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Board.cpp
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554 lines (509 loc) · 18.6 KB
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#include "Board.h"
#include <stdexcept>
#include <algorithm>
SlideResult::SlideResult(PieceColor activeColor) :
activeColor(activeColor), merged(0), merged_other(0), removed(0), removed_other(0), changed(false) {
}
Board::Board() :
gameRhythmState(GR_BLUE) {
}
Board::Board(const Board& otherBoard) {
// copy them pieaces
std::copy(&otherBoard.pieces[0][0], &otherBoard.pieces[0][0] + 4 * 4, &pieces[0][0]);
gameRhythmState = otherBoard.gameRhythmState;
}
bool Board::operator<(const Board& otherBoard) const {
if (gameRhythmState == otherBoard.gameRhythmState) {
// compare with board
for (coord row = 0; row < 4; ++row) {
for (coord column = 0; column < 4; ++column) {
if (pieces[row][column].value == otherBoard.pieces[row][column].value) {
if (pieces[row][column].value != 0 &&
pieces[row][column].color != otherBoard.pieces[row][column].color) {
return pieces[row][column].color < otherBoard.pieces[row][column].color;
}
} else {
return pieces[row][column].value < otherBoard.pieces[row][column].value;
}
}
}
return false;
} else {
// gameRhythmState is not equal, compare with that
return gameRhythmState < otherBoard.gameRhythmState;
}
}
GameRhythmState Board::getGameRhythmState() const {
return gameRhythmState;
}
std::ostream& operator<<(std::ostream& ostream, const Board& board) {
ostream << "{|" << std::endl;
for (int row = 0; row < 4; ++row) {
ostream << " |";
for (int column = 0; column < 4; ++column) {
ostream << " " << board.pieces[row][column] << " |";
}
ostream << std::endl;
}
ostream << " |}";
return ostream;
}
Board& Board::setPiece(const Coords& coords, PieceColor color, unsigned short value /*= 1*/) {
if (!pieces[coords.row][coords.column].empty()) {
throw std::invalid_argument("Piece already exists on this spot");
}
pieces[coords.row][coords.column].value = value;
pieces[coords.row][coords.column].color = color;
++gameRhythmState;
return *this;
}
void Board::slide(SlideDirection direction, SlideResult* slideResult /*= nullptr*/) {
switch (direction) {
case SD_UP:
slideUp(slideResult);
break;
case SD_DOWN:
slideDown(slideResult);
break;
case SD_LEFT:
slideLeft(slideResult);
break;
case SD_RIGHT:
slideRight(slideResult);
break;
}
}
void Board::slideUp(SlideResult* slideResult /*= nullptr*/) {
for (coord column = 0; column < 4; ++column) {
Piece* localPieces[] = {&(pieces[0][column]), &(pieces[1][column]), &(pieces[2][column]), &(pieces[3][column])};
slidePieces(localPieces, slideResult);
}
++gameRhythmState;
}
void Board::slideDown(SlideResult* slideResult /*= nullptr*/) {
for (coord column = 0; column < 4; ++column) {
Piece* localPieces[] = {&(pieces[3][column]), &(pieces[2][column]), &(pieces[1][column]), &(pieces[0][column])};
slidePieces(localPieces, slideResult);
}
++gameRhythmState;
}
void Board::slideLeft(SlideResult* slideResult /*= nullptr*/) {
for (coord row = 0; row < 4; ++row) {
Piece* localPieces[] = {&pieces[row][0], &pieces[row][1], &pieces[row][2], &pieces[row][3]};
slidePieces(localPieces, slideResult);
}
++gameRhythmState;
}
void Board::slideRight(SlideResult* slideResult /*= nullptr*/) {
for (coord row = 0; row < 4; ++row) {
Piece* localPieces[] = {&pieces[row][3], &pieces[row][2], &pieces[row][1], &pieces[row][0]};
slidePieces(localPieces, slideResult);
}
++gameRhythmState;
}
void Board::doMove(const Move& move) {
switch (gameRhythmState) {
case GR_BLUE:
setPiece(move.coords, BLUE);
break;
case GR_RED:
setPiece(move.coords, RED);
break;
case GR_GREY:
