Random idea for a rule: Rewards and penalties for certain actions.
E.g.:
- Roll a miss: take 1 damage.
- Roll a crit: restore 1 HP
- Kill 3 enemies in a single turn: get the ability to spawn a chest (the spawn chest card)
- Damage a fellow player: become panicked
- etc.
Random idea for a rule: Rewards and penalties for certain actions.
E.g.: