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Performance Boundary

The editor is designed around one rule:

Engine strict, shell flexible.

Allowed to vary per company

  • color, typography, spacing, radius
  • shell layout
  • inspector content
  • toolbar composition
  • host chrome and branding

Not open-ended

  • graph node body rendering
  • edge draw path
  • hot interaction state

Default runtime path

  • worker-backed rendering when OffscreenCanvas is available
  • WebGL renderer as the first renderer attempt
  • Canvas 2D fallback when GPU path is not available

What v0 claims publicly

  • clean install and runnable demo from a fresh checkout
  • benchmark fixtures committed for 100, 500, 1000 nodes
  • explicit fallback seams instead of hidden renderer behavior
  • strict limits on DOM-heavy customization inside the graph scene

The baseline demo keeps the public contract explicit even where the underlying implementation is intentionally minimal.