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using MelonLoader;
using HarmonyLib;
using Il2CppSLZ.VRMK;
using Il2CppSystem.IO;
using System.Text.Json;
using BoneLib;
using System;
using System.Reflection;
using System.Text.Json.Serialization;
using AvatarStatsLoader.BoneMenu;
using MelonLoader.Utils;
namespace AvatarStatsLoader
{
public class AssemblyInfo
{
public const string Name = "Avatar Stats Loader";
public const string Product = "AvatarStatsLoader";
public const string Description = "Customized stats loader for BoneLab";
public const string Version = "1.3.5";
public const string Author = "FirEmerald";
public const string Copyright = $"Copyright © {Author} 2024";
public const string URL = "https://bonelab.thunderstore.io/package/FirEmerald/AvatarStatsLoader/";
}
public class AvatarStatsMod : MelonMod
{
internal static readonly string STATS_FOLDER = Path.Combine(MelonEnvironment.UserDataDirectory, "AvatarStats");
internal static readonly string MASS_FOLDER = Path.Combine(MelonEnvironment.UserDataDirectory, "AvatarMass");
internal static AvatarStatsMod instance;
internal static MelonPreferences_Category mpCat;
internal static MelonPreferences_Entry<float> agility, strengthUpper, strengthLower, vitality, speed, intelligence;
internal static MelonPreferences_Entry<bool> loadStats, saveStats;
internal static MelonPreferences_Entry<float> massChest, massPelvis, massHead, massArm, massLeg;
internal static MelonPreferences_Entry<bool> loadMasses, saveMasses;
internal static Avatar currentAvatar = null; //we cannot use BoneLib's hook for this now
internal static Boolean isLoadingAvatarValues = false;
internal static readonly JsonSerializerOptions jsonOpts = new() { WriteIndented = true, AllowTrailingCommas = true };
public AvatarStatsMod() => instance = this;
public override void OnInitializeMelon()
{
Hooking.OnSwitchAvatarPostfix += (avatar) => {
if (avatar != null && !avatar.IsEmptyRig())
{
if (avatar != currentAvatar)
{
Log("Setting avatar to " + avatar.GetName());
isLoadingAvatarValues = true;
agility.DefaultValue = avatar.GetDefAgility();
agility.Value = avatar._agility;
strengthUpper.DefaultValue = avatar.GetDefStrengthUpper();
strengthUpper.Value = avatar._strengthUpper;
strengthLower.DefaultValue = avatar.GetDefStrengthLower();
strengthLower.Value = avatar._strengthLower;
vitality.DefaultValue = avatar.GetDefVitality();
vitality.Value = avatar._vitality;
speed.DefaultValue = avatar.GetDefSpeed();
speed.Value = avatar._speed;
intelligence.DefaultValue = avatar.GetDefIntelligence();
intelligence.Value = avatar._intelligence;
massChest.DefaultValue = avatar.GetDefMassChest();
massChest.Value = avatar._massChest;
massPelvis.DefaultValue = avatar.GetDefMassPelvis();
massPelvis.Value = avatar._massPelvis;
massHead.DefaultValue = avatar.GetDefMassHead();
massHead.Value = avatar._massHead;
massArm.DefaultValue = avatar.GetDefMassArm();
massArm.Value = avatar._massArm;
massLeg.DefaultValue = avatar.GetDefMassLeg();
massLeg.Value = avatar._massLeg;
currentAvatar = avatar;
isLoadingAvatarValues = false;
}
}
else
{
Log("Setting avatar to null");
currentAvatar = null;
}
};
static void refreshAvatarAct(float prev, float cur) => RefreshAvatarStats();
mpCat = MelonPreferences.CreateCategory(nameof(AvatarStatsMod));
agility = mpCat.CreateEntry("agility", 0f, "Agility", "Determines how fast an avatar can acclerate or decelerate.", dont_save_default:true);
strengthUpper = mpCat.CreateEntry("strengthUpper", 0f, "Arm strength", "Determines the arm strength, affecting weapon holding and climbing.", dont_save_default: true);
