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887 lines (887 loc) · 34 KB
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[
{
"weather_code": "AcidRain",
"name_key": "WEATHER_ACIDRAIN_NAME",
"desc_key": "WEATHER_ACIDRAIN_DESC",
"weather_name": "Acid Rain",
"description": "At the end of each round, damages everything by 2 with a chance to lower a random stat as well.",
"name_texts": {
"en": "Acid Rain",
"zh": "\u9178\u96e8"
},
"desc_texts": {
"en": "At the end of each round, damages everything by 2 with a chance to lower a random stat as well.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u5bf9\u6240\u6709\u5355\u4f4d\u9020\u6210 2 \u70b9\u4f24\u5bb3\uff0c\u5e76\u6709\u51e0\u7387\u964d\u4f4e\u4e00\u9879\u968f\u673a\u5c5e\u6027\u3002"
}
},
{
"weather_code": "AlienInvasion",
"name_key": "WEATHER_ALIENS_NAME",
"desc_key": "WEATHER_ALIENS_DESC",
"weather_name": "Alien Invasion",
"description": "2-4 aliens spawn in each battle. Aliens are invading!",
"name_texts": {
"en": "Alien Invasion",
"zh": "\u5916\u661f\u4eba\u5165\u4fb5"
},
"desc_texts": {
"en": "2-4 aliens spawn in each battle. Aliens are invading!",
"zh": "\u6bcf\u573a\u6218\u6597\u751f\u6210 2-4 \u4e2a\u5916\u661f\u4eba\u3002\u5916\u661f\u4eba\u6b63\u5728\u5165\u4fb5\uff01"
}
},
{
"weather_code": "AlienOvergrowth",
"name_key": "WEATHER_ALIENOVERGROWTH_NAME",
"desc_key": "WEATHER_ALIENOVERGROWTH_DESC",
"weather_name": "Alien Overgrowth",
"description": "A few bramble patches spawn in each battle, but something is strange about them...",
"name_texts": {
"en": "Alien Overgrowth",
"zh": "\u5916\u661f\u8513\u5ef6"
},
"desc_texts": {
"en": "A few bramble patches spawn in each battle, but something is strange about them...",
"zh": "\u6bcf\u573a\u6218\u6597\u4f1a\u751f\u6210\u51e0\u7247\u8346\u68d8\u4e1b\uff0c\u4f46\u5b83\u4eec\u6709\u4e9b\u53e4\u602a\u2026\u2026"
}
},
{
"weather_code": "BirdMigration",
"name_key": "WEATHER_MIGRATION_NAME",
"desc_key": "WEATHER_MIGRATION_DESC",
"weather_name": "Bird Migration",
"description": "1-2 extra birds spawn in each battle.",
"name_texts": {
"en": "Bird Migration",
"zh": "\u9e1f\u7c7b\u8fc1\u5f99"
},
"desc_texts": {
"en": "1-2 extra birds spawn in each battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u989d\u5916\u751f\u6210 1-2 \u53ea\u9e1f\u3002"
}
},
{
"weather_code": "Birdemic",
"name_key": "WEATHER_BIRDEMIC_NAME",
"desc_key": "WEATHER_BIRDEMIC_DESC",
"weather_name": "Birdemic",
"description": "2-4 birds spawn in each battle. All birds are stronger, and angry!",
"name_texts": {
"en": "Birdemic",
"zh": "\u9e1f\u60a3"
},
"desc_texts": {
"en": "2-4 birds spawn in each battle. All birds are stronger, and angry!",
"zh": "\u6bcf\u573a\u6218\u6597\u751f\u6210 2-4 \u53ea\u9e1f\u3002\u6240\u6709\u7684\u9e1f\u90fd\u66f4\u5f3a\u58ee\uff0c\u800c\u4e14\u5f88\u6124\u6012\uff01"
}
},
{
"weather_code": "BlessedDay",
"name_key": "WEATHER_BLESSED_NAME",
"desc_key": "WEATHER_BLESSED_DESC",
"weather_name": "Blessed Day!",
"description": "All units have +3 Health Regen. Persistent Holy Element.",
"name_texts": {
"en": "Blessed Day!",
"zh": "\u53d7\u795d\u798f\u4e4b\u65e5\uff01"
},
"desc_texts": {
"en": "All units have +3 Health Regen. Persistent Holy Element.",
"zh": "\u6240\u6709\u5355\u4f4d\u62e5\u6709 +3 \u751f\u547d\u6062\u590d\u3002\u6301\u7eed\u795e\u5723\u5143\u7d20\u3002"
}
},
{
"weather_code": "Blizzard",
"name_key": "WEATHER_BLIZZARD_NAME",
"desc_key": "WEATHER_BLIZZARD_DESC",
"weather_name": "Blizzard!",
"description": "Persistent Ice Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.",
"name_texts": {
"en": "Blizzard!",
"zh": "\u66b4\u98ce\u96ea\uff01"
},
"desc_texts": {
"en": "Persistent Ice Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.",
