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hex_gui.py
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executable file
·677 lines (599 loc) · 24.6 KB
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#!/usr/bin/python3
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, GLib
import numpy as np
import os
from hex_diagram import HexDiagram, positions_true
from load_puzzles import HexPuzzle
from goal import GoalEnv, BuildSplit, BuildCases
from save_proof import export_proof_to_file, load_proof_from_file
class StrategyViewer:
def __init__(self, diagram):
self.stack = []
self.strategy = diagram.thm.strategy
self.node_to_pos = dict()
for node in self.strategy.nodes:
[pos] = diagram.components[node]
self.node_to_pos[node] = pos
self.pos_to_node = diagram.pos_to_node
self.shape = diagram.shape
self.color0 = (0.2, 0.2, 0.2)
self.color1 = (0.8, 0.8, 0.8)
self.update()
def move(self, blue_pos):
blue = self.pos_to_node[blue_pos]
red, next_strategy = self.strategy.respond(blue)
red_pos = self.node_to_pos[red]
self.stack.append((blue_pos, red_pos, self.strategy))
self.strategy = next_strategy
self.update()
def update(self):
self.num_classes = len(self.strategy.strategies)
self.pos_to_class = np.zeros(self.shape, dtype = int)
self.available = np.zeros(self.shape, dtype = bool)
classes = sorted(
sorted(strategy.nodes)
for strategy in self.strategy.strategies
)
for cli, cl in enumerate(classes):
for node in cl:
pos = self.node_to_pos[node]
self.pos_to_class[pos] = cli
self.available[pos] = True
r0,g0,b0 = self.color0
r1,g1,b1 = self.color1
rs = np.linspace(r0,r1, self.num_classes+1, endpoint = False)[1:]
gs = np.linspace(r0,r1, self.num_classes+1, endpoint = False)[1:]
bs = np.linspace(r0,r1, self.num_classes+1, endpoint = False)[1:]
self.colors = list(zip(rs,gs,bs))
def undo(self):
if not self.stack: return False
_,_,self.strategy = self.stack.pop()
self.update()
return True
class HexGUI(Gtk.Window):
def __init__(self, diagrams, pack_name, start_level, proof_dir, auto_close_flag, win_size = (800, 600)):
super(HexGUI, self).__init__()
self.proof_dir = proof_dir
self.pack_name = pack_name
self.drag_tolerance = 20 # square distance in pixels to consider a click a drag
self.diagrams = diagrams
self.diagram_i = None
self.auto_close_flag = auto_close_flag
self.default_connect_up = True
self.bg_color = (0.9, 0.9, 0.9)
self.solved_bg_color = (0.7, 0.9, 0.7)
self.red_color = (0.8, 0.3, 0.3)
self.blue_color = (0.5, 0.5, 0.8)
self.empty_color = (0.5, 0.5, 0.5)
self.light_color = (0.7, 0.7, 0.7)
self.loading_proof = False
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.set_events(Gdk.EventMask.KEY_PRESS_MASK)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK |
Gdk.EventMask.BUTTON_RELEASE_MASK |
# Gdk.EventMask.SCROLL_MASK |
Gdk.EventMask.BUTTON1_MOTION_MASK )
self.vbox = Gtk.VBox()
self.top_bar = Gtk.HBox()
self.level_label = Gtk.Label()
self.button_auto = Gtk.ToggleButton(label="Automatiion")
self.button_auto.set_active(self.auto_close_flag)
self.button_auto_once = Gtk.Button.new_with_label(label = "run once")
self.arrow_button = Gtk.Button()
self.update_arrow_button()
self.top_bar.pack_start(self.level_label, False, False, 20)
self.top_bar.pack_end(self.button_auto_once, False, False, 0)
self.top_bar.pack_end(self.button_auto, False, False, 0)
