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CLX.h
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//Copyright+LGPL
//-----------------------------------------------------------------------------------------------------------------------------------------------
// Copyright 2000-2013 Makoto Mori, Nobuyuki Oba
//-----------------------------------------------------------------------------------------------------------------------------------------------
// This file is part of MMTTY.
// MMTTY is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
// MMTTY is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License along with MMTTY. If not, see
// <http://www.gnu.org/licenses/>.
//-----------------------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------
#ifndef CLXH
#define CLXH
//---------------------------------------------------------------------------
///----------------------------------------------------------------
/// •¡‘f”‰‰ŽZƒNƒ‰ƒX
class CLX {
public:
double r;
double j;
inline CLX(void){};
inline CLX(const double R){
r = R;
j = 0;
};
inline CLX(const double R, const double J){
r = R;
j = J;
};
inline CLX(CLX &ref){
r = ref.r;
j = ref.j;
};
inline void Add(const CLX &ref){
r += ref.r;
j += ref.j;
};
inline void Add(const double &R){
r += R;
};
inline void Sub(const CLX &ref){
r -= ref.r;
j -= ref.j;
};
inline void Sub(const double &R){
r -= R;
};
inline double Abs(void){
return sqrt(r * r + j * j);
};
inline double vAbs(void){
return r * r + j * j;
};
inline void Mul(CLX &z, const CLX &ref){
z.r = r * ref.r - j * ref.j;
z.j = r * ref.j + j * ref.r;
}
inline void Mul(const CLX &ref){
CLX z;
z.r = r * ref.r - j * ref.j;
z.j = r * ref.j + j * ref.r;
r = z.r; j = z.j;
};
void Div(const CLX &ref);
inline void Mul(const double &R){
r *= R; j *= R;
}
inline void Div(const double &R){
r /= R; j /= R;
}
CLX Sqrt(void);
inline void PhDiff(CLX &z, const CLX &ref){
z.r = r * ref.r + j * ref.j;
z.j = j * ref.r - r * ref.j;
};
inline double Phase(void){
if( r && j ){
return atan2(j, r);
}
else {
return 0;
}
};
inline BOOL IsSame(const CLX &ref){
return ((r == ref.r) && (j == ref.j));
};
inline CLX& operator=(const CLX &ref){
if( this != &ref ){
r = ref.r;
j = ref.j;
}
return *this;
};
inline CLX& operator+=(const CLX &ref){
Add(ref);
return *this;
};
inline CLX& operator+=(const double R){
Add(R);
return *this;
};
inline CLX& operator-=(const CLX &ref){
Sub(ref);
return *this;
};
inline CLX& operator-=(const double R){
Sub(R);
return *this;
};
inline CLX& operator*=(const CLX &ref){
Mul(ref);
return *this;
};
inline CLX& operator*=(const double R){
Mul(R);
return *this;
};
inline CLX& operator/=(const CLX &ref){
Div(ref);
return *this;
};
inline CLX& operator/=(const double R){
Div(R);
return *this;
};
inline CLX operator+(const CLX &ref) const {
CLX a(r, j);
a+=ref;
return a;
};
inline CLX operator+(const double R) const {
CLX a(r, j);
a+=R;
return a;
};
inline CLX operator-(const CLX &ref) const {
CLX a(r, j);
a-=ref;
return a;
};
inline CLX operator-(const double R) const {
CLX a(r, j);
a-=R;
return a;
};
inline CLX operator*(const CLX &ref) const {
CLX a(r, j);
a*=ref;
return a;
};
inline CLX operator*(const double R) const {
CLX a(r, j);
a*=R;
return a;
};
inline CLX operator/(const CLX &ref) const {
CLX a(r, j);
a/=ref;
return a;
};
inline CLX operator/(const double R) const {
CLX a(r, j);
a/=R;
return a;
};
friend CLX operator+(const double R, const CLX &ref);
friend CLX operator-(const double R, const CLX &ref);
friend CLX operator*(const double R, const CLX &ref);
friend CLX operator/(const double R, const CLX &ref);
};
#endif