"zh": "\u6301\u7eed\u51b0\u5143\u7d20\u3002\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u98ce\u4f1a\u5c06\u6240\u6709\u5355\u4f4d\u5411\u968f\u673a\u65b9\u5411\u5439\u52a8 1 \u683c\u3002\u6bcf\u56de\u5408\u7ed3\u675f\u540e\uff0c\u6709\u51e0\u7387\u53d1\u751f\u968f\u673a\u96f7\u51fb\u3002"
}
},
{
"weather_code": "BountyHunting",
"name_key": "WEATHER_BOUNTY_NAME",
"desc_key": "WEATHER_BOUNTY_DESC",
"weather_name": "Bounty Hunting",
"description": "A random unit in each battle has a bounty. A Bounty Hunter is here to collect.",
"name_texts": {
"en": "Bounty Hunting",
"zh": "\u8d4f\u91d1\u72e9\u730e"
},
"desc_texts": {
"en": "A random unit in each battle has a bounty. A Bounty Hunter is here to collect.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u968f\u673a\u4e00\u540d\u5355\u4f4d\u62e5\u6709\u8d4f\u91d1\u3002\u4e00\u540d\u8d4f\u91d1\u730e\u4eba\u6b63\u8d76\u6765\u9886\u53d6\u3002"
}
},
{
"weather_code": "ButterflySwarm",
"name_key": "WEATHER_BUTTERFLY_NAME",
"desc_key": "WEATHER_BUTTERFLY_DESC",
"weather_name": "Butterfly Swarm",
"description": "All allies have +2 luck.",
"name_texts": {
"en": "Butterfly Swarm",
"zh": "\u8774\u8776\u7fa4"
},
"desc_texts": {
"en": "All allies have +2 luck.",
"zh": "\u6240\u6709\u53cb\u65b9\u5355\u4f4d +2 \u5e78\u8fd0\u3002"
}
},
{
"weather_code": "CockroachSwarm",
"name_key": "WEATHER_COCKROACHES_NAME",
"desc_key": "WEATHER_COCKROACHES_DESC",
"weather_name": "Cockroach Infestation",
"description": "All units have a 25% chance to start each battle with Fear or Poison.",
"name_texts": {
"en": "Cockroach Infestation",
"zh": "\u87d1\u8782\u6cdb\u6ee5"
},
"desc_texts": {
"en": "All units have a 25% chance to start each battle with Fear or Poison.",
"zh": "\u6240\u6709\u5355\u4f4d\u5728\u6bcf\u573a\u6218\u6597\u5f00\u59cb\u65f6\u6709 25% \u51e0\u7387\u5e26\u6709\u6050\u60e7\u6216\u4e2d\u6bd2\u72b6\u6001\u3002"
}
},
{
"weather_code": "CrazyWeather",
"name_key": "WEATHER_CRAZY_NAME",
"desc_key": "WEATHER_CRAZY_DESC",
"weather_name": "Crazy Weather",
"description": "The weather around here is crazy! It's different every battle!",
"name_texts": {
"en": "Crazy Weather",
"zh": "\u75af\u72c2\u5929\u6c14"
},
"desc_texts": {
"en": "The weather around here is crazy! It's different every battle!",
"zh": "\u8fd9\u513f\u7684\u5929\u6c14\u592a\u75af\u72c2\u4e86\uff01\u6bcf\u573a\u6218\u6597\u90fd\u4e0d\u4e00\u6837\uff01"
}
},
{
"weather_code": "Drugs",
"name_key": "WEATHER_DRUGS_NAME",
"desc_key": "WEATHER_DRUGS_DESC",
"weather_name": "Drug Awareness Day",
"description": "There is extra catnip in every battle. Find a random pill after every battle.",
"name_texts": {
"en": "Drug Awareness Day",
"zh": "\u7981\u6bd2\u5ba3\u4f20\u65e5"
},
"desc_texts": {
"en": "There is extra catnip in every battle. Find a random pill after every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u732b\u8584\u8377\u3002\u6bcf\u573a\u6218\u6597\u540e\u4f1a\u627e\u5230\u4e00\u9897\u968f\u673a\u836f\u4e38\u3002"
}
},
{
"weather_code": "Earthquake",
"name_key": "WEATHER_EARTHQUAKE_NAME",
"desc_key": "WEATHER_EARTHQUAKE_DESC",
"weather_name": "Earthquake",
"description": "There was an earthquake! Objects in each battle have been destroyed and there are rocks everywhere!",
"name_texts": {
"en": "Earthquake",
"zh": "\u5730\u9707"
},
"desc_texts": {
"en": "There was an earthquake! Objects in each battle have been destroyed and there are rocks everywhere!",
"zh": "\u53d1\u751f\u5730\u9707\u4e86\uff01\u6bcf\u573a\u6218\u6597\u4e2d\u7684\u7269\u4f53\u5df2\u88ab\u6467\u6bc1\uff0c\u5230\u5904\u90fd\u662f\u5ca9\u77f3\uff01"
}
},
{
"weather_code": "Eruption",
"name_key": "WEATHER_ERUPTION_NAME",
"desc_key": "WEATHER_ERUPTION_DESC",
"weather_name": "Eruption",
"description": "A mini volcano spawns in each battle.",
"name_texts": {
"en": "Eruption",
"zh": "\u55b7\u53d1"
},
"desc_texts": {
"en": "A mini volcano spawns in each battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u751f\u6210\u4e00\u5ea7\u8ff7\u4f60\u706b\u5c71\u3002"