strengthLower = mpCat.CreateEntry("strengthLower", 0f, "Leg strength", "Determines leg strength, affecting running and jumping.", dont_save_default: true);
vitality = mpCat.CreateEntry("vitality", 0f, "Vitality", "Determines how much damage an avatar takes.", dont_save_default: true);
speed = mpCat.CreateEntry("speed", 0f, "Speed", "Determines how fast an avatar can run.", dont_save_default: true);
intelligence = mpCat.CreateEntry("intelligence", 0f, "Intelligence", "Currently has no effect.", dont_save_default: true);
agility.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
strengthUpper.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
strengthLower.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
vitality.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
speed.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
intelligence.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
loadStats = mpCat.CreateEntry("loadStats", false, "Reload stats", "loads the previously loaded stats of the current avatar into the preferences.");
loadStats.OnEntryValueChanged.Subscribe((prev, cur) => {
if (cur)
{
LoadStatValues();
loadStats.ResetToDefault();
}
});
saveStats = mpCat.CreateEntry("saveStats", false, "Save stats", "Saves the current stat preferences into the override file of the current avatar.");
saveStats.OnEntryValueChanged.Subscribe((prev, cur) => {
if (cur)
{
SaveStatsToFile();
saveStats.ResetToDefault();
}
});
massChest = mpCat.CreateEntry("massChest", 0f, "Chest mass", "Chest mass of the last loaded avatar.", dont_save_default: true);
massPelvis = mpCat.CreateEntry("massPelvis", 0f, "Pelvis mass", "Pelvis mass of the last loaded avatar.", dont_save_default: true);
massHead = mpCat.CreateEntry("massHead", 0f, "Head mass", "Head mass of the last loaded avatar.", dont_save_default: true);
massArm = mpCat.CreateEntry("massArm", 0f, "Arm mass", "Arm mass of the last loaded avatar.", dont_save_default: true);
massLeg = mpCat.CreateEntry("massLeg", 0f, "Leg mass", "Leg mass of the last loaded avatar.", dont_save_default: true);
massChest.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
massPelvis.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
massHead.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
massArm.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
massLeg.OnEntryValueChanged.Subscribe(refreshAvatarAct, int.MaxValue);
loadMasses = mpCat.CreateEntry("loadMasses", false, "Reload masses", "Reloads the mass of the current avatar into the preferences.");
loadMasses.OnEntryValueChanged.Subscribe((prev, cur) => {
if (cur)
{
LoadMassValues();
loadMasses.ResetToDefault();
}
});
saveMasses = mpCat.CreateEntry("saveMasses", false, "Save masses", "Saves the current mass preferences into the override file of the current avatar.");
saveMasses.OnEntryValueChanged.Subscribe((prev, cur) => {
if (cur)
{
SaveMassesToFile();
saveMasses.ResetToDefault();
}
});
mpCat.SaveToFile(true);
StatsBoneMenu.Init();
MassesBoneMenu.Init();
}
public static void RefreshAvatarStats()
{
if (isLoadingAvatarValues) return; //do not refresh when loading
if (currentAvatar != null)
{
Log("Refreshing " + currentAvatar.GetName());
try
{
//Player.rigManager.ava
//Player.rigManager.onAvatarSwapped.Invoke(); //no change
//Player.GetPhysicsRig().SetAvatar(currentAvatar); //no change
//Player.controllerRig.SetAvatar(currentAvatar);
//Player.physicsRig.SetAvatar(currentAvatar);
//Player.rigManager._avatarDirty = true; //initially loaded avatar gets reset to polyblank for some reason. switching to a different avatar and back fixes it.
