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Scanning through the codes I've discovered this inclusion:
#include<d3d11_3.h>
I just wonder why? Shouldn't the translation layer actually be API-agnostic as it's mainly utilized to
actually implement some higher-level APIs in turn?
Scanning through the codes I've discovered this inclusion:
I just wonder why? Shouldn't the translation layer actually be API-agnostic as it's mainly utilized to
actually implement some higher-level APIs in turn?