}
},
{
"weather_code": "FireflySwarm",
"name_key": "WEATHER_FIREFLY_NAME",
"desc_key": "WEATHER_FIREFLY_DESC",
"weather_name": "Firefly Swarm",
"description": "All allies have +2 luck.",
"name_texts": {
"en": "Firefly Swarm",
"zh": "\u8424\u706b\u866b\u7fa4"
},
"desc_texts": {
"en": "All allies have +2 luck.",
"zh": "\u6240\u6709\u53cb\u65b9\u5355\u4f4d +2 \u5e78\u8fd0\u3002"
}
},
{
"weather_code": "Firestorm",
"name_key": "WEATHER_FIRESTORM_NAME",
"desc_key": "WEATHER_FIRESTORM_DESC",
"weather_name": "Firestorm",
"description": "Persistent Fire Element. Fires no longer burn out. Parts of the map are on fire.",
"name_texts": {
"en": "Firestorm",
"zh": "\u706b\u7130\u98ce\u66b4"
},
"desc_texts": {
"en": "Persistent Fire Element. Fires no longer burn out. Parts of the map are on fire.",
"zh": "\u6301\u7eed\u706b\u5143\u7d20\u3002\u706b\u7130\u4e0d\u518d\u7184\u706d\u3002\u5730\u56fe\u90e8\u5206\u533a\u57df\u7740\u706b\u3002"
}
},
{
"weather_code": "FlashFlood",
"name_key": "WEATHER_FLASHFLOOD_NAME",
"desc_key": "WEATHER_FLASHFLOOD_DESC",
"weather_name": "Flash Flood",
"description": "Persistent Water Element. There are a ton of extra water tiles in every battle.",
"name_texts": {
"en": "Flash Flood",
"zh": "\u5c71\u6d2a"
},
"desc_texts": {
"en": "Persistent Water Element. There are a ton of extra water tiles in every battle.",
"zh": "\u6301\u7eed\u6c34\u5143\u7d20\u3002\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u5927\u91cf\u989d\u5916\u7684\u6c34\u5730\u5757\u3002"
}
},
{
"weather_code": "FlySwarm",
"name_key": "WEATHER_FLYSWARM_NAME",
"desc_key": "WEATHER_FLYSWARM_DESC",
"weather_name": "Fly Swarm",
"description": "At the end of each turn, there's a chance to get bitten for 1 damage and 1 Bleed.",
"name_texts": {
"en": "Fly Swarm",
"zh": "\u8747\u7fa4"
},
"desc_texts": {
"en": "At the end of each turn, there's a chance to get bitten for 1 damage and 1 Bleed.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u6709\u51e0\u7387\u88ab\u54ac\u4f24\uff0c\u9020\u6210 1 \u70b9\u4f24\u5bb3\u548c 1 \u5c42\u6d41\u8840\u3002"
}
},
{
"weather_code": "Fog",
"name_key": "WEATHER_FOG_NAME",
"desc_key": "WEATHER_FOG_DESC",
"weather_name": "Fog",
"description": "All attacks and abilities have a +10% chance to miss.",
"name_texts": {
"en": "Fog",
"zh": "\u96fe"
},
"desc_texts": {
"en": "All attacks and abilities have a +10% chance to miss.",
"zh": "\u6240\u6709\u653b\u51fb\u548c\u6280\u80fd\u6709 +10% \u51e0\u7387\u672a\u547d\u4e2d\u3002"
}
},
{
"weather_code": "GeomagneticStorm",
"name_key": "WEATHER_GEOMAGSTORM_NAME",
"desc_key": "WEATHER_GEOMAGSTORM_DESC",
"weather_name": "Geomagnetic Storm",
"description": "All rocks levitate at the end of the round. Extra rocks spawn in each battle.",
"name_texts": {
"en": "Geomagnetic Storm",
"zh": "\u5730\u78c1\u98ce\u66b4"
},
"desc_texts": {
"en": "All rocks levitate at the end of the round. Extra rocks spawn in each battle.",
"zh": "\u56de\u5408\u7ed3\u675f\u65f6\u6240\u6709\u5ca9\u77f3\u90fd\u4f1a\u6f02\u6d6e\u3002\u6bcf\u573a\u6218\u6597\u4e2d\u751f\u6210\u989d\u5916\u7684\u5ca9\u77f3\u3002"
}
},
{
"weather_code": "HauntedNight",
"name_key": "WEATHER_HAUNTED_NAME",
"desc_key": "WEATHER_HAUNTED_DESC",
"weather_name": "Haunted Night",
"description": "2-4 ghosts spawn in each battle. All ghosts have gone rogue!",
"name_texts": {
"en": "Haunted Night",
"zh": "\u95f9\u9b3c\u4e4b\u591c"
},
"desc_texts": {
"en": "2-4 ghosts spawn in each battle. All ghosts have gone rogue!",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u751f\u6210 2-4 \u4e2a\u5e7d\u7075\u3002\u6240\u6709\u5e7d\u7075\u90fd\u5931\u63a7\u4e86\uff01"
}
},
{
"weather_code": "HeatWave",
"name_key": "WEATHER_HEATWAVE_NAME",
"desc_key": "WEATHER_HEATWAVE_DESC",
"weather_name": "Heat Wave",
