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package.json
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41 lines (41 loc) · 1.93 KB
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{
"name": "com.unity.multiplayer.tools",
"displayName": "Multiplayer Tools",
"version": "2.2.8",
"unity": "6000.0",
"description": "Adds a suite of tools that improve workflows for multiplayer development",
"dependencies": {
"com.unity.profiling.core": "1.0.2",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.collections": "2.5.1",
"com.unity.modules.uielements": "1.0.0",
"com.unity.burst": "1.8.18",
"com.unity.mathematics": "1.3.2"
},
"keywords": [
"Multiplayer",
"Netcode",
"GameObjects",
"Tools"
],
"samples": [
{
"displayName": "Network Scenario Samples",
"description": "Samples showcasing the different ways of building custom network simulator scenarios.\n\nNote: In order to use these Samples, make sure you have Netcode for GameObjects (com.unity.netcode.gameobjects) 1.1.0 or later and Unity Transport (com.unity.transport) 2.0.0 or later. For more info, please check the Network Simulator documentation: https://docs-multiplayer.unity3d.com/tools/current/tools-network-simulator",
"path": "Samples~/NetworkSimulator"
}
],
"_upm": {
"changelog": "### Fixed\n\n- Fixed Settings Panel in the Network Visualization Overlay closing when switching between Bandwidth or Ownership Panels even though the Settings do not depend on either one.\n- Addressing InstanceID deprecation on 6000.4 and higher editors.\n- Blurry light theme icons.\n- Light theme doc icons in dark theme.\n- Broken doc links.\n- Capitalization on `Add to Scene` buttons."
},
"upmCi": {
"footprint": "c6704e6e5e9bb4a2d8137e246bd7afbbed0f8751"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.multiplayer.tools.git",
"type": "git",
"revision": "c5c4b58a30d521eb711755dd7b5d4d9eee440163"
}
}