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SocketClientBackendManager.cs
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454 lines (388 loc) · 13.4 KB
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using System;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using System.Collections.Generic;
using System.Net;
using System.Diagnostics;
namespace TAInstruments.CommonInstrumentInterface
{
/// <summary>
/// Handles the socket, and the SYNC | LENGTH | ... | END portion of the protocol.
/// </summary>
/// <remarks>
/// This class's behavior is intended to be linear and simple.
/// Ctor -> connect -> disconnect -> connect -> etc.
/// If an unexpected disconnect occurs, this class does NOT retry.
/// </remarks>
class SocketClientBackEndManager : IClientBackEndManager, IDisposable
{
#region Dispose Logic
// Track whether Dispose has been called.
private bool disposed = false;
public void Dispose()
{
Dispose(true);
// Use SupressFinalize in case a subclass
// of this type implements a finalizer.
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
// If you need thread safety, use a lock around these
// operations, as well as in your methods that use the resource.
if (!disposed)
{
if (disposing)
{
if (tcpClient != null)
tcpClient.Close();
}
// Indicate that the instance has been disposed.
tcpClient = null;
disposed = true;
}
}
#endregion
public SocketClientBackEndManager(string serverAddress, CiiClient client)
{
//
// Don't build the object if we don't have a valid Address.
// This code is strictly to allow the framework to check the
// parsing of the string.
//
try
{
IPAddress dummy = System.Net.IPAddress.Parse(serverAddress);
}
catch(ArgumentNullException)
{
throw;
}
catch (FormatException)
{
throw;
}
ServerAddress = serverAddress;
ReadBuffer = new byte[MaxReadBuffer];
ciiClient = client;
Sync = new byte[4];
Sync[0] = (byte)'S';
Sync[1] = (byte)'Y';
Sync[2] = (byte)'N';
Sync[3] = (byte)'C';
End = new byte[4];
End[0] = (byte)'E';
End[1] = (byte)'N';
End[2] = (byte)'D';
End[3] = (byte)' ';
sendMessageLock = new object();
disconnectRequested = false;
}
public byte[] GetLocalAddress()
{
IPEndPoint localIpEndPoint;
try
{
localIpEndPoint = tcpClient.Client.LocalEndPoint as IPEndPoint;
return localIpEndPoint.Address.GetAddressBytes();
}
catch (SocketException se)
{
ciiClient.SendAsyncError("GetLocalAddress failed with SocketException " + se.ErrorCode);
return new byte[4];
}
catch (ObjectDisposedException)
{
ciiClient.SendAsyncError("GetLocalAddress failed - SocketClosed");
return new byte[4];
}
}
private void ShutdownNetwork()
{
if (networkStream != null)
{
networkStream.Close();
}
if (tcpClient != null)
{
tcpClient.Close();
}
}
public bool SendMessage(byte[] Buffer)
{
byte[] Length = BitConverter.GetBytes(Buffer.Length);
bool Success = false;
try
{
lock (sendMessageLock)
{
networkStream.Write(Sync, 0, 4);
networkStream.Write(Length, 0, 4);
networkStream.Write(Buffer, 0, Buffer.Length);
networkStream.Write(End, 0, 4);
}
Success = true;
}
catch (ObjectDisposedException)
{
ciiClient.SendAsyncError("SendMessage failed - SocketClosed");
ShutdownNetwork();
}
catch (SocketException se)
{
ciiClient.SendAsyncError("SendMessage failed with SocketException " + se.ErrorCode);
ShutdownNetwork();
}
catch (IOException ex)
{
SocketException se = ex.InnerException as SocketException;
if (se == null)
{
ciiClient.SendAsyncError("SendMessage failed with IOException");
}
else
{
ciiClient.SendAsyncError("SendMessage failed with IOException, inner SocketException " + se.ErrorCode);
}
ShutdownNetwork();
}
return Success;
}
#region Socket Connection code
public bool Connect()
{
disconnectRequested = false;
try
{
tcpClient = new TcpClient(ServerAddress, ServerConnectionPort);
}
catch (SocketException se)
{
ciiClient.SendAsyncError("Connect failed with SocketException " + se.ErrorCode);
return false;
}
if (sendTimeout > 0)
{
tcpClient.SendTimeout = sendTimeout;
}
if (receiveTimeout > 0)
{
tcpClient.ReceiveTimeout = receiveTimeout;
}
networkStream = tcpClient.GetStream();
readerThread = new Thread(ReaderThread);
readerThread.Name = "ReaderThread";
readerThread.Priority = ThreadPriority.Highest;
readerThread.IsBackground = true;
readerThread.Start();
return true;
}
public void Disconnect()
{
disconnectRequested = true;
ShutdownNetwork();
//
// Wait for the reader to clean up.
