1. Look into benchmarking the input loop, including simulating inputs (which might need to be it's own issue). 2. Set up a number of test renderable scenes for the draw loop benchmark 3. Build an alternative event handler that doesn't support prioritized bindings and compare that to the implementation that does.
Look into benchmarking the input loop, including simulating inputs (which might need to be it's own issue).
Set up a number of test renderable scenes for the draw loop benchmark
Build an alternative event handler that doesn't support prioritized bindings and compare that to the implementation that does.