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event_handler.cpp
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128 lines (108 loc) · 3.72 KB
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/*
* event_handler.cpp
* iwanto3d
*
* Created by Magnus Selin on 2012-06-25.
* Copyright 2012 NR. All rights reserved.
*
*/
#include "event_handler.h"
Event_Handler::Event_Handler(sf::RenderWindow * w){
window = w;
sp_key.SPACE =
sp_key.ESCAPE =
sp_key.UP =
sp_key.DOWN =
sp_key.RIGHT =
sp_key.LEFT =
sp_key.RSHIFT =
sp_key.LSHIFT = false;
for(int i = 0; i < 128; i++) key[i] = false;
m_key[0] = m_key[1] = false;
}
void Event_Handler::update(){
for(int i = 0; i < 128; i++) key_once[i] = false;
sf::Event Event;
while (window->GetEvent(Event)){
if (Event.Type == sf::Event::Closed){
window->Close();
break;
}
else if (Event.Type == sf::Event::KeyPressed and Event.Key.Code < 128){ key[Event.Key.Code] = true; key_once[Event.Key.Code] = true; }
else if (Event.Type == sf::Event::KeyReleased and Event.Key.Code < 128) key[Event.Key.Code] = false;
else if (Event.Type == sf::Event::KeyPressed){
if (Event.Key.Code == sf::Key::Space) sp_key.SPACE = true;
if (Event.Key.Code == sf::Key::Back) sp_key.BACK = false;
if (Event.Key.Code == sf::Key::Escape) sp_key.ESCAPE = true;
if (Event.Key.Code == sf::Key::Up) sp_key.UP = true;
if (Event.Key.Code == sf::Key::Down) sp_key.DOWN = true;
if (Event.Key.Code == sf::Key::Right) sp_key.RIGHT = true;
if (Event.Key.Code == sf::Key::Left) sp_key.LEFT = true;
if (Event.Key.Code == sf::Key::RShift) sp_key.RSHIFT = true;
if (Event.Key.Code == sf::Key::LShift) sp_key.LSHIFT = true;
}
else if (Event.Type == sf::Event::KeyReleased){
if (Event.Key.Code == sf::Key::Space) sp_key.SPACE = false;
if (Event.Key.Code == sf::Key::Back) sp_key.BACK = false;
if (Event.Key.Code == sf::Key::Escape) sp_key.ESCAPE = false;
if (Event.Key.Code == sf::Key::Up) sp_key.UP = false;
if (Event.Key.Code == sf::Key::Down) sp_key.DOWN = false;
if (Event.Key.Code == sf::Key::Right) sp_key.RIGHT = false;
if (Event.Key.Code == sf::Key::Left) sp_key.LEFT = false;
if (Event.Key.Code == sf::Key::RShift) sp_key.RSHIFT = false;
if (Event.Key.Code == sf::Key::LShift) sp_key.LSHIFT = false;
}
else if (Event.Type == sf::Event::MouseButtonPressed){
if (Event.MouseButton.Button == sf::Mouse::Left) m_key[0] = true;
if (Event.MouseButton.Button == sf::Mouse::Right) m_key[1] = true;
}
else if (Event.Type == sf::Event::MouseButtonReleased){
if (Event.MouseButton.Button == sf::Mouse::Left) m_key[0] = false;
if (Event.MouseButton.Button == sf::Mouse::Right) m_key[1] = false;
}
}
const sf::Input& Input = window->GetInput();
m_pos[0] = Input.GetMouseX();
m_pos[1] = Input.GetMouseY();
}
bool Event_Handler::pollCh(char c){ if (c < '~' and c >= '\n') return key[c]; }
bool Event_Handler::poll_once_ch(char c){ if (c < '~' and c >= '\n') return key_once[c]; }
bool Event_Handler::pollSp(char c){
switch (c) {
case 'l': return sp_key.LEFT;
case 'r': return sp_key.RIGHT;
case 'u': return sp_key.UP;
case 'd': return sp_key.DOWN;
case 'B': return sp_key.BACK;
case 'S': return sp_key.SPACE;
case 'L': return sp_key.LSHIFT;
case 'R': return sp_key.RSHIFT;
case 'E': return sp_key.ESCAPE;
default: std::cerr << "Invalid choice!\n";
}
}
bool Event_Handler::pollMb(char c){
switch (c) {
case 'l': return m_key[0];
case 'r': return m_key[1];
}
}
int Event_Handler::pollMp(char c){
switch (c) {
case 'x': return m_pos[0];
case 'y': return m_pos[1];
}
}
bool Event_Handler::any_ch(){
bool pressed = false;
for (int i = 0; i < 128; i++) if(key[i]) pressed = true;
return pressed;
}
char Event_Handler::get_once_ch(){
for (char c = ' '; c < '~'; c++) if(key_once[c]) return c;
return '\0';
}
char Event_Handler::get_ch(){
for (char c = ' '; c < '~'; c++) if(key[c]) return c;
return '\0';
}