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Naming #51
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soehrl
opened on Oct 12, 2022
Issue body actions
- Scene
- Seems quite fitting
- Level: misleading as, e.g., a main menu would be considered a level
- SceneComponent
- okay?
- SceneObject
- Fitting but is a little long
- Object: too generic?
- Entity: fitting name as it really is an entity in the sense of an entity component system, however, can a user grasp the role of an entity without any explanation?
- SceneObjectComponent
- Should always be the previous name + Component to describe it well. SceneObjectComponent seems to be too long
- Transform.position
- The use immediately understands the concept of position, however, he might think it is more absolute than it really is as its always considered relative to its parent.
- translation: describes the concept well but maybe a little long for how often it will be used? maybe too technical?
- offset: hmmm?
- location: sounds even more absolute than position
- relativePosition: too long, too weird
- Concept: function that alters the state of the scene
- SceneController
- Behaviour
- Job
- System: ECS lingo
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