//Player.rigManager.SwitchAvatar(currentAvatar); //same effect as above whilst calling more code
Player.RigManager.SwapAvatar(currentAvatar); //same effect as above whilst calling more code
//Player.rigManager.SwapAvatarCrate(Player.rigManager.AvatarCrate.Barcode, false, null); re-loads entire avatar, preventing overrides from applying
}
catch (Exception e)
{
Error("An error occurred attempting to refresh avatar stats.", e);
}
}
}
public static void SaveStatsToFile()
{
if (currentAvatar != null)
{
if (!Directory.Exists(AvatarStatsMod.STATS_FOLDER))
{
DirectoryInfo info = Directory.CreateDirectory(AvatarStatsMod.STATS_FOLDER);
Log("Avatar stats folder did not exist, created at " + info.Name);
}
string statsFile = Path.Combine(AvatarStatsMod.STATS_FOLDER, currentAvatar.GetName() + ".json");
//string statsFile = AvatarStatsMod.STATS_FOLDER + "\\" + Player.rigManager.AvatarCrate.Barcode.ID + ".json";
Log("Saving stats to " + statsFile);
File.WriteAllText(statsFile, JsonSerializer.Serialize(new AvatarStats(agility.Value, strengthUpper.Value, strengthLower.Value, vitality.Value, speed.Value, intelligence.Value), jsonOpts));
}
}
internal static void LoadStatValues()
{
if (currentAvatar != null)
LoadStatValues(currentAvatar);
}
internal static void LoadStatValues(Avatar avatar)
{
agility.Value = avatar._agility;
strengthUpper.Value = avatar._strengthUpper;
strengthLower.Value = avatar._strengthLower;
vitality.Value = avatar._vitality;
speed.Value = avatar._speed;
intelligence.Value = avatar._intelligence;
}
public static void SaveMassesToFile()
{
if (currentAvatar != null)
{
if (!Directory.Exists(AvatarStatsMod.MASS_FOLDER))
{
DirectoryInfo info = Directory.CreateDirectory(AvatarStatsMod.MASS_FOLDER);
AvatarStatsMod.Log("Avatar masses folder did not exist, created at " + info.Name);
}
string massFile = Path.Combine(AvatarStatsMod.MASS_FOLDER, currentAvatar.GetName() + ".json");
AvatarStatsMod.Log("Saving masses to " + massFile);
File.WriteAllText(massFile, JsonSerializer.Serialize(new AvatarMass(massChest.Value, massPelvis.Value, massHead.Value, massArm.Value, massLeg.Value), jsonOpts));
}
}
internal static void LoadMassValues()
{
if (currentAvatar != null)
LoadMassValues(currentAvatar);
}
internal static void LoadMassValues(Avatar avatar)
{
massChest.Value = avatar._massChest;
massPelvis.Value = avatar._massPelvis;
massHead.Value = avatar._massHead;
massArm.Value = avatar._massArm;
massLeg.Value = avatar._massLeg;
}
internal static void Log(string str) => instance.LoggerInstance.Msg(str);
internal static void Log(string str, Exception ex) => instance.LoggerInstance.Msg(str, ex);
internal static void Log(object obj) => instance.LoggerInstance.Msg(obj?.ToString() ?? "null");
internal static void Warn(string str) => instance.LoggerInstance.Warning(str);
internal static void Warn(string str, Exception ex) => instance.LoggerInstance.Warning(str, ex);
internal static void Warn(object obj) => instance.LoggerInstance.Warning(obj?.ToString() ?? "null");
internal static void Error(string str) => instance.LoggerInstance.Error(str);
internal static void Error(string str, Exception ex) => instance.LoggerInstance.Error(str, ex);
internal static void Error(object obj) => instance.LoggerInstance.Error(obj?.ToString() ?? "null");
}
[HarmonyPatch(typeof(Avatar), "ComputeBaseStats")]
public static class AvatarComputeStatChange
{
public static void Postfix(Avatar __instance)
{
if (__instance.IsEmptyRig())
return;
string name = __instance.GetName();
if (__instance == AvatarStatsMod.currentAvatar)
{
AvatarStatsMod.Log("Overriding stats for " + name + " with values from preferences.");