"description": "Cats do not heal after battle. All heals are reduced by 1. Can be mitigated with water.",
"name_texts": {
"en": "Heat Wave",
"zh": "\u70ed\u6d6a"
},
"desc_texts": {
"en": "Cats do not heal after battle. All heals are reduced by 1. Can be mitigated with water.",
"zh": "\u732b\u54aa\u6218\u540e\u4e0d\u4f1a\u6062\u590d\u751f\u547d\u503c\u3002\u6240\u6709\u6cbb\u7597\u91cf\u51cf\u5c11 1 \u70b9\u3002\u53ef\u7528\u6c34\u6765\u7f13\u89e3\u3002"
}
},
{
"weather_code": "HeavyRain",
"name_key": "WEATHER_HEAVYRAIN_NAME",
"desc_key": "WEATHER_HEAVYRAIN_DESC",
"weather_name": "Heavy Rain",
"description": "Persistent Water Element. There are extra water tiles in every battle.",
"name_texts": {
"en": "Heavy Rain",
"zh": "\u5927\u96e8"
},
"desc_texts": {
"en": "Persistent Water Element. There are extra water tiles in every battle.",
"zh": "\u6301\u7eed\u6c34\u5143\u7d20\u3002\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u6c34\u5730\u5757\u3002"
}
},
{
"weather_code": "HuntingSeason",
"name_key": "WEATHER_HUNTING_NAME",
"desc_key": "WEATHER_HUNTING_DESC",
"weather_name": "Hunting Season",
"description": "There are extra bear traps in every battle.",
"name_texts": {
"en": "Hunting Season",
"zh": "\u72e9\u730e\u5b63\u8282"
},
"desc_texts": {
"en": "There are extra bear traps in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u6355\u517d\u5939\u3002"
}
},
{
"weather_code": "Hurricane",
"name_key": "WEATHER_HURRICANE_NAME",
"desc_key": "WEATHER_HURRICANE_DESC",
"weather_name": "Hurricane!",
"description": "At the end of each round, wind blows everything 10 spaces in a random direction.",
"name_texts": {
"en": "Hurricane!",
"zh": "\u98d3\u98ce\uff01"
},
"desc_texts": {
"en": "At the end of each round, wind blows everything 10 spaces in a random direction.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u98ce\u4f1a\u5c06\u6240\u6709\u5355\u4f4d\u5411\u968f\u673a\u65b9\u5411\u5439\u52a8 10 \u683c\u3002"
}
},
{
"weather_code": "Infestation",
"name_key": "WEATHER_INFESTATION_NAME",
"desc_key": "WEATHER_INFESTATION_DESC",
"weather_name": "Infestation",
"description": "All non-tiny units explode into maggots or flies when they die.",
"name_texts": {
"en": "Infestation",
"zh": "\u866b\u60a3"
},
"desc_texts": {
"en": "All non-tiny units explode into maggots or flies when they die.",
"zh": "\u6240\u6709\u975e\u5fae\u578b\u5355\u4f4d\u6b7b\u4ea1\u65f6\u4f1a\u7206\u70b8\u751f\u6210\u86c6\u866b\u6216\u82cd\u8747\u3002"
}
},
{
"weather_code": "JudgementDay",
"name_key": "WEATHER_JUDGEMENT_NAME",
"desc_key": "WEATHER_JUDGEMENT_DESC",
"weather_name": "Judgement Day",
"description": "Some tiles will get Raptured at the end of each round during the battle. More tiles are affected every round.",
"name_texts": {
"en": "Judgement Day",
"zh": "\u5ba1\u5224\u65e5"
},
"desc_texts": {
"en": "Some tiles will get Raptured at the end of each round during the battle. More tiles are affected every round.",
"zh": "\u6218\u6597\u4e2d\uff0c\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\u90e8\u5206\u5730\u5757\u4f1a\u88ab\u63d0\u3002\u6bcf\u56de\u5408\u53d7\u5f71\u54cd\u7684\u5730\u5757\u4f1a\u589e\u52a0\u3002"
}
},
{
"weather_code": "KaijuFirestorm",
"name_key": "WEATHER_KAIJUFIRE_NAME",
"desc_key": "WEATHER_KAIJUFIRE_DESC",
"weather_name": "Firestorm",
"description": "Persistent Fire Element. Fireballs occasionally rain down from the sky. Fires no longer burn out.",
"name_texts": {
"en": "Firestorm",
"zh": "\u706b\u7130\u98ce\u66b4"
},
"desc_texts": {
"en": "Persistent Fire Element. Fireballs occasionally rain down from the sky. Fires no longer burn out.",
"zh": "\u6301\u7eed\u706b\u5143\u7d20\u3002\u5076\u5c14\u4f1a\u6709\u706b\u7403\u4ece\u5929\u800c\u964d\u3002\u706b\u7130\u4e0d\u518d\u7184\u706d\u3002"
}
},
{
"weather_code": "KaijuMeteornado",
"name_key": "WEATHER_KAIJUMETEORNADO_NAME",
"desc_key": "WEATHER_KAIJUMETEORNADO_DESC",
