Outline
BRL-CAD recently introduced "art," a command-line renderer that integrates the appleseed rendering engine. While BRL-CAD provides the geometry and intersection logic, appleseed handles the light transport and shading. Currently, "art" is in an experimental state, supporting only basic, single-file Open Shading Language (OSL) shaders. This project aims to bring "art" to production-readiness by implementing support for complex shader networks (OSL and MaterialX), advanced material properties like subsurface scattering and emission, and robust texture mapping for BRL-CAD primitives.
Details
The focus of this project is to transition "art" from a prototype to a reliable production tool. Key development areas include:
- Shader Network Integration: Move beyond single-file .osl shaders to support full shader networks and MaterialX files. This involves creating a robust mapping system between BRL-CAD material properties and appleseed’s shading nodes.
- Texture Mapping & UVs: Solving the "mapping problem" by ensuring that BRL-CAD’s implicit primitives (ellipsoids, tori, etc.) correctly pass coordinate data to appleseed for procedural and image-based texturing.
- Advanced Light Transport: Implementing and testing advanced optics features within the "art" framework, including:
-- Emission: Allowing BRL-CAD geometry to act as light sources.
-- Subsurface Scattering (SSS): Essential for realistic skin, wax, and plastic.
-- Volumetrics: Basic support for fog or smoke within the appleseed optics pipeline.
Expected Outcome
- A production-stable version of the art utility capable of rendering complex scenes with full PBR fidelity.
- Support for OSL shader networks, allowing users to use industry-standard material workflows.
- A suite of "Production-Ready" demo scenes showing off complex materials (translucency, metallic flakes, textures) rendered directly from BRL-CAD .g files.
- Documentation for the updated material system and an "art" manual page for PBR rendering in BRL-CAD.
Project Properties
Skills
Languages: C++, Open Shading Language (OSL).
Concepts: Physically-Based Rendering (PBR), Light Transport (Path Tracing), MaterialX.
APIs: appleseed API, BRL-CAD librt.
Difficulty
Hard (Reasoning: Requires a deep understanding of path tracing math and the ability to bridge two very different software architectures.)
Size
Long (350h)
Additional Information
Outline
BRL-CAD recently introduced "art," a command-line renderer that integrates the appleseed rendering engine. While BRL-CAD provides the geometry and intersection logic, appleseed handles the light transport and shading. Currently, "art" is in an experimental state, supporting only basic, single-file Open Shading Language (OSL) shaders. This project aims to bring "art" to production-readiness by implementing support for complex shader networks (OSL and MaterialX), advanced material properties like subsurface scattering and emission, and robust texture mapping for BRL-CAD primitives.
Details
The focus of this project is to transition "art" from a prototype to a reliable production tool. Key development areas include:
-- Emission: Allowing BRL-CAD geometry to act as light sources.
-- Subsurface Scattering (SSS): Essential for realistic skin, wax, and plastic.
-- Volumetrics: Basic support for fog or smoke within the appleseed optics pipeline.
Expected Outcome
Project Properties
Skills
Languages: C++, Open Shading Language (OSL).
Concepts: Physically-Based Rendering (PBR), Light Transport (Path Tracing), MaterialX.
APIs: appleseed API, BRL-CAD librt.
Difficulty
Hard (Reasoning: Requires a deep understanding of path tracing math and the ability to bridge two very different software architectures.)
Size
Long (350h)
Additional Information
Erik Greenwald