setPiece(move.coords, GREY);
break;
case GR_SLIDE1:
case GR_SLIDE2:
slide(move.direction);
break;
}
}
const Piece& Board::getPiece(const Coords& coords) const {
return getPiece(coords.row, coords.column);
}
const Piece& Board::getPiece(coord row, coord column) const {
return pieces[row][column];
}
bool Board::isSlideValid(const SlideDirection& slideDirection) const {
switch (slideDirection) {
case SD_UP:
return isSlideUpValid();
case SD_DOWN:
return isSlideDownValid();
case SD_LEFT:
return isSlideLeftValid();
case SD_RIGHT:
return isSlideRightValid();
}
return false;
}
/* static */ void Board::slidePieces(Piece* pieces[], SlideResult* slideResult /*= nullptr*/) {
removeWhitespace(pieces, slideResult);
removeDuplicates(pieces, slideResult);
removeWhitespace(pieces, slideResult);
}
/* static */ void Board::removeWhitespace(Piece* pieces[], SlideResult* slideResult /*= nullptr*/) {
for (coord i = 0; i < 4; ++i) {
if (pieces[i]->empty()) {
for (int j = i + 1; j < 4; ++j) {
if (!pieces[j]->empty()) {
if (slideResult) {
slideResult->changed = true;
}
pieces[i]->replaceWith(*pieces[j]);
break;
}
}
}
}
}
/* static */ void Board::removeDuplicates(Piece* pieces[], SlideResult* slideResult /*= nullptr*/) {
for (coord i = 0; i < 3; ++i) {
if (!pieces[i]->empty() && (pieces[i]->value == pieces[i + 1]->value)) {
if (slideResult) {
slideResult->changed = true;
}
// is mergable, lets check how to merge
if (pieces[i]->color == pieces[i + 1]->color) {
pieces[i]->value *= 3;
// merged
if (slideResult) {
if (slideResult->activeColor == pieces[i]->color) {
++(slideResult->merged);
} else {
++(slideResult->merged_other);
}
}
} else {
pieces[i]->clear();
// removed
if (slideResult) {
if (slideResult->activeColor == pieces[i]->color ||
slideResult->activeColor == pieces[i + 1]->color) {
++(slideResult->removed);
} else {
++(slideResult->removed_other);
}
}
}
pieces[i + 1]->clear();
}
}
}
std::uint32_t Board::getBoardScore() const {
std::uint32_t score = 0;
for (coord row = 0; row < 4; ++row) {
for (coord column = 0; column < 4; ++column) {
score += pieces[row][column].value;
}
}
return score;
}
bool Board::isSlideUpValid() const {
for (coord column = 0; column < 4; ++column) {
bool hasEmpty = false;
for (coord row = 0; row < 4; ++row) {
if (hasEmpty) {
if (!getPiece(row, column).empty()) {
return true;
}
} else {
if (getPiece(row, column).empty()) {
hasEmpty = true;
}
}
}
unsigned short lastValue = 0;
for (coord row = 0; row < 4; ++row) {
const Piece& p = getPiece(row, column);
if (!p.empty() && p.value == lastValue) {
return true;
}
lastValue = p.value;
}
}
return false;
}
bool Board::isSlideDownValid() const {
for (coord column = 0; column < 4; ++column) {
bool hasEmpty = false;
for (coord row = 4; row-- > 0;) {
if (hasEmpty) {
if (!getPiece(row, column).empty()) {
return true;
}
} else {
if (getPiece(row, column).empty()) {
hasEmpty = true;
}
}
}
unsigned short lastValue = 0;
for (coord row = 4; row-- > 0;) {
const Piece& p = getPiece(row, column);
if (!p.empty() && p.value == lastValue) {
return true;
}
lastValue = p.value;
}
}
return false;
}
bool Board::isSlideLeftValid() const {
for (coord row = 0; row < 4; ++row) {
bool hasEmpty = false;
for (coord column = 0; column < 4; ++column) {
if (hasEmpty) {
if (!getPiece(row, column).empty()) {
return true;
}
} else {
if (getPiece(row, column).empty()) {
hasEmpty = true;
}
}
}
unsigned short lastValue = 0;
for (coord column = 0; column < 4; ++column) {
const Piece& p = getPiece(row, column);
if (!p.empty() && p.value == lastValue) {
return true;
}
lastValue = p.value;
}
}
return false;
}
bool Board::isSlideRightValid() const {
for (coord row = 0; row < 4; ++row) {
