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Sprite.html
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93 lines (91 loc) · 3.65 KB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN""http://www.w3.org/TR/html4/loose.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>Sprite测试</title>
<meta name="author" content="ningxiao"/>
<style type="text/css">
* {
margin: 0;
padding: 0;
}
#candiv {
width: 800px;
height: 600px;
position: relative;
top: 50px;
left: 50%;
margin-left: -400px;
}
#canvas {
width: 800px;
height: 600px;
position: relative;
border-style: solid;
border-width: 1px;
}
</style>
<script type="text/javascript" src="flash/utils/Utils.js"></script>
<script type="text/javascript" src="flash/utils/Profile.js"></script>
<script type="text/javascript" src="flash/geom/Rectangle.js"></script>
<script type="text/javascript" src="flash/geom/Point.js"></script>
<script type="text/javascript" src="flash/events/EventDispatcher.js"></script>
<script type="text/javascript" src="flash/display/Graphics.js"></script>
<script type="text/javascript" src="flash/display/DisplayObject.js"></script>
<script type="text/javascript" src="flash/events/Event.js"></script>
<script type="text/javascript" src="flash/errors/Error.js"></script>
<script type="text/javascript" src="flash/events/KeyboardEvent.js"></script>
<script type="text/javascript" src="flash/events/MouseEvent.js"></script>
<script type="text/javascript" src="flash/utils/Pool.js"></script>
<script type="text/javascript" src="flash/utils/Mode.js"></script>
<script type="text/javascript" src="flash/display/BitmapData.js"></script>
<script type="text/javascript" src="flash/display/Bitmap.js"></script>
<script type="text/javascript" src="flash/display/MovieClip.js"></script>
<script type="text/javascript" src="flash/display/Shape.js"></script>
<script type="text/javascript" src="flash/display/Sprite.js"></script>
<script type="text/javascript" src="flash/display/Button.js"></script>
<script type="text/javascript" src="flash/display/Stage.js"></script>
<script type="text/javascript" src="game/coinAni.js"></script>
</head>
<body>
<div id="candiv">
<canvas id="canvas" width="800" height="600">
<p>对不起,该浏览器不支持Html5</p>
</canvas>
</div>
<img src="" alt="" id="darw">
<script type="text/javascript">
var urls = [
{"coinAni":"imgs/coinAni.png"}
], bitmaps = [];
var canvas = document.getElementById('canvas');
var coin = null;
Stage = new flash.display.Stage(canvas, 40);
flash.utils.queueImg(urls, bitmaps, function () {
coin = coinAni(0, 200, bitmaps["coinAni"]);
coin.gotoAndStop(8);
setTimeout(function () {
coin.gotoAndPlay(8);
}, 2000);
Stage.addChild(coin);
// Stage.addEventListener(flash.events.ENTER_FRAME, onEnterFrame);
coin.addEventListener(flash.events.MouseEvent.MOUSEDOWN, onClick);
coin.addEventListener(flash.events.MouseEvent.MOUSEOUT, onMouSeout);
coin.addEventListener(flash.events.MouseEvent.MOUSEOVER, onMouSemove);
});
function onMouSemove(event) {
console.log("移入金币");
}
function onMouSeout(event) {
console.log("离开金币");
}
function onClick(event) {
this.gotoAndStop(this.currentFrame);
console.log(event.stageY, event.localY);
}
function onEnterFrame(event) {
console.log(event.target);
}
</script>
</body>
</html>