//
if (readerThread != null)
{
bool success = readerThread.Join(500);
if (!success)
{
readerThread.Abort();
readerThread.Join();
}
}
tcpClient = null;
networkStream = null;
readerThread = null;
}
/// <summary>
/// This Event will only be fired if the socket is unexpectedly disconnected
/// due to an exception or error.
/// </summary>
public event DisconnectEventHandler AsyncDisconnectEvent;
#endregion
#region Private members
private TcpClient tcpClient;
private string ServerAddress;
private const int ServerConnectionPort = 8080;
private const int MaxReadBuffer = 10 * 1024 * 1024;
private NetworkStream networkStream;
private Thread readerThread;
private byte[] ReadBuffer;
private CiiClient ciiClient;
private readonly byte[] Sync;
private readonly byte[] End;
/// <summary>
/// This lock is only used to guarantee that a message is sent
/// as a contiguous stream of bytes.
/// </summary>
private object sendMessageLock;
private volatile bool disconnectRequested;
private int sendTimeout;
private int receiveTimeout;
#endregion
public int SendTimeout
{
get
{
return sendTimeout;
}
set
{
sendTimeout = value;
if (tcpClient != null)
{
tcpClient.SendTimeout = sendTimeout;
}
}
}
public int ReceiveTimeout
{
get
{
return receiveTimeout;
}
set
{
receiveTimeout = value;
if (tcpClient != null)
{
tcpClient.ReceiveTimeout = sendTimeout;
}
}
}
private bool ReceiveUntilComplete(int LengthToRead)
{
int TotalBytesRead = 0;
int CurBytesRead;
do
{
try
{
CurBytesRead = networkStream.Read(ReadBuffer, TotalBytesRead, LengthToRead);
if (CurBytesRead == 0)
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + " Read shutting down");
return false;
}
TotalBytesRead += CurBytesRead;
LengthToRead -= CurBytesRead;
}
catch (IOException ex)
{
SocketException se = ex.InnerException as SocketException;
if (se == null)
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + " Read failed with IOException");
}
else
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + " Read failed with IOException, inner SocketException " + se.ErrorCode);
}
return false;
}
catch (ObjectDisposedException)
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + " Read failed - NetworkStream is closed.");
return false;
}
} while (LengthToRead > 0);
return true;
}
private void ThreadTeardown()
{
try
{
if (!disconnectRequested)
{
if (networkStream != null)
{
networkStream.Close();
}
if (tcpClient != null)
{
tcpClient.Close();
}
}
}
catch (Exception ex)
{
//
// We are in tear-down now anyway, we don't care
// about exceptions, since we are going away anyway.
//
Debug.WriteLine("Ignoring exception in ThreadTeardown: " + ex.ToString() + " " + readerThread.ManagedThreadId);
}
if (!disconnectRequested)
{
DisconnectEventHandler h = AsyncDisconnectEvent;
if (h != null)
{
h(this, new EventArgs());
}
}
}
private void ReaderThread()
{
while (true)
{
bool Success = ReceiveUntilComplete(8);
if (!Success)
{
//
// If this fails, we already sent an AsyncError.
//
ThreadTeardown();
break;
}
if ((ReadBuffer[0] != (byte)'S') ||
(ReadBuffer[1] != (byte)'Y') ||
(ReadBuffer[2] != (byte)'N') ||
(ReadBuffer[3] != (byte)'C'))
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + " - Bad SYNC " + ReadBuffer[0] + ReadBuffer[1] + ReadBuffer[2] + ReadBuffer[3]);
ThreadTeardown();
break;
}
int Length = BitConverter.ToInt32(ReadBuffer, 4);
if ((Length < 4) || (Length > MaxReadBuffer))
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + "- Bad Length " + Length);
ThreadTeardown();
break;
}
Success = ReceiveUntilComplete(Length + 4);
if (!Success)
{
//
// If this fails, we already sent an AsyncError.
//
ThreadTeardown();
break;
}
if ((ReadBuffer[Length + 0] != (byte)'E') ||
(ReadBuffer[Length + 1] != (byte)'N') ||
(ReadBuffer[Length + 2] != (byte)'D') ||
(ReadBuffer[Length + 3] != (byte)' '))
{
ciiClient.SendAsyncError("ReaderThread " + readerThread.ManagedThreadId + "- Bad END "
+ ReadBuffer[Length + 0] + ReadBuffer[Length + 1]
+ ReadBuffer[Length + 2] + ReadBuffer[Length + 3]);
ThreadTeardown();
break;
}
//
// Bounce to CII interface now.
//
ciiClient.RouteReceivedMessage(ReadBuffer, Length);
}
//
// Leaving...
//
Debug.WriteLine("Exiting SocketClientBackendManager.ReaderThread() - " + readerThread.ManagedThreadId);
}
}
}