bool hasEmpty = false;
for (coord column = 4; column-- > 0;) {
if (hasEmpty) {
if (!getPiece(row, column).empty()) {
return true;
}
} else {
if (getPiece(row, column).empty()) {
hasEmpty = true;
}
}
}
unsigned short lastValue = 0;
for (coord column = 4; column-- > 0;) {
const Piece& p = getPiece(row, column);
if (!p.empty() && p.value == lastValue) {
return true;
}
lastValue = p.value;
}
}
return false;
}
std::size_t Board::getValidMoves(Move validMoves[16]) const {
std::size_t validMoveCounter = 0;
if (gameRhythmStateIsSlide(gameRhythmState)) {
// slide
if (isSlideUpValid()) {
validMoves[validMoveCounter].direction = SD_UP;
++validMoveCounter;
}
if (isSlideDownValid()) {
validMoves[validMoveCounter].direction = SD_DOWN;
++validMoveCounter;
}
if (isSlideLeftValid()) {
validMoves[validMoveCounter].direction = SD_LEFT;
++validMoveCounter;
}
if (isSlideRightValid()) {
validMoves[validMoveCounter].direction = SD_RIGHT;
++validMoveCounter;
}
} else {
// coords
for (coord column = 0; column < 4; ++column) {
for (coord row = 0; row < 4; ++row) {
if (getPiece(row, column).empty()) {
validMoves[validMoveCounter].coords.row = row;
validMoves[validMoveCounter].coords.column = column;
++validMoveCounter;
}
}
}
}
return validMoveCounter;
}
const Piece* Board::getPieceByMaxValue(Coords& coords) const {
const Piece* maxPiece = &pieces[coords.row][coords.column];
for (coord column = 0; column < 4; ++column) {
for (coord row = 0; row < 4; ++row) {
if (pieces[row][column].value > maxPiece->value) {
maxPiece = &pieces[row][column];
coords.row = row;
coords.column = column;
}
}
}
return maxPiece;
}
bool Board::getPieceByMinValue(Coords& coords, Coords* blacklist /* = nullptr */,
std::size_t blacklistSize /* = 0 */) const {
unsigned short minValue = UINT16_MAX;
for (coord column = 0; column < 4; ++column) {
for (coord row = 0; row < 4; ++row) {
if (pieces[row][column].empty()) {
continue;
}
bool inBlackList = false;
for (std::size_t i = 0; i < blacklistSize; ++i) {
if (blacklist[i].row == row && blacklist[i].column == column) {
inBlackList = true;
}
}
if (!inBlackList && pieces[row][column].value < minValue) {
minValue = pieces[row][column].value;
coords.row = row;
coords.column = column;
}
}
}
return minValue != UINT16_MAX;
}
const Piece* Board::getPieceByColorAndValue(const PieceColor& color, unsigned short value, Coords& coords) const {
for (coord column = 0; column < 4; ++column) {
for (coord row = 0; row < 4; ++row) {
if (pieces[row][column].color == color && pieces[row][column].value == value) {
coords.row = row;
coords.column = column;
return &pieces[row][column];
}
}
}
return nullptr;
}
bool Board::isPieceEmpty(coord row, coord column) const {
return pieces[row][column].empty();
}
bool Board::isPieceEmpty(const Coords& coords) const {
return isPieceEmpty(coords.row, coords.column);
}
std::size_t Board::getClustorOfPiecesWithSameColor(const Coords& coords, PieceColor color, unsigned short value,
PieceInfo pieceInfos[16]) const {
// Bastiaan order: left, right, up, down
pieceInfos[0].coords = coords;
pieceInfos[0].value = value;
pieceInfos[0].emptyAdjacentPlacesCount = findEmptyAdjacentPieces(pieceInfos[0].emptyAdjacentPlaces, coords);
std::size_t clusterSize = 1;
for (std::size_t i = 0; i < clusterSize; ++i) {
// add new adjecent dingen
clusterSize += findAdjecentPiecesWithSameColor(pieceInfos[i].coords, color, &pieceInfos[clusterSize], pieceInfos,
pieceInfos + clusterSize);
}
return clusterSize;
}
std::size_t Board::findAdjecentPiecesWithSameColor(const Coords& coords, PieceColor color, PieceInfo adjacentPieces[4],
const PieceInfo* blacklistBegin /*= nullptr*/,
