Hi there,
is there a way to stop the execution of the behavior tree temporarily and then start it again.
I have different kind of enemies which behaviors are controlled by behavior trees.
When they get hurt, I want to stop the behavior tree for a moment so that a hurt animation can be played.
Hi there,
is there a way to stop the execution of the behavior tree temporarily and then start it again.
I have different kind of enemies which behaviors are controlled by behavior trees.
When they get hurt, I want to stop the behavior tree for a moment so that a hurt animation can be played.