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UserNode.cpp
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120 lines (98 loc) · 1.97 KB
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#include "UserNode.h"
#include <string>
#include <iostream>
using namespace std;
//constructor
UserNode::UserNode ()
{
FirstName = "";
LastName = "";
Handle = "";
PhoneNumber = 0;
MessageCount = 0;
Next = NULL;
}
//copy constructor
UserNode::UserNode (string firstName, string lastName, string handle,
long int phoneNumber, int messageCount)
{
FirstName = firstName;
LastName = lastName;
Handle = handle;
PhoneNumber = phoneNumber;
MessageCount = messageCount;
Next = NULL;
}
UserNode::UserNode (const UserNode & userNode)
{
FirstName = userNode.FirstName;
LastName = userNode.LastName;
Handle = userNode.Handle;
PhoneNumber = userNode.PhoneNumber;
MessageCount = userNode.MessageCount;
Next = userNode.Next;
}
//----------------------------------------------
//Destructor
UserNode::~UserNode ()
{
}
// Methods
string UserNode::getFirstName () const
{
return FirstName;
}
string UserNode::getLastName () const
{
return LastName;
}
string UserNode::getHandle () const
{
return Handle;
}
long int UserNode::getPhoneNumber () const
{
return PhoneNumber;
}
int
UserNode::getMessageCount () const
{
return MessageCount;
}
UserNode * UserNode::getNext () const
{
return Next;
}
// setters
void UserNode::setFirstName (string first_Name)
{
FirstName = first_Name;
}
void UserNode::setLastName (string last_Name)
{
LastName = last_Name;
}
void UserNode::setHandle (string handle1)
{
Handle = handle1;
}
void UserNode::setPhoneNumber (long int phone_Number)
{
PhoneNumber = phone_Number;
}
void UserNode::setMessageCount (int message_Count)
{
MessageCount = message_Count;
}
void UserNode::setNext (UserNode * next)
{
Next = next;
}
//----------------------------------------------
void UserNode::print () const
{
cout << "Name: " << FirstName << "\n"
<< "LastName: " << LastName << "\n" << "Handle:" << Handle << "\n" <<
"PhoneNumber " << PhoneNumber << "\n" << "MessageCount " << MessageCount
<< "\n"<<endl;
}