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release-project-react.py
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executable file
·340 lines (287 loc) · 13.6 KB
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#!/Library/Frameworks/Python.framework/Versions/3.6/bin/python3
# Comandos disponibles:
#
# rpr - Libera todos los proyectos en el environment "dev".
# rpr {project} - Libera el proyecto especificado en el enviroment "dev".
# rpr {project} {environment} - Libera el proyecto en el environment especificado.
# rpr all {environment} - Libera todos los proyectos en el environment especificado.
# rpr {project} all - Libera el proyecto en todos los environments.
# rpr all - Libera todos los proyectos en todos los environments.
# rpr {project} {environment} {branch} - Libera el compilado desde la rama especificada del proyecto.
# rpr {project1,project2} {environment} - Libera los proyectos en el environment especificado.
import os
import sys
import shutil
from common import (confirmMessage, printWithColor,getBasePathSource, getNameServer)
from config.settings import (active_projects, active_enviroments, project_dst_path, file_asset_name, folder_web_name)
from config.local_settings import (temp_path, project_names, project_dst_path_dev)
# Rama master
master_branch_name = 'master'
# Obtener la rama master.
def getBranchMaster():
return master_branch_name
# Asignar la rama master.
def setBranchMaster(branch):
global master_branch_name
master_branch_name = branch
# Valida si el proyecto es uno registrado en la configuración.
def validProject(project):
if not project in active_projects:
printWithColor('\033[91m The project {'+ project +'} is not valid.')
return False
return True
# Verifica si es un enviroment que se require conectar a un servidor, se le concatena el ssh.
def verifyServer(command_to_run, env="dev", force = False):
name_server = getNameServer(env)
if env == 'test' or env == 'demo' or env == 'prod':
if force:
command_to_run = 'sudo ' + command_to_run
return 'ssh ' + name_server + ' "' + command_to_run + '" '
elif env == 'dev':
return command_to_run
# Busca los archivos .js y .css
def searchFiles(ruta):
files = {'js': '', 'css': ''}
for arch in os.scandir(ruta):
filename, file_extension = os.path.splitext(arch.name)
if file_extension == '.js':
files['js'] = arch.name
elif file_extension == '.css':
files['css'] = arch.name
return files
# Obtener proyecto donde se guardaran los compilados.
def getDstProject(project, env="dev"):
if env == "dev":
return project_dst_path_dev[project]
if env == "test":
project_prefix = 'stable-'
if env == "demo":
project_prefix = 'demo-'
if env == "prod":
project_prefix = ''
return project_prefix + project_dst_path[project]
# Generacion del archivo Asset.php
def buildFile(filename, project, compiled_files):
name_assets = file_asset_name[project]
folder_web = folder_web_name[project]
archivo = open(filename, 'w')
file = '<?php \n'
file += '/** \n'
file += '* @link http://www.yiiframework.com/ \n'
file += '* @copyright Copyright (c) 2008 Yii Software LLC \n'
file += '* @license http://www.yiiframework.com/license/ \n'
file += '*/ \n'
file += '\n'
file += 'namespace frontend\\assets; \n'
file += '\n'
file += 'use yii\web\AssetBundle; \n'
file += 'use Yii; \n'
file += '\n'
file += '/** \n'
file += '* @author Qiang Xue <qiang.xue@gmail.com> \n'
file += '* @since 2.0 \n'
file += '*/ \n'
file += 'class ' + name_assets + ' extends AssetBundle \n'
file += '{ \n'
file += ' public $basePath = \'@webroot\'; \n'
file += ' public $baseUrl = \'@web\'; \n'
file += ' public $css = [ \n'
file += ' \'' + folder_web + '/' + compiled_files['css'] + '\', \n'
file += ' \'//fonts.googleapis.com/css?family=Open+Sans::300,300i,400,400i,600,600i,700,700i\', \n'
if project in ['cu']:
file += ' \'//fonts.googleapis.com/css?family=Poppins:300,300i,400,400i,500,500i,600,600i,700,700i\', \n'
if project in ['ru']:
file += ' \'css/react.css\', \n'
file += ' \'https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-beta.2/css/bootstrap.min.css\', \n'
file += ' \'https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css\', \n'
file += ' \'https://cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.6.0/slick.min.css\', \n'
file += ' \'https://cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.6.0/slick-theme.min.css\', \n'
file += ' ]; \n'
file += ' public $js = []; \n'
file += ' public $depends = [ \n'
file += ' \'yii\web\YiiAsset\', \n'
if project not in ['ru']:
file += ' \'yii\\bootstrap\BootstrapAsset\', \n'