"weather_name": "Meteornado",
"description": "At the end of each round, damages everything by 1 with a 33% chance to Bruise.",
"name_texts": {
"en": "Meteornado",
"zh": "\u9668\u77f3\u9f99\u5377"
},
"desc_texts": {
"en": "At the end of each round, damages everything by 1 with a 33% chance to Bruise.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u5bf9\u6240\u6709\u5355\u4f4d\u9020\u6210 1 \u70b9\u4f24\u5bb3\uff0c\u5e76\u6709 33% \u51e0\u7387\u9020\u6210\u6de4\u4f24\u3002"
}
},
{
"weather_code": "KaijuMeteornadoSolo",
"name_key": "WEATHER_KAIJUMETEORSOLO_NAME",
"desc_key": "WEATHER_KAIJUMETEORSOLO_DESC",
"weather_name": "Meteornado",
"description": "At the end of each round, damages everything by 1 with a 33% chance to Bruise.",
"name_texts": {
"en": "Meteornado",
"zh": "\u9668\u77f3\u9f99\u5377"
},
"desc_texts": {
"en": "At the end of each round, damages everything by 1 with a 33% chance to Bruise.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u5bf9\u6240\u6709\u5355\u4f4d\u9020\u6210 1 \u70b9\u4f24\u5bb3\uff0c\u5e76\u6709 33% \u51e0\u7387\u9020\u6210\u6de4\u4f24\u3002"
}
},
{
"weather_code": "LowGravity",
"name_key": "WEATHER_LOWGRAV_NAME",
"desc_key": "WEATHER_LOWGRAV_DESC",
"weather_name": "Low Gravity",
"description": "Jumps, throws, and projectile abilities have +2 range. All physical abilities have +1 Knockback. Other abilities that cause Knockback have +1 Knockback as well.",
"name_texts": {
"en": "Low Gravity",
"zh": "\u4f4e\u91cd\u529b"
},
"desc_texts": {
"en": "Jumps, throws, and projectile abilities have +2 range. All physical abilities have +1 Knockback. Other abilities that cause Knockback have +1 Knockback as well.",
"zh": "\u8df3\u8dc3\u3001\u6295\u63b7\u548c\u6295\u5c04\u7269\u6280\u80fd\u589e\u52a0 +2 \u5c04\u7a0b\u3002\u6240\u6709\u7269\u7406\u6280\u80fd\u589e\u52a0 +1 \u51fb\u9000\u3002\u5176\u4ed6\u9020\u6210\u51fb\u9000\u7684\u6280\u80fd\u4e5f\u589e\u52a0 +1 \u51fb\u9000\u3002"
}
},
{
"weather_code": "MeteorShower",
"name_key": "WEATHER_METEORS_NAME",
"desc_key": "WEATHER_METEORS_DESC",
"weather_name": "Meteor Shower",
"description": "After each turn there's a chance for a flaming meteor to fall onto a random tile.",
"name_texts": {
"en": "Meteor Shower",
"zh": "\u9668\u77f3\u96e8"
},
"desc_texts": {
"en": "After each turn there's a chance for a flaming meteor to fall onto a random tile.",
"zh": "\u6bcf\u56de\u5408\u7ed3\u675f\u540e\uff0c\u6709\u51e0\u7387\u843d\u4e0b\u4e00\u9897\u71c3\u70e7\u7684\u9668\u77f3\u5230\u968f\u673a\u5730\u5757\u4e0a\u3002"
}
},
{
"weather_code": "Meteornado",
"name_key": "WEATHER_METEORNADO_NAME",
"desc_key": "WEATHER_METEORNADO_DESC",
"weather_name": "Meteornado",
"description": "At the end of each round, damages everything by 1 with a 33% chance to Bruise.",
"name_texts": {
"en": "Meteornado",
"zh": "\u9668\u77f3\u9f99\u5377"
},
"desc_texts": {
"en": "At the end of each round, damages everything by 1 with a 33% chance to Bruise.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u5bf9\u6240\u6709\u5355\u4f4d\u9020\u6210 1 \u70b9\u4f24\u5bb3\uff0c\u5e76\u6709 33% \u51e0\u7387\u9020\u6210\u6de4\u4f24\u3002"
}
},
{
"weather_code": "Minesweeper",
"name_key": "WEATHER_MINESWEEPER_NAME",
"desc_key": "WEATHER_MINESWEEPER_DESC",
"weather_name": "Minesweeper",
"description": "There are extra land mines in every battle.",
"name_texts": {
"en": "Minesweeper",
"zh": "\u626b\u96f7"
},
"desc_texts": {
"en": "There are extra land mines in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u90fd\u4f1a\u6709\u989d\u5916\u7684\u5730\u96f7\u3002"
}
},
{
"weather_code": "None",
"name_key": "WEATHER_NONE_NAME",
"desc_key": "WEATHER_NONE_DESC",
"weather_name": "Clear Skies",
"description": "There are no weather effects.",
"name_texts": {
"en": "Clear Skies",
"zh": "\u6674\u6717\u5929\u7a7a"
},
"desc_texts": {
