I noticed the error on the cylinder, but not the capsule or a probuilder mesh with 90 degree edges but no curvature.
To Reproduce
- Use a mesh that has an edge with an angle of at least 90 degrees and some curvature (cylinder).
- Create a material with Tessellation snow shader.
- Enable Tessellation setting (steps 2 or above).
- Observe gaps in mesh.
Expected behavior
That newly created verts are welded when there were not previously gaps in that edge on the mesh.
Screenshot

Environment:
- OS: [e.g. Windows]
- Unity Version: [e.g. 2021.3.22f1]
- Shaders Version: [e.g. 7.2.0-dev.1]
- Rendering Pipeline: [e.g. Built-In/URP]
Additional context
These snow shaders are in development.
I noticed the error on the cylinder, but not the capsule or a probuilder mesh with 90 degree edges but no curvature.
To Reproduce
Expected behavior
That newly created verts are welded when there were not previously gaps in that edge on the mesh.
Screenshot

Environment:
Additional context
These snow shaders are in development.