self.top_bar.pack_end(self.arrow_button, False, False, 10)
self.top_bar.pack_end(Gtk.Label(label = "First connect:"), False, False, 0)
self.button_auto.connect("clicked", self.toggle_auto)
self.button_auto_once.connect("clicked", self.run_auto_once)
self.arrow_button.connect("clicked", self.toggle_default_connect)
self.vbox.pack_start(self.top_bar, False, False, 0)
self.vbox.add(self.darea)
self.add(self.vbox)
self.darea.connect("button-press-event", self.on_button_press)
self.darea.connect("button-release-event", self.on_button_release)
self.darea.connect("motion-notify-event", self.on_motion)
self.connect("key-press-event", self.on_key_press)
if start_level is None:
diagram_i = 0
while os.path.exists(self.get_proof_fname(diagram_i)):
diagram_i += 1
else:
diagram_i = start_level-1
self.set_level(diagram_i)
self.set_title("Hex Puzzle")
self.resize(*win_size)
self.screen_border = 10
self.scale = 50
self.shift = (100,100)
self.show_all()
self.drag = None
@property
def diagram(self):
if self.env.finished: return self.env.main
else: return self.env.cur
def update_arrow_button(self, *args):
if self.default_connect_up:
self.arrow_button.set_label(label = "▽")
else:
self.arrow_button.set_label(label = "▲")
def toggle_auto(self, button):
active = button.get_active()
if active == self.auto_close_flag: return
self.auto_close_flag = active
if active:
self.auto_close()
self.update()
def run_auto_once(self, button):
self.env.close_with_fork() or self.env.close_with_lemma(include_red = True)
self.update()
def toggle_default_connect(self, button):
self.default_connect_up = not self.default_connect_up
self.update_arrow_button()
def auto_close(self):
if self.auto_close_flag:
while self.env.close_with_fork() or self.env.close_with_lemma(include_red = False):
pass
def finished_trigger(self):
self.strategy_viewer = StrategyViewer(self.diagram)
if not self.loading_proof: self.save_proof()
def get_steps_fname(self):
return os.path.join(self.proof_dir, f"{self.pack_name}_{self.diagram_i+1}_steps.pkl")
def get_lemmata_fname(self):
return os.path.join(self.proof_dir, f"{self.pack_name}_{self.diagram_i+1}_lemmata.hpf")
def get_proof_fname(self, diagram_i = None):
if diagram_i is None: diagram_i = self.diagram_i
return os.path.join(self.proof_dir, f"{self.pack_name}_{diagram_i+1}.hpf")
def save_proof(self):
os.makedirs(self.proof_dir, exist_ok = True)
fname = self.get_proof_fname()
export_proof_to_file(self.diagram.thm, fname)
def load_proof(self):
self.loading_proof = True
if self.diagram.thm is not None:
self.env._finish()
return
fname = self.get_proof_fname()
if os.path.exists(fname):
try:
thm = load_proof_from_file(fname)
except:
print(f"Warning: Couldn't load proof from {fname}, corrupted file?")
thm = None
if thm is not None:
if thm.clause <= self.diagram.clause:
self.diagram.add_theorem(thm)
self.env._finish()
else:
print(f"Warning: Proof at {fname} is not fitting. Name clash / updated diagram?")
print(thm)
print(self.diagram.clause)
self.loading_proof = False
def save_steps(self):
if not self.env.steps: return
self.env.save_steps(self.get_steps_fname())
self.env.save_lemmata(self.get_lemmata_fname())
print("Steps saved")
def load_steps(self):
if self.env.finished: return
fname = self.get_steps_fname()
if os.path.exists(fname):
print("Loading steps..")