"en": "There are no weather effects.",
"zh": "\u6ca1\u6709\u5929\u6c14\u6548\u679c\u3002"
}
},
{
"weather_code": "OilSpill",
"name_key": "WEATHER_OILSPILL_NAME",
"desc_key": "WEATHER_OILSPILL_DESC",
"weather_name": "Oil Spill",
"description": "A puddle of tar appears in each battle.",
"name_texts": {
"en": "Oil Spill",
"zh": "\u77f3\u6cb9\u6cc4\u6f0f"
},
"desc_texts": {
"en": "A puddle of tar appears in each battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u51fa\u73b0\u4e00\u6ee9\u7126\u6cb9\u3002"
}
},
{
"weather_code": "Overgrowth",
"name_key": "WEATHER_OVERGROWTH_NAME",
"desc_key": "WEATHER_OVERGROWTH_DESC",
"weather_name": "Overgrowth",
"description": "There are extra tall grass and bramble tiles in every battle.",
"name_texts": {
"en": "Overgrowth",
"zh": "\u8fc7\u5ea6\u751f\u957f"
},
"desc_texts": {
"en": "There are extra tall grass and bramble tiles in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u9ad8\u8349\u548c\u8346\u68d8\u5730\u5757\u3002"
}
},
{
"weather_code": "Pandemonium",
"name_key": "WEATHER_PANDEMONIUM_NAME",
"desc_key": "WEATHER_PANDEMONIUM_DESC",
"weather_name": "Pandemonium",
"description": "All units have a 25% chance to have Madness each round.",
"name_texts": {
"en": "Pandemonium",
"zh": "\u7fa4\u9b54\u4e71\u821e"
},
"desc_texts": {
"en": "All units have a 25% chance to have Madness each round.",
"zh": "\u6240\u6709\u5355\u4f4d\u6bcf\u56de\u5408\u6709 25% \u51e0\u7387\u83b7\u5f97\u75af\u72c2\u72b6\u6001\u3002"
}
},
{
"weather_code": "PayDay",
"name_key": "WEATHER_PAYDAY_NAME",
"desc_key": "WEATHER_PAYDAY_DESC",
"weather_name": "Pay Day",
"description": "There are extra coins in every battle.",
"name_texts": {
"en": "Pay Day",
"zh": "\u53d1\u85aa\u65e5"
},
"desc_texts": {
"en": "There are extra coins in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u91d1\u5e01\u3002"
}
},
{
"weather_code": "PipeBlockage",
"name_key": "WEATHER_BLOCKAGE_NAME",
"desc_key": "WEATHER_BLOCKAGE_DESC",
"weather_name": "Pipe Blockage",
"description": "There is extra poop and sewage in every battle.",
"name_texts": {
"en": "Pipe Blockage",
"zh": "\u7ba1\u9053\u5835\u585e"
},
"desc_texts": {
"en": "There is extra poop and sewage in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u4fbf\u4fbf\u548c\u6c61\u6c34\u3002"
}
},
{
"weather_code": "Rain",
"name_key": "WEATHER_RAIN_NAME",
"desc_key": "WEATHER_RAIN_DESC",
"weather_name": "Rain",
"description": "Persistent Water Element.",
"name_texts": {
"en": "Rain",
"zh": "\u96e8"
},
"desc_texts": {
"en": "Persistent Water Element.",
"zh": "\u6301\u7eed\u6c34\u5143\u7d20\u3002"
}
},
{
"weather_code": "RainingFrogs",
"name_key": "WEATHER_FROGS_NAME",
"desc_key": "WEATHER_FROGS_DESC",
"weather_name": "Raining Frogs",
"description": "There are extra neutral frogs in every battle.",
"name_texts": {
"en": "Raining Frogs",
"zh": "\u86d9\u96e8"
},
"desc_texts": {
"en": "There are extra neutral frogs in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u4e2d\u7acb\u9752\u86d9\u3002"
}
},
{
"weather_code": "RestlessDead",
"name_key": "WEATHER_RESTLESS_NAME",
"desc_key": "WEATHER_RESTLESS_DESC",
"weather_name": "Restless Dead",
"description": "Zombies spawn at the end of each round.",
"name_texts": {
"en": "Restless Dead",
"zh": "\u4ea1\u7075\u8e81\u52a8"
},
"desc_texts": {
"en": "Zombies spawn at the end of each round.",
"zh": "\u50f5\u5c38\u4f1a\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\u751f\u6210\u3002"
}
},
{
"weather_code": "RobotUprising",
"name_key": "WEATHER_ROBOTS_NAME",
"desc_key": "WEATHER_ROBOTS_DESC",
"weather_name": "Robot Uprising",
"description": "2-4 robots spawn in each battle. All robots have gone rogue!",
"name_texts": {
"en": "Robot Uprising",
"zh": "\u673a\u5668\u4eba\u8d77\u4e49"
},
"desc_texts": {
