Currently loading the mesh we manually correct using roatation_base_set and rotation_upright_set. Instead there should be a base rotation call to setthe object upright. It hsoudl just take a single matrix call.
Currently loading the mesh we manually correct using roatation_base_set and rotation_upright_set.
Instead there should be a base rotation call to setthe object upright. It hsoudl just take a single matrix call.