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GameManager.cpp
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149 lines (128 loc) · 3.39 KB
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//
// GameManager.cpp
// Project
//
// Created by Inês on 11/12/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#include "GameManager.h"
#include "Player.h"
#include "ModelManager.h"
#include "PlayerManager.h"
#include "FontsManager.h"
#include "SceneManager.h"
#include "ScreenManager.h"
#include "Sky.h"
#include "BirdsManager.h"
#include "Lights.h"
#include "Fog.h"
#include "Wind.h"
namespace CastleBlast {
GameManager::GameManager(int level) : Group("GAME_MANAGER")
{
_currentLevel = level;
}
GameManager::~GameManager() {}
void GameManager::preInit()
{
_sceneManager = new SceneManager();
_playerManager = new PlayerManager(this);
_changePlayerPressed = false;
_fontsManager = (FontsManager*)cg::Registry::instance()->get("FONTS_MANAGER");
_screenManager = new ScreenManager();
_sky = new Sky();
_birdsManager = new BirdsManager();
_gameMode = false;
_isEndGame = false;
_lights = new Lights();
_fog = new Fog();
_wind = new Wind();
}
void GameManager::createEntities()
{
addAtBeginning(_sceneManager);
addAtBeginning(_playerManager);
addAtBeginning(_sky);
addAtBeginning(_screenManager);
addAtBeginning(_birdsManager);
addAtBeginning(_lights);
addAtBeginning(_fog);
addAtBeginning(_wind);
}
void GameManager::postInit()
{
_currentPlayer = _playerManager->nextPlayer();
removeAll();
addAtBeginning(_screenManager);
_lights->setLevel(_currentLevel);
_sky->setLevel(_currentLevel);
_fog->setLevel(_currentLevel);
}
void GameManager::preDrawOverlay()
{
if (_gameMode) {
std::stringstream player;
player << "Player " << _currentPlayer->getPlayerNumber() << " turn";
_fontsManager->printFont(10, 10,1, 0, 1, player.str());
if (_playerManager->finishGame()) {
std::stringstream winnerPlayer;
winnerPlayer << "Player " << _playerManager->winnerPlayer()->getPlayerNumber() << " is the winner";
_fontsManager->printFont(100, 300, 2, 0, 1, winnerPlayer.str());
endGame();
}
}
}
void GameManager::preUpdate(unsigned long elapsed_millis)
{
if (_gameMode) {
if(cg::KeyBuffer::instance()->isKeyDown('z') && !_changePlayerPressed) {
changePlayer();
_changePlayerPressed = true;
}
if (cg::KeyBuffer::instance()->isKeyUp('z') && _changePlayerPressed) {
_changePlayerPressed = false;
}
}
_fog->draw(); //this stupid hack shouldn't be needed! This class should draw all it's entities!
}
void GameManager::changePlayer()
{
std::cout << "is changing player" << std::endl;
_currentPlayer = _playerManager->nextPlayer();
}
void GameManager::postUpdate(unsigned long elapsed_millis)
{
}
void GameManager::preOnMouse(int button, int state, int x, int y)
{
if (!_gameMode) {
if(x >= 265 && x <= 555 && y >= 270 && y <= 330)
startGame(2);
}
}
void GameManager::startGame(int numPlayers)
{
_gameMode = true;
removeAll();
addAtBeginning(_sky);
addAtBeginning(_sceneManager);
addAtBeginning(_birdsManager);
addAtBeginning(_playerManager);
addAtBeginning(_wind);
_playerManager->setNumPlayers(numPlayers);
_sceneManager->restart();
_playerManager->restart();
}
void GameManager::endGame()
{
_gameMode = false;
_playerManager->setNumPlayers(2);
removeAll();
addAtBeginning(_screenManager);
}
void GameManager::onReshape(int width, int height)
{
_playerManager->onReshape(width, height);
_screenManager->onReshape(width, height);
}
}