# Estos proyectos necesitan de este asset.
if project in ['cu', 'au']:
file += ' \'frontend\\assets\FontAwesomeAsset\' \n'
file += ' ]; \n'
file += '\n'
file += ' public function init() \n'
file += ' { \n'
file += ' parent::init(); \n'
file += '\n'
file += ' $this->js[] = "'+folder_web+'/' + compiled_files['js'] + '"; \n'
# Estos proyectos necesitan del api de maps.
if project in ['mar', 'ru']:
file += ' $this->js[] = \'//maps.googleapis.com/maps/api/js?key=\'. Yii::$app->params[\'googleMapsApiKey\'] .\'&libraries=geometry,drawing,places\'; \n'
# Estos proyectos necesitan del api de maps.
if project in ['ru']:
file += ' $this->js[] = \'https://code.jquery.com/jquery-3.2.1.slim.min.js\'; \n'
file += ' $this->js[] = \'https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.12.3/umd/popper.min.js\'; \n'
file += ' $this->js[] = \'https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-beta.2/js/bootstrap.min.js\'; \n'
file += '\n'
file += ' } \n'
file += '}'
archivo.write(file + '\n')
archivo.close()
# Mueve un archivo de un directorio a otro.
def moveFile(src, dst):
shutil.move(src, dst)
# Sube un archivo del local al servidor.
def uploadFileLocalToServer(src, dst, name_server):
command = 'scp ' + src + ' ' + name_server + ':' + dst
printWithColor('command: `' + command)
os.system(command)
# Subir los archivos especificados.
def uploadFile(src, dst, env="dev"):
if env == "dev":
moveFile(src, dst)
if env == "test" or env == "demo" or env == "prod":
uploadFileLocalToServer(src, dst, getNameServer(env))
# Update solutions
def updateSolution(project_key, env="dev"):
base_path_source = getBasePathSource(env)
project_name = project_names[project_key]
project_path = getBasePathSource('dev') + project_name
sources_compiled_path = getBasePathSource('dev') + project_name + "/dist"
sources_compiled_dst = base_path_source + getDstProject(project_key, env) + '/frontend/web/' + folder_web_name[project_key]
name_file_asset = file_asset_name[project_key]
asset_src = temp_path + name_file_asset + '.php'
asset_dst = base_path_source + getDstProject(project_key, env) + '/frontend/assets/' + name_file_asset + '.php'
name_server = getNameServer(env)
base_command = 'cd ' + project_path
os.system('clear')
printWithColor('\033[94m ***** Updating project: (' + project_name + ') in environment {' + env + '}*****')
print('\n')
if env == 'test' or env == 'demo' or env == 'prod':
printWithColor('==== Conecting to server {' + name_server + '}===')
print('\n')
print('==== info ===')
print('base_path_source:' + base_path_source)
print('project_name:' + project_name)
print('project_path:' + project_path)
print('sources_compiled_path:' + sources_compiled_path)
print('sources_compiled_dst:' + sources_compiled_dst)
print('asset_src:' + asset_src)
print('asset_dst:' + asset_dst)
print('name_file_asset:' + name_file_asset)
print('\n')
# Checkout a rama del enviroment especificado por default es master.
command = base_command + ' && git checkout ' + master_branch_name
printWithColor('==== Checkout branch { ' + master_branch_name + ' } ===')
printWithColor('\033[94m command: git checkout ' + master_branch_name)
os.system(command)
print('\n')
# Baja los cambios de master.
command = base_command + ' && git pull origin ' + master_branch_name
printWithColor('==== Git pull { ' + master_branch_name + ' } ===')
printWithColor('\033[94m command: git pull origin ' + master_branch_name)
os.system(command)
print('\n')
