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main.cpp
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99 lines (75 loc) · 2.8 KB
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#include <iostream>
#include "SFML/Graphics.hpp"
#include "board.h"
#include "coin.h"
#include "renderer.h"
//? UPDATE: coin movement bounds
//TODO: add text support
//TODO: game logic
//TODO: better input controls
//TODO: Add setup files
int main()
{
Board board;
Renderer renderer(board);
// position of coins to be swapped with mouse
std::vector<sf::Vector2i> coinPositions;
std::vector<int> coinIndices;
sf::Vector2i windowRelativePos;
int numSteps = 0;
int textSpace = 60;
board.PrintBoard();
sf::RenderWindow window(sf::VideoMode(renderer.numRows * renderer.boxSize, renderer.boxSize + textSpace), "Checkers");
// main game loop
while (window.isOpen())
{
//*========================================================================================================
// events
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
else if (event.type == sf::Event::MouseMoved)
{
sf::Vector2i screenPos = sf::Mouse::getPosition();
sf::Vector2i windowPos = window.getPosition();
windowRelativePos = screenPos - windowPos;
}
else if (event.type == sf::Event::MouseButtonPressed)
{
if (event.mouseButton.button == sf::Mouse::Left)
{
coinPositions.push_back(windowRelativePos);
if (coinPositions.size() == 1)
{
coinIndices = board.ConvertPositionsToIndex(coinPositions, renderer.boxSize);
renderer.grid[coinIndices[0]].isSelected = true;
// renderer.grid[0].isSelected = true;
std::cout << coinIndices[0] << std::endl;
}
else if (coinPositions.size() == 2)
{
coinIndices = board.ConvertPositionsToIndex(coinPositions, renderer.boxSize);
board.MoveCoins(coinIndices);
coinIndices.clear();
coinPositions.clear();
renderer.UnselectAll();
//update count
numSteps++;
// std::cout << numSteps << std::endl;
}
//* =-=-=-=-=-
}
}
}
renderer.UpdateRenderer(board);
//*========================================================================================================
// clear the window
window.clear(sf::Color::White);
// render stuff to window
renderer.Render(window);
window.display();
}
return 0;
}