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App.cpp
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59 lines (53 loc) · 1.26 KB
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//
// App.cpp
// Project
//
// Created by Inês on 10/5/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#include "App.h"
#include "Lights.h"
//#include "Sky.h"
#include "Fog.h"
#include "Controller.h"
#include "DebugManager.h"
#include "GameManager.h"
#include "ModelManager.h"
#include "FontsManager.h"
#include "CollisionManager.h"
namespace CastleBlast {
#ifdef __APPLE__
App::App() : cg::Application("config.ini")
#else
App::App() : cg::Application("..\\..\\src\\config.ini")
#endif
{
_windowInfo.caption = "Castle Blast";
_windowInfo.width = 800;
_windowInfo.height = 600;
}
App::~App() {}
void App::createEntities()
{
addEntity(new CollisionManager());
addEntity(new FontsManager());
addEntity(new ModelManager());
addEntity(new DebugManager());
addEntity(new Controller());
// addEntity(new Fog());
//addEntity(new Sky());
addEntity(new GameManager(1));
//addEntity(new Lights());
}
void App::createViews()
{
cg::View* v0 = createView("view1");
v0->linkEntityAtEnd("COLLISION_MANAGER");
v0->linkEntityAtEnd("CAMERA_MANAGER");
v0->linkEntityAtEnd("SCENE_MANAGER");
v0->linkEntityAtEnd("GAME_MANAGER");
//v0->linkEntityAtEnd("LIGHTS");
//v0->linkEntityAtEnd("SKY");
// v0->linkEntityAtEnd("FOG");
}
}