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actor.py
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29 lines (24 loc) · 733 Bytes
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""" Base class for all game entities (actors) """
import game
class Direction:
""" player orientations """
Right, Left = range(2)
class Actor(object):
""" Generic active game entity base class """
spriteset = None
def __init__(self, item_ref, x, y):
self.x = x
self.y = y
self.sprite = game.engine.sprites[game.engine.get_available_sprite()]
self.sprite.setup(self.spriteset)
self.item = item_ref
game.actors.append(self)
def __del__(self):
self.sprite.disable()
if self.item is not None:
self.item.alive = False
def kill(self):
""" definitive kill of active game entity, removing from spawn-able item list too """
game.world.objects.remove(self.item)
self.item = None
game.actors.remove(self)