Hey, loving tilengine so far!
BuildFullOverlay() expects the format of the custom overlay surface to be a rgba8888 but when you call SDL_loadBMP() it doesn't convert the surface. This ends up yielding different results depending on how the bitmap is saved. I was able to get around it by changing it to convert the surface after loading.
additionally it doesn't go through LoadFile() so if you are hoping to save your overlay image in a resource pack you're SOL
Hey, loving tilengine so far!
BuildFullOverlay()expects the format of the custom overlay surface to be a rgba8888 but when you callSDL_loadBMP()it doesn't convert the surface. This ends up yielding different results depending on how the bitmap is saved. I was able to get around it by changing it to convert the surface after loading.additionally it doesn't go through
LoadFile()so if you are hoping to save your overlay image in a resource pack you're SOL