__instance._agility = AvatarStatsMod.agility.Value;
__instance._strengthUpper = AvatarStatsMod.strengthUpper.Value;
__instance._strengthLower = AvatarStatsMod.strengthLower.Value;
__instance._vitality = AvatarStatsMod.vitality.Value;
__instance._speed = AvatarStatsMod.speed.Value;
__instance._intelligence = AvatarStatsMod.intelligence.Value;
}
else
{
__instance.SetDefStats();
AvatarStatsMod.Log("Load stats: " + name);
if (Directory.Exists(AvatarStatsMod.STATS_FOLDER))
{
string statsFile = Path.Combine(AvatarStatsMod.STATS_FOLDER, name + ".json");
if (File.Exists(statsFile))
{
AvatarStatsMod.Log("Overriding stats with values from " + statsFile);
JsonSerializer.Deserialize<AvatarStats>(File.ReadAllText(statsFile), AvatarStatsMod.jsonOpts).Apply(__instance);
}
}
__instance.SetLoadStats();
}
}
}
public class AvatarStats
{
[JsonInclude]
public float agility;
[JsonInclude]
public float strengthUpper;
[JsonInclude]
public float strengthLower;
[JsonInclude]
public float vitality;
[JsonInclude]
public float speed;
[JsonInclude]
public float intelligence;
public AvatarStats() {}
public AvatarStats(float agility, float strengthUpper, float strengthLower, float vitality, float speed, float intelligence)
{
this.agility = agility;
this.strengthUpper = strengthUpper;
this.strengthLower = strengthLower;
this.vitality = vitality;
this.speed = speed;
this.intelligence = intelligence;
}
public AvatarStats(Avatar avatar)
{
agility = avatar._agility;
strengthUpper = avatar._strengthUpper;
strengthLower = avatar._strengthLower;
vitality = avatar._vitality;
speed = avatar._speed;
intelligence = avatar._intelligence;
}
public void Apply(Avatar avatar)
{
avatar._agility = agility;
avatar._strengthUpper = strengthUpper;
avatar._strengthLower = strengthLower;
avatar._vitality = vitality;
avatar._speed = speed;
avatar._intelligence = intelligence;
}
}
[HarmonyPatch(typeof(Avatar), "ComputeMass")]
public static class AvatarComputeMassChange
{
public static void Postfix(Avatar __instance, float normalizeTo82)
{
if (__instance.IsEmptyRig())
return;
string name = __instance.GetName();
if (__instance == AvatarStatsMod.currentAvatar)
{
AvatarStatsMod.Log("Overriding mass for " + name + " with values from preferences.");
__instance._massChest = AvatarStatsMod.massChest.Value;
__instance._massPelvis = AvatarStatsMod.massPelvis.Value;
__instance._massHead = AvatarStatsMod.massHead.Value;
__instance._massArm = AvatarStatsMod.massArm.Value;
__instance._massLeg = AvatarStatsMod.massLeg.Value;
__instance.RecalculateTotalMass();
}
else
{
__instance.SetDefMasses();
AvatarStatsMod.Log("Load mass: " + name);
if (Directory.Exists(AvatarStatsMod.MASS_FOLDER))
{
string massFile = Path.Combine(AvatarStatsMod.MASS_FOLDER, ".json");
if (File.Exists(massFile))
{
AvatarStatsMod.Log("Overriding mass with values from " + massFile);
JsonSerializer.Deserialize<AvatarMass>(File.ReadAllText(massFile), AvatarStatsMod.jsonOpts).Apply(__instance);
}
}
__instance.SetLoadMasses();
}
}
}
public class AvatarMass
{
[JsonInclude]
public float massChest;
[JsonInclude]
public float massPelvis;
[JsonInclude]
public float massHead;
[JsonInclude]
public float massArm;
[JsonInclude]
public float massLeg;
public AvatarMass() {}
public AvatarMass(float massChest, float massPelvis, float massHead, float massArm, float massLeg)
{
this.massChest = massChest;
this.massPelvis = massPelvis;
this.massHead = massHead;
this.massArm = massArm;
this.massLeg = massLeg;
}
public AvatarMass(Avatar avatar)
{
massChest = avatar._massChest;
massPelvis = avatar._massPelvis;
massHead = avatar._massHead;
massArm = avatar._massArm;
massLeg = avatar._massLeg;
}
public void Apply(Avatar avatar)
{
avatar._massChest = massChest;
avatar._massPelvis = massPelvis;
avatar._massHead = massHead;
avatar._massArm = massArm;
avatar._massLeg = massLeg;
avatar.RecalculateTotalMass();
}
}
}