-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmainFrame.java
More file actions
430 lines (417 loc) · 9.26 KB
/
mainFrame.java
File metadata and controls
430 lines (417 loc) · 9.26 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
package MyGobang;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class mainFrame extends JFrame {
static final int ROW =19;
static final int COLUMN =19;
static final int WIDTH =700;
static final int HEIGHT =700;
JLabel playing;
JLabel whosTurn;
JLabel emptyLabel;
JButton restartButton;
JButton regretButton;
JPanel chessPane;
JPanel optionPane;
JSplitPane mainJSplitPane;
JOptionPane gameOver;
JButton[][] chessBoard = new JButton[19][19];//创建18x18JButton数组
boolean BlackisPut[][]=new boolean[19][19];
boolean BlueisPut[][]=new boolean[19][19];
int lastrow=0;
int lastcolumn=0;
int chessNumber=0;
Font labelFont;
ImageIcon black;
ImageIcon blue;
checkFive checkWin;
mainFrame(){
this.setTitle("五子棋");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container mainContainer = this.getContentPane();//设置主容器
mainJSplitPane = new JSplitPane();//新建分割Pane
this.setSize(WIDTH+200,HEIGHT);
this.setResizable(false);
mainJSplitPane.setDividerSize(1);//设置分割条宽度
mainJSplitPane.setDividerLocation(700);//设置分割条位置
mainContainer.add(mainJSplitPane);//讲JSplitPane添加到主界面
chessPane = new JPanel();//新建棋盘容器
optionPane =new JPanel();//新建右方容器
mainJSplitPane.setLeftComponent(chessPane);//添加棋盘容器
mainJSplitPane.setRightComponent(optionPane);//添加右方容器
//设置选项布局
optionPane.setLayout(new GridLayout(18,1));
playing = new JLabel("",JLabel.CENTER);
whosTurn = new JLabel("",JLabel.CENTER);
whosTurn.setForeground(Color.blue);
emptyLabel = new JLabel("",JLabel.CENTER);
restartButton = new JButton("重新开始");
regretButton = new JButton("悔棋");
optionPane.add(playing);
optionPane.add(whosTurn);
optionPane.add(restartButton);
optionPane.add(emptyLabel);
optionPane.add(emptyLabel);
optionPane.add(emptyLabel);
optionPane.add(regretButton);
black=new ImageIcon("src/image/black_32x32.png");//黑子Icon
blue =new ImageIcon("src/image/blue32x32.png");
//设置棋盘布局
chessPane.setLayout(new GridLayout(19,19));//创建18x18布局
checkWin =new checkFive();
gameOver = new JOptionPane();
//棋盘初始化
for(int i=0;i<ROW;i++)
{
for(int j=0;j<COLUMN;j++)
{
BlackisPut[i][j]=false;
BlueisPut[i][j]=false;
chessBoard[i][j]=new JButton();
chessBoard[i][j].setMargin(new Insets(1,1,1,1));
chessBoard[i][j].addActionListener(new simpleClickListener());
playing.setText("游戏正在进行");
whosTurn.setText("蓝子的回合");
//chessBoard[i][j].setText(Integer.toString(i)+","+Integer.toString(j));
chessPane.add(chessBoard[i][j]);
}
}
//设置重新开始按钮的属性
restartButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
chessNumber=0;
for(int i=0;i<ROW;i++)
{
for(int j=0;j<COLUMN;j++)
{
playing.setText("游戏正在进行");
whosTurn.setText("蓝子的回合");
checkWin.restartSet();
BlackisPut[i][j]=false;
BlueisPut[i][j]=false;
chessBoard[i][j].setIcon(null);
}
}
}
});
//设置悔棋按钮属性
regretButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
if(chessNumber>0)
{
chessNumber--;
chessBoard[lastrow][lastcolumn].setIcon(null);
BlackisPut[lastrow][lastcolumn]=false;
BlueisPut[lastrow][lastcolumn]=false;
}
}
});
this.setVisible(true);
}
public static void main(String[] args) {
new mainFrame();
//checkFive check = new checkFive();
}
class simpleClickListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
for(int i=0;i<ROW;i++)
{
for(int j=0;j<COLUMN;j++)
{
if(e.getSource()==chessBoard[i][j])
{
if(!BlackisPut[i][j]&&!BlueisPut[i][j]){
if(chessNumber%2==0)
{
chessBoard[i][j].setIcon(blue);
BlueisPut[i][j]=true;
whosTurn.setText("黑子的回合");
}
else if(chessNumber%2==1)
