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This repository was archived by the owner on Dec 9, 2025. It is now read-only.
However, implementing these can be challenging to come up with ideas and or realise what patterns have been done already or would be otherwise available and approach. Also increasing awareness for accessibility through patterns would make all games better for everyone, because accessibility affects everyone at some point, whether you are tired, drunk, distracted or have a condition.
The exit criteria for this issue is that we will have a list of patterns based on the accessibility list that would be available for people to pick up and implement.
There is a resource that has a LOT of accessibility guidance for games at: http://gameaccessibilityguidelines.com
However, implementing these can be challenging to come up with ideas and or realise what patterns have been done already or would be otherwise available and approach. Also increasing awareness for accessibility through patterns would make all games better for everyone, because accessibility affects everyone at some point, whether you are tired, drunk, distracted or have a condition.
The exit criteria for this issue is that we will have a list of patterns based on the accessibility list that would be available for people to pick up and implement.