### Issue description ## General / Usability - [ ] Sphere Mask (masks the output of another node in a sphere shape (with smooth falloff)) - [ ] Dither Node [(see here)](https://mtldoc.com/metal/2022/11/20/shaders-explained-dithering) ## Sky Shader - [ ] Mie Scattering [(Wikipedia article)](https://en.wikipedia.org/wiki/Mie_scattering) - [ ] Rayleigh Scattering [(Wikipedia article)](https://de.wikipedia.org/wiki/Rayleigh-Streuung) - Phase function (Henyey-Greenstein) [(Scientific paper)](https://www.astro.umd.edu/~jph/HG_note.pdf) - [ ] Raymarching function (to give a volumetric effect to clouds) [(see here)](https://youtu.be/Qj_tK_mdRcA) ## Water Shader - [ ] Beer's Law [(Wikipedia article)](https://en.wikipedia.org/wiki/Beer–Lambert_law) - [ ] Phase function (Henyey-Greenstein) [(Scientific paper)](https://www.astro.umd.edu/~jph/HG_note.pdf)
Issue description
General / Usability
Sky Shader
Water Shader