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using System.Runtime.ExceptionServices;
using System.Threading.Tasks.Dataflow;
namespace Test.Services;
/// <summary>
/// <para>Utility class to simplify refactoring serial code into parallel.</para>
/// <para>Main idea spins around refactoring serial cycles into parallel.</para>
/// <para>Consider following use cases:</para>
/// <code>
/// foreach(source)
/// {
/// A code that does not depend on previous iterations
/// nor requires order of execution.
/// }
/// </code>
/// <para>This code is refactored as:</para>
/// <code>
/// using var parallel = new Parallel(...);
///
/// ...
/// parallel.ForEachAsync(
/// source,
/// item =>
/// {
/// A code that does not depend on previous iterations
/// nor requires order of execution.
/// });
/// </code>
/// <para>Consider more complex use case:</para>
/// <code>
/// foreach(source)
/// {
/// 1. A code that does not depend on previous iterations
/// nor requires order of execution.
///
/// 2. A code that needs to be executed serially, like file write,
/// or aggregation of data.
/// }
/// </code>
/// <para>The refactored code is:</para>
/// <code>
/// ...
/// parallel.ForEachAsync(
/// source,
/// item =>
/// {
/// 1. A code that does not depend on previous iterations
/// nor requires order of execution.
///
/// parallel.PostSync(data, () =>
/// {
/// 2. A code that needs to be executed serially, like file write,
/// or aggregation of data.
/// });
/// });
/// </code>
public class Parallel: IDisposable
{
/// <summary>
/// Creates a <see cref="Parallel"/> instance.
/// </summary>
/// <param name="parallelism">A level of parallelism.</param>
/// <param name="bufferSize">A queue size of pending steps.</param>
public Parallel(int? parallelism = null, int? bufferSize = null)
{
var dop = parallelism ?? Environment.ProcessorCount;
var capacity = bufferSize ?? dop * 2;
actions = new(
f => f(),
new()
{
MaxDegreeOfParallelism = dop,
BoundedCapacity = capacity
});
}
/// <summary>
/// Current goto target.
/// </summary>
public object? Target => Volatile.Read(ref target);
/// <summary>
/// Disposes this instance.
/// Calls <see cref="Join"/> as part of disposal.
/// </summary>
public void Dispose()
{
try
{
Join();
}
finally
{
try
{
Complete();
}
finally
{
threadState.Dispose();
}
}
}
/// <summary>
/// Waits for all async and sync steps to complete.
/// </summary>
public void Join()
{
if (threadState.Value != null)
{
return;
}
List<Exception>? exceptions = null;
while(true)
{
try
{
ProcessSync();
Task completionTask;
lock(sync)
{
if (states.Count == 0)
{
break;
}
completionTask = AsyncCompletionTask();
}
Task.WaitAny(actions.Completion, completionTask);
}
catch(Exception e)
{
exceptions ??= new(1);
exceptions.Add(e);
}
}
if (exceptions != null)
{
if (exceptions.Count == 1)
{
ExceptionDispatchInfo.Throw(exceptions[0]);
}
else
{
throw new AggregateException(exceptions);
}
}
}
/// <summary>
/// Requests to complete the execution.
/// </summary>
public void Complete()
{
Volatile.Write(ref completed, true);
Volatile.Write(ref target, null);
lock(sync)
{
states.Clear();
}
actions.Complete();
}
/// <summary>
/// Goes to a label.
/// </summary>
public void Goto(object label) =>
PostSync(() => Volatile.Write(ref target, label));
/// <summary>
/// Goes to return.
/// </summary>
public void Return() => Goto("return");
/// <summary>
/// Goes to the break.
/// </summary>
public void Break() => Goto("break");
/// <summary>
/// Goes to the continue.
/// </summary>
public void Continue() => Goto("continue");
/// <summary>
/// Marks a label.
/// </summary>
public void Label(object label) => PostSync(() => { }, label);
/// <summary>
/// Processes pending sync steps.
/// </summary>
public void ProcessSync()
{
if (Volatile.Read(ref completed) || threadState.Value != null)
{
return;
}
while(true)
{
State? state;
Action? step;
int refCount;
lock(sync)
{
if (!states.TryPeek(out state))
{
return;
}
(step, refCount, state.step) = (state.step, state.refCount, null);
if (step == null)
{
if (refCount != 0)
{
return;
}
states.Dequeue();
continue;
}
}
try
{
step();
}
catch
{
Complete();
throw;
}
finally
{
lock(sync)
{
if (state is { step: null, refCount: 0 })
{
states.TryDequeue(out state);
}
}
}
}
}
/// <summary>
/// Returns a <see cref="Task"/> that completes when any
/// async step is complete.
/// </summary>
/// <returns>
/// A <see cref="Task"/> that completes when any async step is complete.
/// </returns>
public Task AsyncCompletionTask()
{
if (Volatile.Read(ref completed))
{
return Task.CompletedTask;
}
lock(sync)
{
return (asyncCompletionSource ??= new()).Task;
}
}
/// <summary>
/// Posts a synchronous step.
