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Description
π Search Terms
- "generics in constructor"
- "generics"
- "constructor"
- "private class generics"
- "private generics"
β Viability Checklist
- This wouldn't be a breaking change in existing TypeScript/JavaScript code
- This wouldn't change the runtime behavior of existing JavaScript code
- This could be implemented without emitting different JS based on the types of the expressions
- This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
- This isn't a request to add a new utility type: https://github.com/microsoft/TypeScript/wiki/No-New-Utility-Types
- This feature would agree with the rest of our Design Goals: https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals
β Suggestion
I'd like to know if we can add the capability to have generics in constructors ; after all they are functions like any other, and some parameters of constructor could require generics to extend a type for any reason.
type Foo = {
foo: string
}
class Bar {
constructor<T extends Foo>(foo: T) {
// do something with foo: T shape
}
}π Motivating Example
My real-life use-case is to implement a base repository class, which would need a property typed when calling super() for which i need to keep type integrity, therefore i'd need to be able to use extends in constructor:
// β types to understand why need type integrity (β iterate on keys)
type SimpleProjection<T> = {
[K in keyof T]?: boolean
}
type FilterKeysWhenEquals<T extends object, V> = keyof {
[K in keyof T as T[K] extends V ? K : never]: T[K]
}
type FilterKeysWhenDiffers<T extends object, V> = keyof {
[K in keyof T as T[K] extends V ? never : K]: T[K]
}
type HasFalse<T extends object> = T[keyof T] extends false ? true : false
type Projected<
Schema extends object,
Projection extends object | undefined,
DefaultProjection extends object | undefined,
> = Projection extends undefined
? Schema
: HasFalse<Projection & {}> extends true
? // Exclusion mode
Omit<Schema, FilterKeysWhenEquals<(Projection & {}) | (DefaultProjection & {}), false>>
: // Inclusion mode
Pick<Schema, FilterKeysWhenDiffers<Projection & {}, false>>
// β said class
export class Repository<
Schema extends object,
DefaultProjection extends ExclusionProjection<Schema> | undefined = undefined,
> {
constructor(
protected model: Model<Schema>,
protected projection?: DefaultProjection,
) {}
async findById<Projection extends SimpleProjection<Schema> | undefined = undefined>(
id: ID,
projection?: Projection,
) {
return this.model
.findById(id, this.mergeProjection(projection))
.lean<Projected<Schema, Projection, DefaultProjection>>({ transform })
}
}
// β current usage
const EXCLUDE_DEFAULTS = { passkeys: false, password: false, salt: false } as const
export class UserRepository extends Repository<User, typeof EXCLUDE_DEFAULTS> {
constructor() {
super(new UserModel(), EXCLUDE_DEFAULTS)
}
}but if i could have generics in constructor, i would be able to write:
// β one generic at class level, the 2nd one in constructor
export class Repository<Schema extends object> {
constructor<
DefaultProjection extends ExclusionProjection<Schema> | undefined = undefined,
>(
protected model: Model<Schema>,
protected projection?: DefaultProjection,
) {}
async findById<Projection extends SimpleProjection<Schema> | undefined = undefined>(
id: ID,
projection?: Projection,
) {
return this.model
.findById(id, this.mergeProjection(projection))
.lean<Projected<Schema, Projection, typeof this.projection>>({ transform })
}
}
// β can inline the object directly, no need to create a const just so that i can pass `typeof theConst` in 2nd generics
export class UserRepository extends Repository<User> {
constructor() {
super(new UserModel(), { passkeys: false, password: false, salt: false })
}
}π» Use Cases
-
What do you want to use this for? Have simpler syntax when writing constructors
-
What shortcomings exist with current approaches? Need to complicate class generics and merge them with constructor generics (which could be 2 different scopes sometimes)
-
What workarounds are you using in the meantime? manual mode. verbose and need specific structure, but acceptable enough at least for my use-case.