self.env.load_steps(fname)
else:
print("No saved position")
def set_level(self, diagram_i):
if diagram_i < 0: diagram_i = 0
if diagram_i >= len(self.diagrams): diagram_i = len(self.diagrams)-1
if diagram_i == self.diagram_i: return
diagram = self.diagrams[diagram_i]
label_str = f"{diagram_i+1} / {len(self.diagrams)}"
if diagram.comments and diagram.comments[0]:
label_str += " -- "+diagram.comments[0]
self.level_label.set_label(label_str)
self.diagram_i = diagram_i
self.strategy_viewer = None
self.env = GoalEnv(diagram, finished_trigger = self.finished_trigger)
proof_fname = self.get_proof_fname()
self.load_proof()
self.auto_close()
def pixel_to_coor(self, pixel):
x,y = pixel
x_shift, y_shift = self.shift
return (x-x_shift) / self.scale, (y-y_shift) / self.scale
def coor_to_hex(self, coor, only_available = True):
x,y = coor
h = np.sqrt(3)/2
x_base = int(np.floor(x-y/2))
y_base = int(np.floor(y/h))
coors = [
((ix+iy/2 - x)**2 + (iy*h - y)**2, (iy,ix))
for iy in (y_base, y_base+1)
for ix in (x_base, x_base+1)
]
_, res = min(coors)
iy,ix = res
if only_available:
if not (0 <= ix < self.diagram.width): return None
if not (0 <= iy < self.diagram.height): return None
if not self.diagram.available_mask[iy,ix]: return None
if self.env.finished and not self.strategy_viewer.available[iy,ix]: return None
return res
def mouse_to_coor(self, e, only_available = True):
return self.coor_to_hex(self.pixel_to_coor((e.x, e.y)))
def on_button_press(self, w, e):
if e.type != Gdk.EventType.BUTTON_PRESS: # eliminate double click
return
if self.drag is not None: self.update()
pos = self.mouse_to_coor(e)
if pos is not None:
if self.env.finished:
if e.button == 1:
self.strategy_viewer.move(pos)
self.update()
else:
if e.button == 1:
if not self.start_drag(e, pos):
self.left_click(pos)
self.update()
elif e.button == 3:
self.right_click(pos)
self.update()
def get_drag_tactic(self, pos1, pos2):
if pos2 is None: return None
node1 = self.diagram.pos_to_node[pos1]
node2 = self.diagram.pos_to_node[pos2]
if node1 not in self.diagram.red_nodes: return None
if node2 not in self.diagram.red_nodes: return None
if node1 == node2: return None
up_node = self.diagram.up_node
down_node = self.diagram.down_node
if node1 == up_node:
if node2 == down_node: return None
return lambda: self.env.split_node(pos2, first_connect_up = True)
elif node1 == down_node:
if node2 == up_node: return None
return lambda: self.env.split_node(pos2, first_connect_up = False)
elif node2 == up_node:
return lambda: self.env.split_node(pos1, first_connect_up = True)
elif node2 == down_node:
return lambda: self.env.split_node(pos1, first_connect_up = False)
else:
if pos1[0] > pos2[0]: pos1,pos2 = pos2,pos1
return lambda: self.env.internal_connection(pos1, pos2)
def start_drag(self, e, pos):
self.drag = None
if not self.env.waiting_for_thm: return False
if pos is None: return False
node = self.diagram.pos_to_node[pos]
if node not in self.diagram.red_nodes: return False
self.drag = "click", ((e.x,e.y), pos)
return True
def on_button_release(self, w, e):
if self.drag is not None:
mode, data = self.drag
if mode == "click":
pixes, pos = data
self.left_click(pos)
elif "drag":
pos1, coor2, tactic = data
if tactic is not None:
