(x)
ge.pop(x)
base.move()
redraw(win, birds, pipes, base, score, GEN)
# NEAT
def run(config_path):
# carrega configurações
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,
config_path)
p = neat.Population(config)
p.add_reporter(neat.StdOutReporter(True))
p.add_reporter(neat.StatisticsReporter())
# roda e ao terminar te dá o melhor fit
winner = p.run(main,50)
# salvar o vencedor
#import pickle
quit()
if __name__ == "__main__":
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, "flappy_neat_config.txt")
run(config_path)