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main.cpp
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56 lines (50 loc) · 1.17 KB
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#include "SDL/SDL.h"
#include "Juego.h"
#include "Menu.h"
#include <iostream>
using namespace std;
int main( int argc, char* args[] )
{
Uint32 start;
Juego platform;
Menu menu(platform.getScreen());
bool running = true;
while(running)
{
SDL_Event event;
if(menu.terminar == false)
{
menu.render();
while(SDL_PollEvent(&event))
{
menu.eventos(&event);
switch(event.type)
{
case SDL_QUIT :
running = false;
}
}
continue;
}
platform.restart = true;
start = SDL_GetTicks();
while(SDL_PollEvent(&event))
{
platform.eventos(&event);
switch(event.type)
{
case SDL_QUIT :
running = false;
}
}
platform.logica();
platform.render();
if(1000/30>(SDL_GetTicks()-start))
{
SDL_Delay(1000/30-(SDL_GetTicks()-start));
}
//if(platform.gameOver)
menu.terminar = platform.restart;
}
return 0;
}