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client.cpp
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186 lines (131 loc) · 3.5 KB
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#include <ws2tcpip.h>
#include <string>
#include <iostream>
#include <thread>
#pragma comment(lib, "Ws2_32.lib")
using namespace std;
SOCKET clientSocket;
SOCKET clientSocket2;
string msg;
//Enter ip address of server running chatServer.java
string ipaddress = "ENTER SERVER ADDRESS HERE";
//Enter port of server running chatServer.java
int port = ENTER SERVER PORT HERE;
//Compiler Command
//g++ client.cpp -lws2_32 -lwininet -mwindows
void printStringToServer(string character, SOCKET& socket)
{
send(socket, character.c_str(), character.size(), 0);
}
bool IsSocketConnected(SOCKET socket)
{
string heartbeat = " ";
//10057 - Socket Not Connected
//10054 - Connection Reset by Peer
if(send(socket, heartbeat.c_str(), heartbeat.size(), 0) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
return false;
}
else
{
return true;
}
}
void disable_echo() {
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
SetConsoleMode(hStdin, mode & (~ENABLE_ECHO_INPUT));
}
string deHeartbeatString(string str)
{
string heartbeat = "muzer!@#tyrz";
int found = str.find("muzer!@#tyrz");
string newString = "";
if(found != string::npos)
{
newString += str.substr(0, found);
newString += str.substr((found + heartbeat.length()), str.length());
return newString;
}
else
{
return str;
}
}
DWORD WINAPI chatServer(LPVOID LpParam)
{
// Create a socket
clientSocket2 = socket(AF_INET, SOCK_STREAM, 0);
// Fill in the address structure
sockaddr_in hint;
hint.sin_family = AF_INET;
//Port Number
hint.sin_port = htons(port);
hint.sin_addr.s_addr = inet_addr(ipaddress.c_str());
connect(clientSocket2, (sockaddr*)&hint, sizeof(hint));
if(IsSocketConnected(clientSocket2))
{
cout << "[+]Successfully Connected to Chat Server" << endl;
cout << endl;
}
else
{
cout << "[!]Failed to Connect to Chat Server, try re-launching" << endl;
cout << endl;
}
//Received all messages from chat server and print them out
while(true)
{
char buffer[1024];
int bytesReceived = recv(clientSocket2, buffer, sizeof(buffer), 0);
buffer[bytesReceived] = '\0';
string message(buffer);
string realMessage = deHeartbeatString(message);
if(realMessage != "")
{
cout << realMessage << endl;
}
message = "";
realMessage = "";
}
return 0;
}
int main()
{
cout << "[+]V1.0 Basic IRC Chat Server" << endl;
//Network Initialization
WSADATA wsaData;
WORD wVersion = MAKEWORD(2, 2);
WSAStartup(wVersion, &wsaData);
//Parses input into readable chat format
string message;
string messageTemp;
string nickname;
cout << "[+]Please enter a nickname" << endl;
cout << ">";
cin >> nickname;
message = nickname;
message = message + ":";
cout << "[+]Attempting to Connect to Server" << endl;
HANDLE hThread2 = CreateThread(NULL, 0, chatServer, NULL, 0, NULL);
//Counter to keep track of messages sent
int count = 0;
while (true)
{
getline(cin, messageTemp);
message = message + messageTemp;
printStringToServer(message, clientSocket2);
cin.clear();
message = "";
message = nickname;
message += ":";
//Checks connectivity to chat server every message
if(!IsSocketConnected(clientSocket2) && count > 0)
{
cout << "[!]Error, Disconnected from server, try restarting" << endl;
}
count++;
}
}