{
chessBoard[i][j].setIcon(black);
BlackisPut[i][j]=true;
whosTurn.setText("蓝子的回合");
}
lastrow=i;
lastcolumn=j;
chessNumber++;
if(BlackisPut[lastrow][lastcolumn]&&checkWin.BlackisFive())
{
gameOver.showOptionDialog(null, "黑子WIN", "游戏结束", JOptionPane.DEFAULT_OPTION,JOptionPane.INFORMATION_MESSAGE,null,null,null);
//
restartButton.doClick();
}
else if(BlueisPut[lastrow][lastcolumn]&&checkWin.BlueisFive())
{
gameOver.showOptionDialog(null, "蓝子WIN", "游戏结束", JOptionPane.DEFAULT_OPTION,JOptionPane.INFORMATION_MESSAGE,null,null,null);
restartButton.doClick();
}
}
}
}
}
}
}
class checkFive
{
private int LeftChess;
private int RightChess;
private int UpChess;
private int DownChess;
private int LeftUpChess;
private int RightUpChess;
private int LeftDownChess;
private int RightDownChess;
checkFive(){
this.LeftChess=0;
this.RightChess=0;
this.UpChess=0;
this.DownChess=0;
this.LeftUpChess=0;
this.RightUpChess=0;
this.LeftDownChess=0;
this.RightDownChess=0;
}
public void restartSet()
{
LeftChess=0;
RightChess=0;
UpChess=0;
DownChess=0;
LeftUpChess=0;
RightUpChess=0;
LeftDownChess=0;
RightDownChess=0;
}
boolean BlackisFive()
{
//向上1
for(int i=0;i<4;i++)
{
if(lastrow>i)
{
if(BlackisPut[lastrow-i-1][lastcolumn])
{
UpChess++;
}
else break;
}
}
//左上2
for(int i=0;i<4;i++)
{
if(lastcolumn>i&&lastrow>i)
{
if(BlackisPut[lastrow-i-1][lastcolumn-i-1])
{
LeftUpChess++;//左上
}
else break;
}
}
//左3
for(int i=0;i<4;i++)
{
if(lastcolumn>i)
{
if(BlackisPut[lastrow][lastcolumn-i-1])
{
LeftChess++;//左
}
else break;
}
}
//左下4
for(int i=0;i<4;i++)
{
if(lastrow<18-i&&lastcolumn>i)
{
if(BlackisPut[lastrow+i+1][lastcolumn-i-1])
{
LeftDownChess++;//左
}
else break;
}
}
//下5
for(int i=0;i<4;i++)
{
if(lastrow<18-i)
{
if(BlackisPut[lastrow+i+1][lastcolumn])
{
DownChess++;//左
}
else break;
}
}
//右下6
for(int i=0;i<4;i++)
{
if(lastrow+i<18&&lastcolumn+i<18)
{
if(BlackisPut[lastrow+i+1][lastcolumn+i+1])
{
RightDownChess++;
}
else break;
}
}
//右7
for(int i=0;i<4;i++)
{
if(lastcolumn<18-i)
{
if(BlackisPut[lastrow][lastcolumn+i+1])
{
RightChess++;
}
else break;
}
}
//右上8
for(int i=0;i<4;i++)
{
if(lastrow>i&&lastcolumn<18-i)
{
if(BlackisPut[lastrow-i-1][lastcolumn+i+1])
{
RightUpChess++;
}
else break;
}
}
if(UpChess+DownChess>=4
||RightChess+LeftChess>=4
||RightUpChess+LeftDownChess>=4
||RightDownChess+LeftUpChess>=4)
{
return true;
}
else
{
restartSet();
return false;
}
}
boolean BlueisFive()
{
//向上1
for(int i=0;i<4;i++)
{
if(lastrow>i)
{
if(BlueisPut[lastrow-i-1][lastcolumn])
{
UpChess++;
}
else break;
}
}
//左上2
for(int i=0;i<4;i++)
{
if(lastcolumn>i&&lastrow>i)
{
if(BlueisPut[lastrow-i-1][lastcolumn-i-1])
{
LeftUpChess++;//左上
}
else break;
}
}
//左3
for(int i=0;i<4;i++)
{
if(lastcolumn>i)
{
if(BlueisPut[lastrow][lastcolumn-i-1])
{
LeftChess++;//左
}
else break;
}
}
//左下4
for(int i=0;i<4;i++)
{
if(lastrow<18-i&&lastcolumn>i)
{
if(BlueisPut[lastrow+i+1][lastcolumn-i-1])
{
LeftDownChess++;//左
}
else break;
}
}
//下5
for(int i=0;i<4;i++)
{
if(lastrow<18-i)
{
if(BlueisPut[lastrow+i+1][lastcolumn])
{
DownChess++;//左
}
else break;
}
}
//右下6
for(int i=0;i<4;i++)
{
if(lastrow<18-i&&lastcolumn<18-i)
{
if(BlueisPut[lastrow+i+1][lastcolumn+i+1])
{
RightDownChess++;
}
else break;
}
}
//右7
for(int i=0;i<4;i++)
{
if(lastcolumn<18-i)
{
if(BlueisPut[lastrow][lastcolumn+i+1])
{
RightChess++;
}
else break;
}
}
//右上8
for(int i=0;i<4;i++)
{
if(lastrow>i&&lastcolumn<18-i)
{
if(BlueisPut[lastrow-i-1][lastcolumn+i+1])
{
RightUpChess++;
}
else break;
}
}
if(UpChess+DownChess>=4
||RightChess+LeftChess>=4
||RightUpChess+LeftDownChess>=4
||RightDownChess+LeftUpChess>=4)
{
return true;
}
else
{
restartSet();
return false;
}
}
}
}