-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLanguage.MenuTips.en
More file actions
87 lines (76 loc) · 7.55 KB
/
Language.MenuTips.en
File metadata and controls
87 lines (76 loc) · 7.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
[eng en enu default]
MRGoreParts_Tips_CVarStart = "Console var: \cg";
MRGoreParts_Tips_CVarEnd = "Default Value: \cg";
MRGoreParts_Tips_NoTexture = "No texture found.";
MRGoreParts_DrawTip = "Turns on/off all visual and audio effects of the mod.";
MRGoreParts_LiteDistanceTip = "Use simplified distance check between player and effects, which ignores GZDoom portals. May increase performance a bit.";
MRGoreParts_UpdateMenuTip = "If you're loading a game saved with older version of the mod, or different mod list this might be helpful.";
MRGoreParts_CheckLimitTip = "A green particle will appear on the screen. When the particles will hit the amount limit, it will dissapear, or will start flickering. It works from time to time tho.";
MRGoreParts_CheckLimitOffsetTip = "$$MRGoreParts_CheckLimitTip";
r_maxparticlesTip = "If particles amount hit the limit, new particles won't spawn. I recommend setting the highest possible value, minimum of 400 particles.";
gl_particles_styleTip = "Texture used for particles. Has almost zero effect on performance.";
gl_particles_style0 = "$$OPTVAL_SQUARE";
gl_particles_style1 = "$$OPTVAL_ROUND";
gl_particles_style2 = "$$OPTVAL_SMOOTH_2";
gl_light_particlesTip = "Dynamic lighting affecting particles. Turning this option off, may increase performance a lot, especially on mobile devices.";
//Spawn menu
MRGoreParts_BloodSpawnMenuTip = "Here you can configure how mod will affect other mods gore and non bleeding monsters.";
MRGoreParts_OnlyModsBloodTip = "Blood effects (actors) from other mods will be removed on spawn.\n\cgTurn off this option before playing with people that don't use this mod. May increase performance with other gore mods.";
MRGoreParts_HideOtherBloodTip = "Blood effects (actors) from other mods will be hidden on spawn. Some blood actors, mainly spots may still appear. Almost not affects performance.";
MRGoreParts_BloodTypesTip = "Blood effects (actors) specific for some monsters will be included in remove/hide list. Turn this option on if playing with HFE mod.";
MRGoreParts_NoBloodMonstersTip = "Spawn blood effects for monsters that are not supposed to bleed. Blacklisted monsters won't bleed anyway.";
MRGoreParts_BlacklistTip = "Type class (actor) names of the monsters you don't want to bleed.";
MRGoreParts_NoBloodMistTip = "Spawn dust effect when the non-bleeding monster is hit.";
MRGoreParts_NoBloodMistColorTip = "$$MRGoreParts_NoBloodMistTip";
//Effects menu
MRGoreParts_EffectsMenuTip = "Here you can configure particle effects. Their size, speed, lifetime, amount and what effects will or will not appear.";
MRGoreParts_AmountTip = "Multiplier of particles in effects. Increasing or lowering the value will affect performance.";
MRGoreParts_SizeTip = "Multiplier of particles sizes. Too big particles may affect performance because of translucenty.";
MRGoreParts_DistanceTip = "Partciles sizes and speed will be scaled and amount will be downscaled by distance from player. Increasing the value may improve performance.";
MRGoreParts_SpeedTip = "Particles movement speed and lifetime multiplier. Bigger values may increase performance.";
MRGoreParts_GravityTip = "Gravity of particles. Doesn't affect performance.";
MRGoreParts_LowAlphaTip = "If turned on, effects and sopts particles will shrink, rather than fade out. Particles that force alpha ignore this setting. May increase performance.";
MRGoreParts_ExitWoundTip = "Spawn blood effect on the oposite side of the damage.";
MRGoreParts_DripOnImpactTip = "Some blood will drip straight on the floor on any damage appearance. Blood will stay on the floor if the option in the spots menu is turned on. Has medium affect on performance";