"en": "2-4 robots spawn in each battle. All robots have gone rogue!",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u751f\u6210 2-4 \u4e2a\u673a\u5668\u4eba\u3002\u6240\u6709\u673a\u5668\u4eba\u90fd\u5931\u63a7\u4e86\uff01"
}
},
{
"weather_code": "Sandstorm",
"name_key": "WEATHER_SANDSTORM_NAME",
"desc_key": "WEATHER_SANDSTORM_DESC",
"weather_name": "Sandstorm",
"description": "At the end of each round, damages everything by 1.",
"name_texts": {
"en": "Sandstorm",
"zh": "\u6c99\u5c18\u66b4"
},
"desc_texts": {
"en": "At the end of each round, damages everything by 1.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u5bf9\u6240\u6709\u5355\u4f4d\u9020\u6210 1 \u70b9\u4f24\u5bb3\u3002"
}
},
{
"weather_code": "Snow",
"name_key": "WEATHER_SNOW_NAME",
"desc_key": "WEATHER_SNOW_DESC",
"weather_name": "Snow",
"description": "Persistent Ice Element.",
"name_texts": {
"en": "Snow",
"zh": "\u96ea"
},
"desc_texts": {
"en": "Persistent Ice Element.",
"zh": "\u6301\u7eed\u51b0\u5143\u7d20\u3002"
}
},
{
"weather_code": "SolarFlare",
"name_key": "WEATHER_SOLARFLARE_NAME",
"desc_key": "WEATHER_SOLARFLARE_DESC",
"weather_name": "Solar Flare",
"description": "A solar flare strikes a large area at the end of each round, Burning and inflicting Blind.",
"name_texts": {
"en": "Solar Flare",
"zh": "\u592a\u9633\u8000\u6591"
},
"desc_texts": {
"en": "A solar flare strikes a large area at the end of each round, Burning and inflicting Blind.",
"zh": "\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u592a\u9633\u8000\u6591\u4f1a\u88ad\u51fb\u5927\u7247\u533a\u57df\uff0c\u9020\u6210\u71c3\u70e7\u5e76\u65bd\u52a0\u81f4\u76f2\u3002"
}
},
{
"weather_code": "StealthMission",
"name_key": "WEATHER_STEALTH_NAME",
"desc_key": "WEATHER_STEALTH_DESC",
"weather_name": "Stealth Mission",
"description": "All units gain Stealth at the start of the battle.",
"name_texts": {
"en": "Stealth Mission",
"zh": "\u6f5c\u884c\u4efb\u52a1"
},
"desc_texts": {
"en": "All units gain Stealth at the start of the battle.",
"zh": "\u6240\u6709\u5355\u4f4d\u5728\u6218\u6597\u5f00\u59cb\u65f6\u83b7\u5f97\u6f5c\u884c\u3002"
}
},
{
"weather_code": "StrangeEggs",
"name_key": "WEATHER_STRANGEEGGS_NAME",
"desc_key": "WEATHER_STRANGEEGGS_DESC",
"weather_name": "Strange Eggs",
"description": "3-6 strange eggs spawn in each battle. Kill them before they hatch!",
"name_texts": {
"en": "Strange Eggs",
"zh": "\u5947\u602a\u7684\u86cb"
},
"desc_texts": {
"en": "3-6 strange eggs spawn in each battle. Kill them before they hatch!",
"zh": "\u6bcf\u573a\u6218\u6597\u751f\u6210 3-6 \u4e2a\u5947\u602a\u7684\u86cb\u3002\u5728\u5b83\u4eec\u5b75\u5316\u524d\u6740\u6389\u5b83\u4eec\uff01"
}
},
{
"weather_code": "StrangeSpikes",
"name_key": "WEATHER_STRANGESPIKES_NAME",
"desc_key": "WEATHER_STRANGESPIKES_DESC",
"weather_name": "Strange Spikes!",
"description": "At the end of the round, all units gain +1 Thorns.",
"name_texts": {
"en": "Strange Spikes!",
"zh": "\u5947\u5f02\u5c16\u523a\uff01"
},
"desc_texts": {
"en": "At the end of the round, all units gain +1 Thorns.",
"zh": "\u5728\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u6240\u6709\u5355\u4f4d\u83b7\u5f97 +1 \u8346\u68d8\u3002"
}
},
{
"weather_code": "TheHollowing",
"name_key": "WEATHER_HOLLOWING_NAME",
"desc_key": "WEATHER_HOLLOWING_DESC",
"weather_name": "The Hollowing",
"description": "At the end of the round, each corpse has a 25% chance to revive at half health with Madness 5.",
"name_texts": {
"en": "The Hollowing",
"zh": "\u6d3b\u5c38\u5316"
},
"desc_texts": {
"en": "At the end of the round, each corpse has a 25% chance to revive at half health with Madness 5.",
"zh": "\u5728\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u6bcf\u5177\u5c38\u4f53\u6709 25% \u51e0\u7387\u4ee5\u534a\u8840\u590d\u6d3b\u5e76\u5e26\u6709 5 \u5c42\u75af\u72c2\u3002"
}
},
{
"weather_code": "TheShimmer",
"name_key": "WEATHER_SHIMMER_NAME",
"desc_key": "WEATHER_SHIMMER_DESC",
"weather_name": "The Shimmer",
