Hi, I really like your work, I'm exploring ways to add jiggle physics to my project, but I can't get it working on unity 6.2, even on a 3d model.
Is there a limitation to the versions supported? I don't really see why it wouldn't work on unity 6, but this package seems to aim at unity 2022.
Also, would a 2d skeletal mesh use-case be feasible with this package?
Since everything works on transforms, it seems logical that it would, but would require a freeze in an axis.
the 3d mesh draws the debug bones, but during play it doesn't animate

Is there some additional setup step I'm missing here?
Here's a setup with a 2d skeleton, it's also using the transforms as bones

In theory the setup should allow for the skeletal deformations here as well right?
Thanks in advance !
Hi, I really like your work, I'm exploring ways to add jiggle physics to my project, but I can't get it working on unity 6.2, even on a 3d model.
Is there a limitation to the versions supported? I don't really see why it wouldn't work on unity 6, but this package seems to aim at unity 2022.
Also, would a 2d skeletal mesh use-case be feasible with this package?
Since everything works on transforms, it seems logical that it would, but would require a freeze in an axis.
the 3d mesh draws the debug bones, but during play it doesn't animate

Is there some additional setup step I'm missing here?
Here's a setup with a 2d skeleton, it's also using the transforms as bones
In theory the setup should allow for the skeletal deformations here as well right?
Thanks in advance !