Skip to content

[Question] Unity 6.2 support and 2d use-case #45

@TransformationDev

Description

@TransformationDev

Hi, I really like your work, I'm exploring ways to add jiggle physics to my project, but I can't get it working on unity 6.2, even on a 3d model.

Is there a limitation to the versions supported? I don't really see why it wouldn't work on unity 6, but this package seems to aim at unity 2022.

Also, would a 2d skeletal mesh use-case be feasible with this package?
Since everything works on transforms, it seems logical that it would, but would require a freeze in an axis.

the 3d mesh draws the debug bones, but during play it doesn't animate
Image

Is there some additional setup step I'm missing here?

Here's a setup with a 2d skeleton, it's also using the transforms as bones

Image

Image

In theory the setup should allow for the skeletal deformations here as well right?

Thanks in advance !

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions