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LoadoutPlayer.cs
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136 lines (105 loc) · 4.86 KB
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using System.Collections.Generic;
using Terraria;
using Terraria.Audio;
using Terraria.GameContent.Drawing;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.Default;
using Terraria.UI;
namespace ExtraLoadouts;
public sealed partial class LoadoutPlayer : ModPlayer {
public ExtraEquipmentLoadout CurrentExLoadout => ExtraLoadouts[CurrentExtraLoadoutIndex];
public ExtraEquipmentLoadout[] ExtraLoadouts { get; } = new ExtraEquipmentLoadout[ExtraLoadoutsMod.EXTRA_LOADOUTS];
public int CurrentExtraLoadoutIndex { get; set; } = -1;
private List<ExtraEquipmentLoadout> OverflowExtraLoadouts { get; set; } = [];
public override void Initialize() {
for (int i = 0; i < ExtraLoadoutsMod.EXTRA_LOADOUTS; i++) {
ExtraLoadouts[i] = new ExtraEquipmentLoadout(Player);
}
CurrentExtraLoadoutIndex = -1;
}
public override void OnEnterWorld() {
foreach (ExtraEquipmentLoadout overflowLoadout in OverflowExtraLoadouts) {
overflowLoadout.QuickSpawnOn(Player, null);
}
OverflowExtraLoadouts.Clear();
}
public static void DropItems(Player player) {
var modPlayer = player.GetModPlayer<LoadoutPlayer>();
var entitySource = player.GetItemSource_Death();
foreach (var loadout in modPlayer.ExtraLoadouts) {
loadout.DropItems(player, entitySource);
}
}
public override void ProcessTriggers(TriggersSet triggersSet) {
for (int i = 0; i < ExtraLoadoutsMod.EXTRA_LOADOUTS; i++) {
if (ModContent.GetInstance<LoadoutKeybinds>().ExLoadoutKeybinds[i].JustPressed) {
if (i < ModContent.GetInstance<LoadoutsConfig>().ExtraLoadouts) {
TrySwitchingExtraLoadout(i);
}
}
}
}
public void TrySwitchingExtraLoadout(int exLoadoutIndex) {
if (!IsExLoadoutIndexValid(exLoadoutIndex)) {
return;
}
if (CurrentExtraLoadoutIndex < 0) {
// We're on a vanilla layout currently
TrySwitchingVanillaToEx(exLoadoutIndex);
} else {
// We're already on a modded layout
TrySwitchingExToEx(exLoadoutIndex);
}
// This is normally called in ModAccessorySlotPlayer::OnEquipmentLoadoutsSwitched(), which only runs when the Vanilla loadout index changes
Player.GetModPlayer<ModAccessorySlotPlayer>().DetectConflictsWithSharedSlots();
}
private void TrySwitchingVanillaToEx(int exLoadoutIndex) {
if (IsPlayerReadyToSwitchLoadouts()) {
ModContent.GetInstance<ExtraLoadoutsMod>().InvokePreSwapLoadoutsCallback(Player, false, Player.CurrentLoadoutIndex, true, exLoadoutIndex);
Player.Loadouts[Player.CurrentLoadoutIndex].Swap(Player);
ExtraLoadouts[exLoadoutIndex].Swap(Player);
CurrentExtraLoadoutIndex = exLoadoutIndex;
if (Player.whoAmI == Main.myPlayer) {
Main.mouseLeftRelease = false;
SwitchLoadoutFX();
}
ModContent.GetInstance<ExtraLoadoutsMod>().InvokePostSwapLoadoutsCallback(Player, false, Player.CurrentLoadoutIndex, true, exLoadoutIndex);
}
}
private void TrySwitchingExToEx(int exLoadoutIndex) {
if (IsPlayerReadyToSwitchLoadouts()) {
ModContent.GetInstance<ExtraLoadoutsMod>().InvokePreSwapLoadoutsCallback(Player, true, CurrentExtraLoadoutIndex, true, exLoadoutIndex);
ExtraLoadouts[CurrentExtraLoadoutIndex].Swap(Player);
ExtraLoadouts[exLoadoutIndex].Swap(Player);
CurrentExtraLoadoutIndex = exLoadoutIndex;
if (Player.whoAmI == Main.myPlayer) {
Main.mouseLeftRelease = false;
SwitchLoadoutFX();
}
ModContent.GetInstance<ExtraLoadoutsMod>().InvokePostSwapLoadoutsCallback(Player, true, CurrentExtraLoadoutIndex, true, exLoadoutIndex);
}
}
private void SwitchLoadoutFX() {
SoundEngine.PlaySound(SoundID.MenuTick);
ParticleOrchestrator.RequestParticleSpawn(clientOnly: false, ParticleOrchestraType.LoadoutChange, new ParticleOrchestraSettings {
PositionInWorld = Player.Center,
UniqueInfoPiece = 0
}, Player.whoAmI);
ItemSlot.RecordLoadoutChange();
}
private bool IsPlayerReadyToSwitchLoadouts() {
return Player.whoAmI != Main.myPlayer || (!IsUsingItem() && !Player.CCed && !Player.dead);
}
private bool IsExLoadoutIndexValid(int exLoadoutIndex) {
return exLoadoutIndex != CurrentExtraLoadoutIndex && exLoadoutIndex >= 0 && exLoadoutIndex < ExtraLoadouts.Length;
}
private bool IsUsingItem() {
return Player.itemTime > 0 || Player.itemAnimation > 0;
}
public void ClearExForVanilla() {
CurrentExLoadout.Swap(Player);
CurrentExtraLoadoutIndex = -1;
}
}