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SplayTree.py
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237 lines (181 loc) · 7.73 KB
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#!/usr/bin/python3
from Dictionary import Dictionary
import unittest
import string
import random
class SplayNode(object):
def __init__(self, key, value=None):
self.key = key
self.value = value
self.parent = None
self.left_son = self.right_son = None
def rotate_right(self, root=None):
left_son = self.left_son
self.left_son = left_son.right_son
if self.left_son is not None:
self.left_son.parent = self
left_son.right_son = self
if self.parent is not None:
if self.parent.left_son == self:
self.parent.left_son = left_son
else:
self.parent.right_son = left_son
else:
root = left_son
left_son.parent = self.parent
self.parent = left_son
return root
def rotate_left(self, root=None):
right_son = self.right_son
self.right_son = right_son.left_son
if self.right_son is not None:
self.right_son.parent = self
right_son.left_son = self
if self.parent is not None:
if self.parent.left_son == self:
self.parent.left_son = right_son
else:
self.parent.right_son = right_son
else:
root = right_son
right_son.parent = self.parent
self.parent = right_son
return root
def detach(self):
parent = self.parent
if parent is not None:
if parent.left_son == self:
parent.left_son = None
else:
parent.right_son = None
class SplayTree(Dictionary):
def __init__(self, root=None):
self._root = root
self._size = 0
def get_root(self):
return self._root
def splay(self, node):
while node.parent is not None:
parent = node.parent
grand_parent = parent.parent
if grand_parent is not None:
if grand_parent.left_son == parent and parent.left_son == node:
self._root = grand_parent.rotate_right(self._root)
self._root = parent.rotate_right(self._root)
elif grand_parent.left_son == parent and parent.right_son == node:
self._root = parent.rotate_left(self._root)
self._root = grand_parent.rotate_right(self._root)
elif grand_parent.right_son == parent and parent.right_son == node:
self._root = grand_parent.rotate_left(self._root)
self._root = parent.rotate_left(self._root)
else: # grand_parent.right_son == parent and grand_parent.left_son == node
self._root = parent.rotate_right(self._root)
self._root = grand_parent.rotate_left(self._root)
else:
if parent.left_son == node:
self._root = parent.rotate_right(self._root)
else: # parent.right_son == node
self._root = parent.rotate_left(self._root)
@staticmethod
def _insert(node, key, value):
if node is None:
new_node = SplayNode(key, value)
return new_node, new_node, True
if key == node.key:
node.value = value
return node, node, False
if key < node.key:
node.left_son, new_node, was_created = SplayTree._insert(node.left_son, key, value)
node.left_son.parent = node
else:
node.right_son, new_node, was_created = SplayTree._insert(node.right_son, key, value)
node.right_son.parent = node
return node, new_node, was_created
def insert(self, key, value=None):
self._root, new_node, was_created = SplayTree._insert(self._root, key, value)
if was_created:
self._size += 1
self.splay(new_node)
def erase(self, key):
node_to_be_erased, node_to_be_splayed = Dictionary._find(self._root, key, None)
if node_to_be_erased is not None:
self._size -= 1
node_to_be_replaced = Dictionary._get_left_most(node_to_be_erased.right_son)
if node_to_be_replaced is None:
node_to_be_replaced = node_to_be_erased
node_to_be_erased.key, node_to_be_erased.value = node_to_be_replaced.key, node_to_be_replaced.value
if node_to_be_replaced.left_son is not None:
node_to_be_replaced.key, node_to_be_replaced.value = node_to_be_replaced.left_son.key, node_to_be_replaced.left_son.value
node_to_be_replaced.left_son.detach()
elif node_to_be_replaced.right_son is not None:
node_to_be_replaced.key, node_to_be_replaced.value = node_to_be_replaced.right_son.key, node_to_be_replaced.right_son.value
node_to_be_replaced.right_son.detach()
else:
if node_to_be_replaced.parent is not None:
node_to_be_replaced.detach()
else:
self._root = None
if node_to_be_splayed is not None:
self.splay(node_to_be_splayed)
def split(self, key):
self.insert(key)
t1, t2 = SplayTree(self._root.left_son), SplayTree(self._root.right_son)
t1._size, t2._size = len(t1.keys()), len(t2.keys())
return t1, t2
def join(self, other_splay_tree):
if other_splay_tree is None:
return self
other_splay_tree.splay(Dictionary._get_left_most(other_splay_tree.get_root()))
new_root = other_splay_tree.get_root()
new_root.left_son = self._root
new_splay_tree = SplayTree(new_root)
new_splay_tree._size = self.size() + other_splay_tree.size()
return new_splay_tree
def __add__(self, other):
return self.join(other)
# Queries
def size(self):
return self._size
def choose_element(self):
return random.choice(self.items())
########################## Testing
class TestSplayOperations(unittest.TestCase):
def setUp(self):
self.splay = SplayTree()
# populate the splay
self.number_of_insertions = 10000
for i in range(self.number_of_insertions):
key = random.randint(1, 1000000)
value = ''.join(random.choice(string.ascii_lowercase + string.digits) for _ in range(50))
# self.splay.insert(key, value)
self.splay[key] = value
@staticmethod
def is_sorted(L):
return all(L[i] <= L[i+1] for i in range(len(L)-1))
def test_insert(self):
# the items list must be sorted by keys
self.assertTrue(TestSplayOperations.is_sorted(self.splay.keys()))
print ("The height of the splay tree is: " + str(self.splay.get_height()))
def test_erase(self):
number_of_deletions = 50
for i in range(number_of_deletions):
k = random.choice(self.splay.keys())
self.splay.erase(k)
# the items list must be sorted by keys
self.assertTrue(TestSplayOperations.is_sorted(self.splay.keys()))
def test_split_and_join(self):
k, v = self.splay.choose_element()
t1, t2 = self.splay.split(k)
# Test the split
# the items lists must be sorted by keys
self.assertTrue(TestSplayOperations.is_sorted(t1.keys()))
self.assertTrue(TestSplayOperations.is_sorted(t2.keys()))
# the splays elements must all be lower/higher than k
self.assertTrue(all(current_key <= k for current_key in t1.keys()))
self.assertTrue(all(current_key > k for current_key in t2.keys()))
# Test the join
t = t1 + t2
# the items lists must be sorted by keys
self.assertTrue(TestSplayOperations.is_sorted(t.keys()))
if __name__ == "__main__":
unittest.main()