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Clear scene object template cache only when templates have been changed #45

@soehrl

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@soehrl

Currently the scene object template cache is invalidated every time SetScene is called on the EditorViewport. However, this is only necessary if a scene object template has actually been changed. It is better to watch for changes on a scene_object and clear the cache in that case. (Removing only the changed template does not work because other templates may depend on it).

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