tactic()
self.auto_close()
else:
raise Exception(f"unexpected drag mode: {mode}")
if self.drag is not None: self.update()
def on_motion(self, w, e):
if self.drag is None: return
mode, data = self.drag
if mode == "click":
(x,y),pos1 = data
if (e.x-x)**2 + (e.y-y)**2 < self.drag_tolerance:
return
elif mode == "drag":
pos1,coor2,tactic = data
else:
raise Exception(f"unexpected drag mode: {mode}")
coor2 = self.pixel_to_coor((e.x, e.y))
pos2 = self.coor_to_hex(coor2)
tactic = self.get_drag_tactic(pos1, pos2)
if tactic is not None: coor2 = self.hex_to_coor(pos2)
self.drag = "drag", (pos1, coor2, tactic)
self.darea.queue_draw()
def update(self):
self.drag = None
self.darea.queue_draw()
def left_click(self, pos):
cur = self.env.cur
if cur.empty_mask[pos]:
self.env.make_red_move(pos)
self.auto_close()
elif cur.down_mask[pos] or cur.up_mask[pos]:
change_direction = (
self.env.stack and
isinstance(self.env.stack[-1], BuildSplit) and
self.env.stack[-1].phase == 0 and
self.env.stack[-1].pos == pos
)
if change_direction:
first_connect_up = self.env.stack[-1].first_connect_up
self.env.pop_stack()
self.env.split_node(pos, not first_connect_up)
self.auto_close()
else:
split_node = (
self.env.waiting_for_thm and
cur.pos_to_node[pos] not in (cur.up_node, cur.down_node)
)
if split_node:
self.env.split_node(pos, self.default_connect_up)
self.auto_close()
def right_click(self, pos):
if self.diagram.empty_mask[pos]:
if isinstance(self.env.last, BuildCases):
if self.env.last._cur_red is None:
node = self.env.last.main.pos_to_node[pos]
if self.env.last._remaining_blue is not None:
if node not in self.env.last._remaining_blue:
return
self.env.make_blue_move(pos)
self.auto_close()
def on_key_press(self,w,e):
keyval = e.keyval
keyval_name = Gdk.keyval_name(keyval)
# print(keyval_name)
if keyval_name == 'Escape':
Gtk.main_quit()
if keyval_name == 'F2':
self.save_steps()
self.update()
if keyval_name == 'F3':
self.load_steps()
self.update()
elif keyval_name == 'BackSpace':
if self.env.finished:
self.strategy_viewer.undo()
else:
self.env.pop_stack()
self.update()
elif keyval_name == "Page_Down":
self.set_level(self.diagram_i+1)
self.update()
elif keyval_name == "Page_Up":
self.set_level(self.diagram_i-1)
self.update()
elif keyval_name == "a":
self.auto_close_flag = not self.auto_close_flag
if self.auto_close_flag:
self.auto_close()
self.update()
self.button_auto.set_active(self.auto_close_flag)
elif keyval_name == "s":
self.run_auto_once(None)
def draw_hex(self, cr):
size = 0.8 * 1/np.sqrt(3)
coors = [
(size*np.sin(i*np.pi/3), -size*np.cos(i*np.pi/3))
for i in range(6)
]
cr.move_to(*coors[-1])
for coor in coors: cr.line_to(*coor)
cr.close_path()
cr.fill()
def draw_border(self, cr, down):
if not down: cr.scale(1,-1)
size = 1/np.sqrt(3)
coors = [
(size*np.sin(i*np.pi/3), -size*np.cos(i*np.pi/3)+0.07)
for i in range(-1,2)
]
coors = [(coors[0][0],0)]+coors+[(coors[-1][0],0)]
cr.move_to(*coors[-1])
for coor in coors: cr.line_to(*coor)
cr.close_path()
cr.fill()
def draw_arrow(self, cr, down):
if not down: cr.scale(1,-1)
y0 = -0.05
y1 = 0.15
x = 0.15
cr.move_to(0,y1)
cr.line_to(x,y0)
cr.line_to(-x,y0)
cr.line_to(0,y1)
if down: cr.set_source_rgb(1, 1, 1)
else: cr.set_source_rgb(0, 0, 0)