MRGoreParts_Quake2Tip = "Spawn small Quake 1-style particles splash on any damage appearance. Useful for shootable corpses from other mods. Has very small performance impact.";
MRGoreParts_DrawFlyingBloodTip = "Spawn long blood sprays line in Shadow Warrior (1997), Blood or Quake. Big amount of sprays will affect performance a lot.";
MRGoreParts_FlyingBloodChanceTip = "$$MRGoreParts_DrawFlyingBloodTip";
MRGoreParts_MaxFlyingBloodTip = "When the limit is reached, the longest spray will wanish.";
MRGoreParts_NoFreezeTip = "Particles won't be affected by time freeze.";
MRGoreParts_EffectsListMenuTip = "Here you can configure what particle effects will or will not appear.";
MRGoreParts_MaxDyingTip = "Maximum amount of monsters with dying splashes at once. When the limit is reached, the longest dying monster will stop spawn splashes. Big amount will affect performance a lot.";
MRGoreParts_MaxGibingTip = "Maximum gibbing effects. When the limit is reached, new gibbing effects won't appear. Big amount will affect performance a lot.";
MRGoreParts_FloorSplashTip = "Wave of blood on the floor appearing on gibbing. May cause lags, especially on mobile devices.";
MRGoreParts_CrushTip = "Maximum crushed monsters remains. When the limit is reached, the longest remains will fall from the ceiling. Big amount will affect performance extremely.";
//Appearance menu
MRGoreParts_ParticlesTextureTip = "Appearance of blood particles. Has almost zero effect on performance.";
MRGoreParts_ParticlesTextureNameTip = "Name of the texture from the game or loaded mods.";
MRGoreParts_MistTextureTip = "Appearance of the blood mist effect. Has almost zero effect on performance.";
MRGoreParts_MistTextureNameTip = "Name of the texture from the game or loaded mods.";
MRGoreParts_AppearanceMenuTip = "Here you can configure particles appearance. Color, translucenty, brightness and sounds.";
MRGoreParts_UseCustomColorTip = "All particles will have this color.";
MRGoreParts_ColorTip = "$$MRGoreParts_UseCustomColorTip";
MRGoreParts_BrightnessTip = "Brightness of particles.";
MRGoreParts_AlphaTip = "Particles opacity. Values lower 1 may affect performance.";
MRGoreParts_FullBrightTip = "Level lighting won't affect particles.";
MRGoreParts_FuzzyBloodTip = "Partially invisible monsters (and players) will bleed partially invisible blood. May affect performance a bit.";
MRGoreParts_SoundSpeedTip = "Gore sounds temp and pitch will be affected by i_timescale.";
//Spots menu
MRGoreParts_SpotsMenuTip = "Here you can configure particles leaved on the surface.";
MRGoreParts_FloorSpotsTip = "Blood spots on the walls, celling and floor. Made via 'VisualThinker's and not listed in particles limit. Big amount of spots will affect performance.";
MRGoreParts_EffectsSpotsTip = "Spots leaved by damage effects. Got big performance impact.";
MRGoreParts_DeathSpotsTip = "Spots leaved by dying monsters. Got even bigger performance impact";
MRGoreParts_SpotsFrequencyTip = "Frequency of spots spawn. The biggre the value, the more spots will be lived by effects. Increasing or lowering the value will affect performance.";
MRGoreParts_MaxSpotsTip = "When the limit is reached, the longest spost will wanish.";
MRGoreParts_SpotsTimeTip = "How long spots lay before dissapear (in seconds). -1 for infinite.";
//Wounds menu
MRGoreParts_WoundsMenuTip = "Here you can configure bleeding wounds on enemies.";
MRGoreParts_WoundsTip = "Bleeding wounds on the hit enemies. This feature affects performance a lot.";
MRGoreParts_MaxWoundedTip = "Too many bleeding enemies will affect performance a lot.";
MRGoreParts_MaxWoundsTip = "Too many wounds on one enemie will affect performance a lot.";
MRGoreParts_CorpseWoundsTip = "";
MRGoreParts_VoxelTip = "Turn on if playing with 3D/voxel models.";
//Update menu
MRGoreParts_UpdateColorsTip = "Update blood colors specific for some monsters.";
MRGoreParts_UpdateSoundsTip = "Update blood sounds utilized from other loaded mods.";
MRGoreParts_UpdateRemoveBloodTip = "Update list of blood actors from other mods to remove.";