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I've only seen this on the iPad thus far: The masses will briefly stop moving when switching between horizontal and vertical amplitudes on the Two Dimensions Screen.
Steps to reproduce
On the Two Dimensions Screen, increase the Number of Masses to 100
Grab a Mass from the middle and move it to one of the edges. Release.
Switch back and forth between Vertical and Horizontal radio buttons.
Visuals
particles.temporarily.freeze.movDetails
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Normal Modes
URL: https://phet-dev.colorado.edu/html/normal-modes/1.0.0-rc.1/phet/normal-modes_all_phet.html
Version: 1.0.0-rc.1 2021-11-03 19:33:33 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.69 Safari/537.36
Language: en-US
Window: 1313x633
Pixel Ratio: 2/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 31 uniform: 1024
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {}
Test device
iPad Air 2
Operating System
15.1
Browser
Safari
Problem description
phetsims/qa#733
I've only seen this on the iPad thus far: The masses will briefly stop moving when switching between horizontal and vertical amplitudes on the Two Dimensions Screen.
Steps to reproduce
Visuals
particles.temporarily.freeze.mov
Details
Troubleshooting information: !!!!! DO NOT EDIT !!!!! Name: Normal Modes URL: https://phet-dev.colorado.edu/html/normal-modes/1.0.0-rc.1/phet/normal-modes_all_phet.html Version: 1.0.0-rc.1 2021-11-03 19:33:33 UTC Features missing: applicationcache, applicationcache, touch Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.69 Safari/537.36 Language: en-US Window: 1313x633 Pixel Ratio: 2/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 31 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80) Max viewport: 16384x16384 OES_texture_float: true Dependencies JSON: {}