# Actualiza librerías.
command = base_command + ' && npm update'
printWithColor('==== Updating NPM libraries ===')
printWithColor('\033[94m command: npm update')
os.system(command)
print('\n')
# Elimina los assets dentro de frontend/web/
command = verifyServer('rm -r ./' + getDstProject(project_key, env) + '/frontend/web/assets/*', env, True)
printWithColor('==== Deleting assets from frontend/web/assets ===')
printWithColor('\033[94m command: `' + command)
os.system(command)
print('\n')
# Genera compilado.
command = base_command + ' && npm run build:' + env
printWithColor('==== Compiling project react `'+project_name+'`===')
printWithColor('\033[94m command: npm run build:' + env)
os.system(command)
print('\n')
# Analiza el directorio de compilación en busqueda del .js y .css.
printWithColor('==== Analizing files compiled ===')
compiled_files = searchFiles(sources_compiled_path)
print(compiled_files)
print('\n')
# Subir archivo compilado .js
printWithColor('==== Moving compiled .js===')
uploadFile(sources_compiled_path + '/' + compiled_files['js'], sources_compiled_dst + '/' + compiled_files['js'], env)
printWithColor('File to upload: `' + compiled_files['js'])
print('\n')
# Subir archivo compilado .css
printWithColor('==== Moving compiled .css===')
uploadFile(sources_compiled_path + '/' +compiled_files['css'], sources_compiled_dst + '/' + compiled_files['css'], env)
printWithColor('\033[94m File to upload: `' + compiled_files['css'])
print('\n')
# Genera el archivo de assets.
printWithColor('==== Generating asset file ===')
buildFile(asset_src, project_key, compiled_files)
printWithColor('\033[94m File: `' + asset_src)
print('\n')
# Mueve el archivo de assets al directorio destino
printWithColor('==== Moving asset ===')
uploadFile(asset_src, asset_dst, env)
printWithColor('\033[94m Dst: `' + asset_dst)
print('\n')
def main():
numArguments = len(sys.argv)
# El nombre del archivo lo toma como argumento.
if numArguments == 1:
# Si no tiene argumentos se actualizan en local todos los proyectos.
if(confirmMessage('Are you sure to release { ALL } projects in ' + 'environment { dev }')):
for project in active_projects:
updateSolution(project)
# Si se le pasa un parametro se toma en cuenta que es un proyecto de local a actualizar.
elif numArguments == 2:
project = sys.argv[1]
projects = project.split(',')
# Actualiza todos los proyectos en todos los environments
if project == 'all':
if(confirmMessage('Are you sure to release { ALL } projecst in { ALL } environments')):
for env in active_enviroments:
for project in active_projects:
updateSolution(project, env)
# Identifica si se pasó un arreglo de proyectos.
elif isinstance(projects, list):
names = ''
for idx,project in enumerate(projects):
if(validProject(project)):
names = names + project_names[project]
if ((idx + 1) < len(projects)):
names += ', '
if(confirmMessage('Are you sure to release { '+ names +' } projects in environment { dev }')):
for project in projects:
if(validProject(project)):
updateSolution(project)
# Si se le pasa dos parametros se toma en cuenta que el primero es el proyecto y el segundo es el environment.
elif numArguments == 3 or numArguments == 4:
project = sys.argv[1]
projects = project.split(',')
env = sys.argv[2]
# Especifica la rama del proyecto base a compilar 'master | development '
if numArguments == 4:
setBranchMaster(sys.argv[3])
# Actualiza todos los proyectos del environment especificados.
if project == 'all':
if(confirmMessage('Are you sure to release { ALL } projects in ' + 'environment {' + env + '}')):
for project in active_projects:
updateSolution(project, env)
# Actualiza el proyecto especificado en todos los environments disponibles.
elif env == 'all':
if(confirmMessage('Are you sure to release {' + project_names[project] + '} in { ALL } environments')):
for env in active_enviroments:
updateSolution(project, env)
# Identifica si se pasó un arreglo de proyectos.
elif isinstance(projects, list):
names = ''
for idx,project in enumerate(projects):
if(validProject(project)):
names = names + project_names[project]
if ((idx + 1) < len(projects)):
names += ', '
if(confirmMessage('Are you sure to release { '+ names +' } projects in environment {' + env + '}')):
for project in projects:
if(validProject(project)):
updateSolution(project, env)
else:
printWithColor('\033[91m Num parameters invalid.')
main()