forked from panditsamik/Snake-Game
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
118 lines (100 loc) · 2.96 KB
/
script.js
File metadata and controls
118 lines (100 loc) · 2.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
var blockSize = 25;
var total_row = 17; //total row number
var total_col = 17; //total column number
var board;
var context;
var snakeX = blockSize * 5;
var snakeY = blockSize * 5;
// Set the total number of rows and columns
var speedX = 0; //speed of snake in x coordinate.
var speedY = 0; //speed of snake in Y coordinate.
var snakeBody = [];
var foodX;
var foodY;
var gameOver = false;
window.onload = function () {
// Set board height and width
board = document.getElementById("board");
board.height = total_row * blockSize;
board.width = total_col * blockSize;
context = board.getContext("2d");
placeFood();
document.addEventListener("keyup", changeDirection); //for movements
// Set snake speed
setInterval(update, 1000 / 5);
};
function update() {
if (gameOver) {
return;
}
// Background of a Game
context.fillStyle = "green";
context.fillRect(0, 0, board.width, board.height);
// Set food color and position
context.fillStyle = "yellow";
context.fillRect(foodX, foodY, blockSize, blockSize);
if (snakeX == foodX && snakeY == foodY) {
snakeBody.push([foodX, foodY]);
placeFood();
}
// body of snake will grow
for (let i = snakeBody.length - 1; i > 0; i--) {
// it will store previous part of snake to the current part
snakeBody[i] = snakeBody[i - 1];
}
if (snakeBody.length) {
snakeBody[0] = [snakeX, snakeY];
}
context.fillStyle = "white";
snakeX += speedX * blockSize; //updating Snake position in X coordinate.
snakeY += speedY * blockSize; //updating Snake position in Y coordinate.
context.fillRect(snakeX, snakeY, blockSize, blockSize);
for (let i = 0; i < snakeBody.length; i++) {
context.fillRect(snakeBody[i][0], snakeBody[i][1], blockSize, blockSize);
}
if (
snakeX < 0 ||
snakeX > total_col * blockSize ||
snakeY < 0 ||
snakeY > total_row * blockSize
) {
// Out of bound condition
gameOver = true;
alert("Game Over");
}
for (let i = 0; i < snakeBody.length; i++) {
if (snakeX == snakeBody[i][0] && snakeY == snakeBody[i][1]) {
// Snake eats own body
gameOver = true;
alert("Game Over");
}
}
}
// Movement of the Snake - We are using addEventListener
function changeDirection(e) {
if (e.code == "ArrowUp" && speedY != 1) {
// If up arrow key pressed with this condition...
// snake will not move in the opposite direction
speedX = 0;
speedY = -1;
} else if (e.code == "ArrowDown" && speedY != -1) {
//If down arrow key pressed
speedX = 0;
speedY = 1;
} else if (e.code == "ArrowLeft" && speedX != 1) {
//If left arrow key pressed
speedX = -1;
speedY = 0;
} else if (e.code == "ArrowRight" && speedX != -1) {
//If Right arrow key pressed
speedX = 1;
speedY = 0;
}
}
// Randomly place food
function placeFood() {
// in x coordinates.
foodX = Math.floor(Math.random() * total_col) * blockSize;
//in y coordinates.
foodY = Math.floor(Math.random() * total_row) * blockSize;
}