-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPyABM.py
More file actions
186 lines (163 loc) · 6.34 KB
/
PyABM.py
File metadata and controls
186 lines (163 loc) · 6.34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
import networkx as nx
import matplotlib.pyplot as plt
import numpy as np
from matplotlib import animation
import datetime
class model():
def __init__(self,layout,start_date: datetime.datetime, time_step):
'''
Create the model with the specified start date and the time step expressed in seconds; then,
Create the model grid from layout, the layout is a numpy array representing cells
in the model. each cell value can be either 0, 1, 2, or 3.
1: a block under the cell
2: a block right of the cell
3: a block under and right of a cell
0: no block under or right of the cell
'''
self.layout=layout
self.graph=self.make_graph()
self.agents=[] # a dictionary with node name and list of agents in that position
self.now = start_date
self.start_time = start_date
self.time_step = time_step
def make_graph(self):
'''
creates a graph for the layout in which the node names are
represented as "i,j", where i is the row number and j is the column number
'''
a=self.layout
w,h=a.shape
g=nx.Graph()
#adding nodes to the network
for i in range(w+1):
for j in range(h+1):
g.add_node(str(i)+', '+str(j),pos=(i,j))
#adding edges to the network
for i in range(w):
for j in range(h):
if a[i,j]==0:
if j+1<h:
g.add_edge(str(i)+', '+str(j),str(i)+', '+str(j+1),weight=1)
if i+1<w:
g.add_edge(str(i)+', '+str(j),str(i+1)+', '+str(j),weight=1)
if a[i,j]==2: #there is a wall on the right of the cell
g.add_edge(str(i)+', '+str(j),str(i)+', '+str(j+1),weight=1)
if a[i,j]==1:#there is a wall under the cell
g.add_edge(str(i)+', '+str(j),str(i+1)+', '+str(j),weight=1)
if i+1<w and j+1<h:
if a[i,j]==0 and (a[i,j+1]==0 or a[i,j+1]==1) and (a[i+1,j]==2 or a[i+1,j]==0) and a[i+1,j]!=4:
g.add_edge(str(i)+', '+str(j),str(i+1)+', '+str(j+1),weight=1.414)
if i+1<w and j>0:
if a[i,j-1]==0 and (a[i,j]==1 or a[i,j]==0) and (a[i+1,j-1]==0 or a[i+1,j-1]==2) and a[i+1,j]!=4:
g.add_edge(str(i)+', '+str(j),str(i+1)+', '+str(j-1),weight=1.414)
for i in range(w):
for j in range(h):
if a[i,j]==4:
g.remove_node(str(i)+', '+str(j))
return g
def plot_layout(self,ax,color='green',blocksize=12):
a=self.layout
w,h=a.shape
for i in range(w): #rows are y
for j in range(h): #columns are x
if a[i,j]==1:
ax.plot([i-.5,i+.5],[j+.5,j+.5],color=color)
if a[i,j]==2:
ax.plot([i+.5,i+.5],[j-.5,j+.5],color=color)
if a[i,j]==3:
ax.plot([i-.5,i+.5],[j+.5,j+.5],color=color)
ax.plot([i+.5,i+.5],[j-.5,j+.5],color=color)
if a[i,j]==4:
ax.plot(i,j,marker='s',markersize=blocksize,color=color)
return ax
def plot_graph(self,node_size=100):
pos=nx.get_node_attributes(self.graph,'pos')
nx.draw(self.graph,pos,node_size=node_size)
return plt
def plot_agents(self,size=10):
for agent in self.agents:
x,y=agent.pos
plt.plot(x,y,marker=agent.marker,markersize=size,color=agent.color,alpha=agent.alpha)
return plt
def agent_array(self,cond='True'):
r=np.zeros(self.layout.shape)
for agent in self.agents:
if eval(cond):
r[eval(agent.node)]+=1
return r
def step(self):
for agent in self.agents:
agent.step()
self.now += datetime.timedelta(seconds=self.time_step)
def run(self,num_steps=1000):
for i in range(num_steps):
self.step()
def animate(self,until=1000,frames=200, interval=20):
self.fig,self.ax=plt.subplots()
self.plot_layout(self.ax)
title=plt.title(str(self.now))
#self.plot_graph()
self.lines=[]
for agent in self.agents:
x,y=agent.pos
line,=self.ax.plot(x,y,color=agent.color,marker=agent.marker,markersize=agent.size)
self.lines.append(line)
def animate(i):
self.step()
k=0
for agent in self.agents:
x,y=agent.pos
self.lines[k].set_data(x, y)
self.lines[k].set_marker(agent.marker)
title.set_text(str(self.now))
k+=1
return self.lines
animate(1)
self.anim = animation.FuncAnimation(self.fig, animate,
frames=frames, interval=interval, blit=False)
plt.show(block=True)
class agent:
def __init__(self,model,id,node:str,speed=1,marker='o',color='r',size=10,alpha=1):
'''
node:str
postion of the agent as a node name lie "i,j"
id:
id of the agent
'''
self.model=model
self.id=id
self.marker=marker
self.color=color
self.size=size
self.speed=speed
self.pos=eval(node)
self.node=node
model.agents.append(self)
self._id_in_path=0
self._path=[]
self.alpha=alpha
def set_path(self,path):
self._path=path
self._id_in_path=0
def walk(self):
'''
path is the list of nodes that the entity should move on it
the speed is assumed one node per step
it is assumed that two consecutive nodes
in a path are directly connected
'''
self._id_in_path+=self.speed
if self._path==[]:
self.set_path([self.node])
if self._id_in_path>len(self._path)-1:
self._id_in_path=len(self._path)-1
self.node=self._path[int(self._id_in_path)]
self.pos=eval(self.node)
def step(self):
pass
def neighbor_nodes(self):
nnodes=self.model.graph.neighbors(self.node)
l=[]
for n in nnodes:
l.append(str(n))
return l