/// </summary>
/// <param name="step">A step to execute.</param>
/// <param name="label">Optional goto target label.</param>
public void PostSync(Action step, object? label = null)
{
if (Volatile.Read(ref completed))
{
return;
}
var state = threadState.Value;
if (state is not null)
{
lock(sync)
{
state.step += run;
}
}
else
{
run();
}
void run()
{
var target = Target;
if (target != null)
{
if (target != label)
{
return;
}
target = null;
}
(var prev, threadState.Value) = (threadState.Value, state);
try
{
step();
}
finally
{
threadState.Value = prev;
}
}
}
/// <summary>
/// Passes values from source called in this thread to target
/// called sync thread.
/// </summary>
/// <typeparam name="T">Type of data to pass to step.</typeparam>
/// <param name="data">Data to pass into a step.</param>
/// <param name="step">A step to execute.</param>
/// <param name="label">Optional goto target label.</param>
public void PostSync<T>(T data, Action<T> step, object? label = null) =>
PostSync(() => step(data), label);
/// <summary>
/// Posts an asynchronous step.
/// </summary>
/// <param name="step">A step to execute.</param>
/// <param name="isolated">
/// Indicates whether to use isolated state, or reuse existing one,
/// if available.
/// </param>
/// <param name="escapes">Optional escape targets to break the step.</param>
public void PostAsync(
Action step,
bool isolated = true,
params object[] escapes)
{
if (Volatile.Read(ref completed) || MatchesTarget(escapes))
{
return;
}
var stepCompleted = false;
var state = isolated ? null : threadState.Value;
if (state == null)
{
state = new State();
lock(sync)
{
states.Enqueue(state);
}
}
else
{
lock(sync)
{
++state.refCount;
}
}
try
{
var acceptedTask = actions.SendAsync(() =>
{
if (Volatile.Read(ref completed) || MatchesTarget(escapes))
{
return;
}
(var prev, threadState.Value) = (threadState.Value, state);
try
{
step();
}
catch(Exception e)
{
state.step += () => ExceptionDispatchInfo.Throw(e);
}
finally
{
try
{
threadState.Value = prev;
}
finally
{
completeStep();
}
}
});
do
{
ProcessSync();
Task.WaitAny(acceptedTask, AsyncCompletionTask());
}
while(!acceptedTask.IsCompleted);
if (!acceptedTask.Result)
{
Complete();
throw new InvalidOperationException();
}
}
catch
{
completeStep();
throw;
}
void completeStep()
{
TaskCompletionSource? completionSource;
lock(sync)
{
if (!stepCompleted)
{
stepCompleted = true;
--state.refCount;
}
completionSource = asyncCompletionSource;
asyncCompletionSource = null;
}
completionSource?.SetResult();
}
}
/// <summary>
/// Posts an asynchronous step.
/// </summary>
/// <typeparam name="T">Type of data to pass to step.</typeparam>
/// <param name="data">Data to pass into a step.</param>
/// <param name="step">A step to execute.</param>
/// <param name="isolated">
/// Indicates whether to use isolated state, or reuse existing one,
/// if available.
/// </param>
/// <param name="escapes">Optional escape targets to break the step.</param>
public void PostAsync<T>(
T data,
Action<T> step,
bool isolated = true,
params object[] escapes) =>
PostAsync(() => step(data), isolated, escapes);
/// <summary>
/// Enumerates actions from a source and post for async steps.
/// After completions call Join().
/// </summary>
/// <param name="source">A source of items (items are discarded).</param>
/// <param name="step">A step to execute.</param>
/// <param name="escapes">Optional escape targets to break the step.</param>
/// <typeparam name="T">Item type of source.</typeparam>
public void ForEachAsync<T>(
IEnumerable<T> source,
Action<T> step,
params object[] escapes)
{
if (Volatile.Read(ref completed))
{
return;
}
var defaultEscapes = new object[] { "break" };
foreach(var item in source)
{
if (Volatile.Read(ref completed) ||
MatchesTarget(escapes) ||
MatchesTarget(defaultEscapes))
{
break;
}
PostAsync(
item,
data =>
{
step(data);
Label("continue");
},
escapes: escapes);
}
Join();
Label("break");
}
/// <summary>
/// Tests whether current goto target matches on of the values.
/// </summary>
/// <param name="targets">Optional array of goto targets.</param>
/// <returns>
/// true if current goto target matches one of targets, and false otherwise.
/// </returns>
private bool MatchesTarget(object[]? targets)
{
if (!(targets?.Length > 0))
{
return false;
}
var target = Target;
return target is "return" ||
target is not null && Array.IndexOf(targets, target) >= 0;
}
/// <summary>
/// Interanl sync state of an async step.
/// </summary>
private class State
{
/// <summary>
/// Reference count.
/// </summary>
public int refCount = 1;
/// <summary>
/// Pending sync steps.
/// </summary>
public Action? step;
}
/// <summary>
/// An action block to run async steps.
/// </summary>
private readonly ActionBlock<Action> actions;
/// <summary>
/// An internal synchronization.
/// </summary>
private readonly object sync = new();
/// <summary>
/// A queue of sync steps.
/// </summary>
private readonly Queue<State> states = new();
/// <summary>
/// A thread state.
/// </summary>
private readonly ThreadLocal<State?> threadState = new();
/// <summary>
/// Indicates whether processing has completed.
/// </summary>
private bool completed;
/// <summary>
/// Current goto target.
/// </summary>
private object? target;
/// <summary>
/// A completion source for the async step.
/// </summary>
private TaskCompletionSource? asyncCompletionSource;
}