const PieceInfo* blacklistEnd /*= nullptr*/) const {
std::size_t adjacentPiecesCount = 0;
// check left
if (coords.column > 0) {
const Coords leftCoords = coords - Coords(0, 1);
if (std::find_if(blacklistBegin, blacklistEnd, [&leftCoords](const PieceInfo& info) {
return info.coords == leftCoords;
}) == blacklistEnd) {
const Piece& leftPiece = getPiece(leftCoords);
if (!leftPiece.empty() && leftPiece.color == color) {
adjacentPieces[adjacentPiecesCount].coords = leftCoords;
adjacentPieces[adjacentPiecesCount].value = leftPiece.value;
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlacesCount = findEmptyAdjacentPieces(
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlaces, leftCoords);
adjacentPiecesCount++;
}
}
}
// check right
if (coords.column < 3) {
const Coords rightCoords = coords + Coords(0, 1);
if (std::find_if(blacklistBegin, blacklistEnd, [&rightCoords](const PieceInfo& info) {
return info.coords == rightCoords;
}) == blacklistEnd) {
const Piece& rightPiece = getPiece(rightCoords);
if (!rightPiece.empty() && rightPiece.color == color) {
adjacentPieces[adjacentPiecesCount].coords = rightCoords;
adjacentPieces[adjacentPiecesCount].value = rightPiece.value;
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlacesCount = findEmptyAdjacentPieces(
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlaces, rightCoords);
adjacentPiecesCount++;
}
}
}
// check up
if (coords.row > 0) {
const Coords upCoords = coords - Coords(1, 0);
if (std::find_if(blacklistBegin, blacklistEnd, [&upCoords](const PieceInfo& info) {
return info.coords == upCoords;
}) == blacklistEnd) {
const Piece& upPiece = getPiece(upCoords);
if (!upPiece.empty() && upPiece.color == color) {
adjacentPieces[adjacentPiecesCount].coords = upCoords;
adjacentPieces[adjacentPiecesCount].value = upPiece.value;
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlacesCount = findEmptyAdjacentPieces(
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlaces, upCoords);
adjacentPiecesCount++;
}
}
}
// check down
if (coords.row < 3) {
const Coords downCoords = coords + Coords(1, 0);
if (std::find_if(blacklistBegin, blacklistEnd, [&downCoords](const PieceInfo& info) {
return info.coords == downCoords;
}) == blacklistEnd) {
const Piece& downPiece = getPiece(downCoords);
if (!downPiece.empty() && downPiece.color == color) {
adjacentPieces[adjacentPiecesCount].coords = downCoords;
adjacentPieces[adjacentPiecesCount].value = downPiece.value;
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlacesCount = findEmptyAdjacentPieces(
adjacentPieces[adjacentPiecesCount].emptyAdjacentPlaces, downCoords);
adjacentPiecesCount++;
}
}
}
return adjacentPiecesCount;
}
size_t Board::findEmptyAdjacentPieces(Coords adjacentEmptyPieces[], const Coords& coords) const {
std::size_t adjacentPiecesCount = 0;
// check left
if (coords.column > 0) {
const Coords& leftCoords = coords - Coords(0, 1);
if (getPiece(leftCoords).empty()) {
adjacentEmptyPieces[adjacentPiecesCount] = leftCoords;
++adjacentPiecesCount;
}
}
// check right
if (coords.column < 3) {
const Coords& rightCoords = coords + Coords(0, 1);
if (getPiece(rightCoords).empty()) {
adjacentEmptyPieces[adjacentPiecesCount] = rightCoords;
++adjacentPiecesCount;
}
}
// check up
if (coords.row > 0) {
const Coords& upCoords = coords - Coords(1, 0);
if (getPiece(upCoords).empty()) {
adjacentEmptyPieces[adjacentPiecesCount] = upCoords;
++adjacentPiecesCount;
}
}
// check down
if (coords.row < 3) {
const Coords& downCoords = coords + Coords(1, 0);
if (getPiece(downCoords).empty()) {
adjacentEmptyPieces[adjacentPiecesCount] = downCoords;
++adjacentPiecesCount;
}
}
return adjacentPiecesCount;
}