While downloading assets with stream_file is convenient to pass custom User-Agent, we do not really need that for now on maps assets.
Using save_large_file (which uses wget) would be way more appropriate since it is capable of automatically resuming failed downloads.
While downloading assets with
stream_fileis convenient to pass customUser-Agent, we do not really need that for now on maps assets.Using
save_large_file(which uses wget) would be way more appropriate since it is capable of automatically resuming failed downloads.