cr.close_path()
cr.fill()
def draw_last_move(self, cr):
cr.set_line_width(0.05)
cr.set_source_rgb(0, 0, 0)
cr.arc(0, 0, 0.2, 0, 2*np.pi)
cr.stroke()
def hex_to_coor(self, pos):
y,x = pos
return x+y/2, y*(np.sqrt(3)/2)
def draw_at_yx(self, cr, draw_method, yx, **kwargs):
y,x = yx
cr.save()
cr.translate(*self.hex_to_coor(yx))
draw_method(cr, **kwargs)
cr.restore()
def draw_array(self, cr, draw_method, arr, **kwargs):
for pos in positions_true(arr):
self.draw_at_yx(cr, draw_method, pos, **kwargs)
def calculate_position(self, screen_width, screen_height, border = 0.1):
min_y = np.inf
max_y = -np.inf
min_x = np.inf
max_x = -np.inf
for i,line in enumerate(self.env.main.available_mask):
if not line.any(): continue
min_y = min(i-2/3, min_y)
max_y = max(i+2/3, max_y)
[nz] = np.nonzero(line)
min_x = min(nz[0] + (i-1)/2, min_x)
max_x = max(nz[-1] + (i+1)/2, max_x)
if not np.isfinite(min_y): return
min_y *= np.sqrt(3)/2
max_y *= np.sqrt(3)/2
size_x = max_x - min_x
size_y = max_y - min_y
self.scale = min(screen_width / size_x, screen_height / size_y) * (1-2*border)
shift_x = screen_width / 2 - self.scale * (min_x + size_x/2)
shift_y = screen_height / 2 - self.scale * (min_y + size_y/2)
self.shift = (shift_x, shift_y)
def on_draw(self, wid, cr):
screen_width = self.darea.get_allocated_width()
screen_height = self.darea.get_allocated_height()
self.calculate_position(screen_width, screen_height)
cr.rectangle(0,0, screen_width, screen_height)
if self.env.finished: cr.set_source_rgb(*self.solved_bg_color)
else: cr.set_source_rgb(*self.bg_color)
cr.fill()
cr.save()
cr.translate(*self.shift)
cr.scale(self.scale, self.scale)
if self.env.finished:
self.draw_strategy(cr)
else:
self.draw_state(cr)
cr.restore()
def draw_red_hexes(self, cr):
# draw hexes
cr.set_source_rgb(*self.red_color)
red_hexes = self.diagram.red_mask | self.diagram.up_mask | self.diagram.down_mask
self.draw_array(cr, self.draw_hex, red_hexes)
# draw edge
if self.env.finished:
available = np.array(self.strategy_viewer.available)
for blue, red, strategy in self.strategy_viewer.stack:
available[red] = True
else:
available = self.diagram.available_mask
if self.diagram.up_edge:
[ids] = np.nonzero(available[0])
if ids.size: xs = range(min(ids), max(ids)+2)
else: xs = []
y = -1
for x in xs:
self.draw_at_yx(cr, self.draw_border, (y,x), down = False)
if self.diagram.down_edge:
[ids] = np.nonzero(available[-1])
if ids.size: xs = range(np.min(ids)-1, np.max(ids)+1)
else: xs = []
y = self.diagram.height
for x in xs:
self.draw_at_yx(cr, self.draw_border, (y,x), down = True)
# draw arrows
self.draw_array(cr, self.draw_arrow, self.diagram.up_mask, down = False)
self.draw_array(cr, self.draw_arrow, self.diagram.down_mask, down = True)
def draw_state(self, cr):
cr.set_line_width(0.1)
cr.set_source_rgb(*self.red_color)
# draw connections
for a,b in self.diagram.extra_edges:
cr.move_to(*self.hex_to_coor(a))
cr.line_to(*self.hex_to_coor(b))
cr.stroke()
# draw light hexes
empty_mask = np.array(self.diagram.empty_mask)
if isinstance(self.env.last, BuildCases) and self.env.last._remaining_blue:
cr.set_source_rgb(*self.light_color)
for node in self.env.last._remaining_blue:
[pos] = self.env.last.main.components[node]
if empty_mask[pos]:
self.draw_at_yx(cr, self.draw_hex, pos)
empty_mask[pos] = False
cr.set_source_rgb(*self.empty_color)
self.draw_array(cr, self.draw_hex, empty_mask)
# draw blue nodes
cr.set_source_rgb(*self.blue_color)
for x in self.env.stack:
if isinstance(x, BuildCases):
if x._cur_blue is not None:
[pos] = x.main.components[x._cur_blue]
self.draw_at_yx(cr, self.draw_hex, pos)
# draw red hexes with their decorations
self.draw_red_hexes(cr)
# draw last move annotation
if isinstance(self.env.last, BuildCases):
components = self.env.last.main.components
if self.env.last._cur_red is not None:
[pos] = components[self.env.last._cur_red]
else:
[pos] = components[self.env.last._cur_blue]
self.draw_at_yx(cr, self.draw_last_move, pos)
# draw dragged line
if self.drag is not None:
mode, data = self.drag
if mode == "drag":
cr.set_line_width(0.05)
cr.set_source_rgb(0, 0, 0)
pos1, coor2, tactic = data
coor1 = self.hex_to_coor(pos1)
cr.move_to(*coor1)
cr.line_to(*coor2)
cr.stroke()
def draw_strategy(self, cr):
# draw red hexes with their decorations
self.draw_red_hexes(cr)
# draw empty hexes
empty = positions_true(self.strategy_viewer.available)
for pos in empty:
strategy_class = self.strategy_viewer.pos_to_class[pos]
color = self.strategy_viewer.colors[strategy_class]
cr.set_source_rgb(*color)
self.draw_at_yx(cr, self.draw_hex, pos)
# draw moves
cr.set_source_rgb(*self.blue_color)
for blue_pos, _, _ in self.strategy_viewer.stack:
self.draw_at_yx(cr, self.draw_hex, blue_pos)
cr.set_source_rgb(*self.red_color)
for _, red_pos, _ in self.strategy_viewer.stack:
self.draw_at_yx(cr, self.draw_hex, red_pos)
# annotate last moves
if self.strategy_viewer.stack:
for pos in self.strategy_viewer.stack[-1][:2]:
self.draw_at_yx(cr, self.draw_last_move, pos)
if __name__ == "__main__":
import argparse
cmd_parser = argparse.ArgumentParser(prog='hex_gui.py',
description='interactive prover of Hex templates',
formatter_class=argparse.ArgumentDefaultsHelpFormatter)
cmd_parser.add_argument("file_name", type=str, help="file with hex diagrams, expected 'hdg' or 'json'")
cmd_parser.add_argument("--start_level", type = int, default = None, help="the first diagram displayed at start, by default first unsolved")
cmd_parser.add_argument("--proof_dir", type = str, default = "./proofs", help="directory storing the proof files")
cmd_parser.add_argument("--auto", action = "store_true", help="enable automation at start")
config = cmd_parser.parse_args()
if config.file_name.endswith('.hdg'):
suffix = '.hdg'
diagrams = HexDiagram.parse_file(config.file_name)
bare_fname = config.file_name[:-len('.json')]
elif config.file_name.endswith('.json'):
suffix = '.json'
puzzles = HexPuzzle.parse_file(config.file_name)
for i,puzzle in enumerate(puzzles):
puzzle.diagram.comments.append(f"Puzzle {i+1}")
diagrams = [
puzzle.diagram
for puzzle in puzzles
if puzzle.start_red and puzzle.first_pass
]
else:
raise Exception(f"Filename must end with '.hdg' or '.json', got '{config.file_name}'")
base_name = os.path.basename(config.file_name)
pack_name = base_name[:len(base_name)-len(suffix)]
win = HexGUI(
diagrams,
pack_name,
start_level = config.start_level,
proof_dir = config.proof_dir,
auto_close_flag = config.auto,
)
Gtk.main()