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script.js
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170 lines (147 loc) · 4.39 KB
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$(document).ready(function() {
let cards = ["A", 2, 3, 4, 5, 6, 7, 8, 9, 10, "J", "Q", "K"],
suit = ["Hearts", "Diamonds", "Spades", "Clubs"],
deck = [],
shuffledCards = [],
card,
playersCard = [],
dealersCard = [],
turn = "player";
// multiplayers start
let numberOfPlayers = 2;
let players = [
{cards: [], score: 0}
]
for (let i = 1; i <= numberOfPlayers; i++) {
players.push({cards: [], score: 0})
}
console.log(players);
// multiplayers end
function createDeck() {
for(let i = 0; i < cards.length; i++) {
for(let j = 0; j < suit.length; j++) {
deck.push({"value": cards[i], "suit": suit[j], "point": getPoints(cards[i])});
}
}
return deck;
}
function getPoints(card) {
if (card === "A") {
return 11;
} else if (card === "J" || card === "Q" || card === "K") {
return 10;
} else {
return card;
}
}
(function shuffle() {
$('#hit').attr("disabled", false);
shuffledCards = createDeck();
for (let i = shuffledCards.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1));
let temp = shuffledCards[i];
shuffledCards[i] = shuffledCards[j];
shuffledCards[j] = temp;
}
return shuffledCards;
})();
function deal() {
card1 = shuffledCards[0];
card2 = shuffledCards[1];
card3 = shuffledCards[2];
playersCard.push(card1, card2);
dealersCard.push(card3);
showCard(playersCard, turn);
showCard(dealersCard, "dealer");
shuffledCards.splice(0, 3);
};
function showCard(array, turn) {
for (let key in array) {
$('.'+turn).append("<div class='card " + array[key].suit + "'><span> " + array[key].value + " </span><span class='reverse " + array[key].suit + "'>" + array[key].value + "</span></div>");
}
$('#score-'+turn).html(turn.charAt(0).toUpperCase() + turn.slice(1) + " score: " + score(array));
}
function newCard() {
let newCard = shuffledCards[0];
$('.' + turn).append("<div class='card " + newCard.suit + "'><span> " + newCard.value + " </span><span class='reverse " + newCard.suit + "'>" + newCard.value + "</span></div>");
if (turn == "player") {
playersCard.push(newCard);
$('#score-' + turn).html(turn.charAt(0).toUpperCase() + turn.slice(1) + " score: " + score(playersCard));
}
if (turn == "dealer") {
dealersCard.push(newCard);
$('#score-' + turn + '').html(turn.charAt(0).toUpperCase() + turn.slice(1) + " score: " + score(dealersCard));
}
shuffledCards.splice(0, 1);
checkWinner();
}
function score(object) {
let sum = 0;
for (let key in object) {
sum += object[key].point;
}
return sum;
}
function restart() {
playersCard.splice(0,playersCard.length);
dealersCard.splice(0,dealersCard.length);
$('.card').remove();
turn = "player";
deal();
}
function checkWinner() {
if (score(dealersCard) > 21) {
$('#stick').attr("disabled", true);
setWinner("player");
}
if (score(playersCard) > 21) {
setWinner("dealer");
$('#stick').attr("disabled", true);
$('#hit').attr("disabled", true);
}
if (score(dealersCard) >= score(playersCard) && score(dealersCard) <= 21) {
if (score(dealersCard) > score(playersCard)) {
setWinner("dealer");
$('#stick').attr("disabled", true);
} else if (score(dealersCard) < score(playersCard)) {
setWinner("player");
$('#stick').attr("disabled", true);
} else if (score(dealersCard) == score(playersCard)) {
setWinner("tie");
$('#stick').attr("disabled", true);
$('#hit').attr("disabled", true);
}
}
}
function setWinner(winner) {
if (winner == "tie") {
$('#winner').html("Tie!");
} else {
$('#winner').html("The winner is: " + winner);
}
}
$('#hit').click(function() {
newCard();
});
$('#stick').click(function() {
$('#hit').attr("disabled", true);
turn = "dealer";
while (score(dealersCard) < score(playersCard)) {
newCard()
}
});
$('#playAgain').click(function() {
$('#stick').attr("disabled", false);
$('#hit').attr("disabled", false);
restart();
$('#winner').html(" ");
});
$('#shuffle').click(function() {
$('#winner').html(" ");
turn = "player";
$('#stick').attr("disabled", false);
$('#hit').attr("disabled", false);
restart();
});
deal();
});