forked from sd17spring/InteractiveProgramming
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathitem.py
More file actions
91 lines (78 loc) · 3.58 KB
/
item.py
File metadata and controls
91 lines (78 loc) · 3.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
import numpy as np
from math import sin, cos, pi
from stl import mesh
class Item():
def __init__(self, file_name, world_coords, orientation, scale, color=(255, 0, 0)):
"""
Initializes a new item with the coordinates, orientation, scale, and color specified
"""
# Imports an STL file and extracts the points from it
self.vecs = self.model_to_points(file_name)
# Get the rotation matrix using the rotations about the x, y, and z axes
self.world_points = self.get_transformed_points(self.vecs, world_coords, orientation, scale)
self.lines = self.get_object_lines() # Convert triangles to lines
self.color = color # Set the color of the object
self.location = world_coords # The canonical location of the object
def __str__(self):
return "Position in world: ({}, {}, {})".format(self.location[0], self.location[1], self.location[2])
def get_object_lines(self):
"""
Collapses the triangles of the imported STL into a list of lines.
"""
all_lines = []
for tri in self.world_points:
for idx, vert in enumerate(tri):
line = [vert]
line.append(tri[(idx+1) % 3])
all_lines.append(line)
seen = set()
uniq = []
for x in all_lines:
if str(x[::-1]) not in seen:
# print(x)
uniq.append(x)
seen.add(str(x))
return uniq
def model_to_points(self, file_name):
"""
Returns a list of triangles, each of which is composed of 3D points, based on a file_name
"""
obj_mesh = mesh.Mesh.from_file(file_name)
return obj_mesh.vectors
def get_transformed_points(self, points, coords, orientation, scale):
"""
Returns the points of the object as translated by coords and rotated by orientation
"""
# Combines the translation and rotation matrices
transform = self.get_translation_matrix(coords).dot(self.get_rotation_matrix(orientation).dot(self.get_scale_matrix(scale)))
new_points = np.zeros(points.shape) # The matrix of transformed points
new_points = [np.array([transform.dot(np.append(point, [1])) for point in triangle]) for triangle in points]
return new_points
def get_scale_matrix(self, scale):
"""
Returns a scaling matrix for the points of the object.
"""
ident = np.identity(4)
for x in range(3):
ident[x, x] = scale
return ident
def get_translation_matrix(self, world_coords):
"""
Returns a 4x4 translation matrix to transform the points.
"""
transform = np.identity(4) # Generate the identity matrix
coords = np.array(world_coords)
transform[0:3, 3] = coords # Fill the values of the transformation matrix
return transform
def get_rotation_matrix(self, orient):
"""
Returns a rotation matrix for a given theta about the x, y, and z axes
"""
x, y, z = orient
cosd = lambda theta: cos(theta*(pi/180)) # Lambdas will make this easier
sind = lambda theta: sin(theta*(pi/180))
# Returns the rotation matrix
return np.array([[cosd(y)*cosd(z), -cosd(y)*sind(z), sind(y), 0],
[cosd(x)*sind(y)+sind(x)*sind(y)*cosd(z), cosd(x)*cosd(z)-sind(x)*sind(y)*sind(z), -sind(x)*cosd(y), 0],
[sind(x)*sind(z)-cosd(x)*sind(y)*cosd(z), sind(x)*cosd(z) + cosd(x)*sind(y)*sind(z), cosd(x)*cosd(y), 0],
[0, 0, 0, 1]])