"description": "All units gain a random status effect at the start of each round. Cats gain a random mutation at the end of each battle.",
"name_texts": {
"en": "The Shimmer",
"zh": "\u5fae\u5149"
},
"desc_texts": {
"en": "All units gain a random status effect at the start of each round. Cats gain a random mutation at the end of each battle.",
"zh": "\u6bcf\u56de\u5408\u5f00\u59cb\u65f6\uff0c\u6240\u6709\u5355\u4f4d\u83b7\u5f97\u4e00\u4e2a\u968f\u673a\u72b6\u6001\u6548\u679c\u3002\u6bcf\u573a\u6218\u6597\u7ed3\u675f\u65f6\uff0c\u732b\u54aa\u83b7\u5f97\u4e00\u4e2a\u968f\u673a\u7a81\u53d8\u3002"
}
},
{
"weather_code": "Thunderstorm",
"name_key": "WEATHER_THUNDERSTORM_NAME",
"desc_key": "WEATHER_THUNDERSTORM_DESC",
"weather_name": "Thunderstorm",
"description": "Persistent Water Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.",
"name_texts": {
"en": "Thunderstorm",
"zh": "\u96f7\u66b4"
},
"desc_texts": {
"en": "Persistent Water Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.",
"zh": "\u6301\u7eed\u6c34\u5143\u7d20\u3002\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u98ce\u4f1a\u5c06\u6240\u6709\u5355\u4f4d\u5411\u968f\u673a\u65b9\u5411\u5439\u52a8 1 \u683c\u3002\u6bcf\u56de\u5408\u7ed3\u675f\u540e\uff0c\u6709\u51e0\u7387\u53d1\u751f\u968f\u673a\u96f7\u51fb\u3002"
}
},
{
"weather_code": "Tornado",
"name_key": "WEATHER_TORNADOES_NAME",
"desc_key": "WEATHER_TORNADOES_DESC",
"weather_name": "Tornadoes",
"description": "Twisters spawn each round.",
"name_texts": {
"en": "Tornadoes",
"zh": "\u9f99\u5377\u98ce"
},
"desc_texts": {
"en": "Twisters spawn each round.",
"zh": "\u6bcf\u56de\u5408\u90fd\u4f1a\u751f\u6210\u9f99\u5377\u98ce\u3002"
}
},
{
"weather_code": "TrainingDay",
"name_key": "WEATHER_TRAININGDAY_NAME",
"desc_key": "WEATHER_TRAININGDAY_DESC",
"weather_name": "Training Day",
"description": "A punching bag with Kinetic Spikes 5 spawns in each battle.",
"name_texts": {
"en": "Training Day",
"zh": "\u8bad\u7ec3\u65e5"
},
"desc_texts": {
"en": "A punching bag with Kinetic Spikes 5 spawns in each battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u751f\u6210\u4e00\u4e2a\u5e26\u6709 5 \u5c42\u52a8\u80fd\u5c16\u523a\u7684\u6c99\u888b\u3002"
}
},
{
"weather_code": "TrashDay",
"name_key": "WEATHER_TRASHDAY_NAME",
"desc_key": "WEATHER_TRASHDAY_DESC",
"weather_name": "Trash Day",
"description": "There is extra junk in every battle.",
"name_texts": {
"en": "Trash Day",
"zh": "\u5783\u573e\u65e5"
},
"desc_texts": {
"en": "There is extra junk in every battle.",
"zh": "\u6bcf\u573a\u6218\u6597\u4e2d\u4f1a\u6709\u989d\u5916\u7684\u5783\u573e\u3002"
}
},
{
"weather_code": "VisualFlySwarm",
"name_key": "WEATHER_TORFLIES_NAME",
"desc_key": "WEATHER_TORFLIES_DESC",
"weather_name": "Fly Swarm",
"description": "There's lots of flies!",
"name_texts": {
"en": "Fly Swarm",
"zh": "\u8747\u7fa4"
},
"desc_texts": {
"en": "There's lots of flies!",
"zh": "\u8fd9\u513f\u6709\u5f88\u591a\u82cd\u8747\uff01"
}
},
{
"weather_code": "Wildfire",
"name_key": "WEATHER_WILDFIRE_NAME",
"desc_key": "WEATHER_WILDFIRE_DESC",
"weather_name": "Wildfire",
"description": "There is fire everywhere!",
"name_texts": {
"en": "Wildfire",
"zh": "\u91ce\u706b"
},
"desc_texts": {
"en": "There is fire everywhere!",
"zh": "\u5230\u5904\u90fd\u662f\u706b\uff01"
}
},
{
"weather_code": "Windy",
"name_key": "WEATHER_WINDY_NAME",
"desc_key": "WEATHER_WINDY_DESC",
"weather_name": "Windy",
"description": "At the end of each round, wind blows everything 1 space in a random direction.",
"name_texts": {
"en": "Windy",
"zh": "\u591a\u98ce"
},
"desc_texts": {
"en": "At the end of each round, wind blows everything 1 space in a random direction.",
"zh": "\u5728\u6bcf\u56de\u5408\u7ed3\u675f\u65f6\uff0c\u98ce\u4f1a\u5c06\u6240\u6709\u5355\u4f4d\u5411\u968f\u673a\u65b9\u5411\u5439\u52a8 1 \u683c\u3002"
}
}
]