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Description
The "SpriteInit:" section of snes/sprite/sprite.asm should set them off the screen, but if I remove the code lines 53-57:
lda #($80-16)
sta $0000
lda #(224/2 - 16)
sta $0001
The sprite shows up in the upper left corner of the screen. Changing line 96:
sta $0000,X
to
sta $0000
Appears to do the trick, but I don't fully understand why or if that's even really the desired "off screen" value. Not to mention that it would only work for a single sprite. Is this a bug or am I just confused? Assembly is hard.
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