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PlayerHitStore.cs
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219 lines (186 loc) · 7.15 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace PvPDetails;
public struct HitInteraction
{
public ulong AttackerSteamId;
public ulong VictimSteamId;
public string AttackerName;
public int AttackerLevel;
public string VictimName;
public int VictimLevel;
public long Timestamp;
public int DmgSourceGUID;
public int DmgAmount;
}
public class PlayerHitData
{
public List<HitInteraction> Attacks { get; } = new List<HitInteraction>();
public List<HitInteraction> Defenses { get; } = new List<HitInteraction>();
}
public static class PlayerHitStore
{
private const double PVP_WINDOW = 30.0;
private static readonly Dictionary<ulong, PlayerHitData> interactionsByPlayer =
new Dictionary<ulong, PlayerHitData>();
public static IReadOnlyDictionary<ulong, PlayerHitData> InteractionsByPlayer => interactionsByPlayer;
public static void AddHit(
ulong attackerSteamId,
string attackerName,
int attackerLevel,
ulong victimSteamId,
string victimName,
int victimLevel,
int dmgSourceGUID,
int damageAmount)
{
var hit = new HitInteraction
{
AttackerSteamId = attackerSteamId,
AttackerName = attackerName,
AttackerLevel = attackerLevel,
VictimSteamId = victimSteamId,
VictimName = victimName,
VictimLevel = victimLevel,
Timestamp = Stopwatch.GetTimestamp(),
DmgSourceGUID = dmgSourceGUID,
DmgAmount = damageAmount
};
AddAttack(attackerSteamId, hit);
AddDefense(victimSteamId, hit);
// cleanup if too many defenses
if (interactionsByPlayer.TryGetValue(victimSteamId, out var victimHitData)
&& victimHitData.Defenses.Count >= 500)
{
CleanupOldHitInteractionsByPlayer(victimSteamId);
}
}
private static void AddAttack(ulong playerSteamId, HitInteraction hit)
{
if (!interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
{
hitData = new PlayerHitData();
interactionsByPlayer[playerSteamId] = hitData;
}
hitData.Attacks.Add(hit);
}
private static void AddDefense(ulong playerSteamId, HitInteraction hit)
{
if (!interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
{
hitData = new PlayerHitData();
interactionsByPlayer[playerSteamId] = hitData;
}
hitData.Defenses.Add(hit);
}
public static IReadOnlyList<HitInteraction> GetAttacks(ulong playerSteamId)
{
if (interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
return hitData.Attacks;
return [];
}
public static IReadOnlyList<HitInteraction> GetDefenses(ulong playerSteamId)
{
if (interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
return hitData.Defenses;
return [];
}
/// <summary>
/// Returns a dictionary mapping each attacker’s Steam ID to (name, highest level)
/// for all hits on the target player within the last <paramref name="pvpWindowSeconds"/> seconds, excluding self-hits.
/// </summary>
public static Dictionary<ulong, (string Name, int Level)> GetRecentAttackersWithLvl(
ulong playerSteamId,
double pvpWindowSeconds = PVP_WINDOW)
{
var result = new Dictionary<ulong, (string, int)>();
if (!interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
return result;
long currentTicks = Stopwatch.GetTimestamp();
long windowTicks = (long)(pvpWindowSeconds * Stopwatch.Frequency);
foreach (HitInteraction hit in hitData.Defenses)
{
if (currentTicks - hit.Timestamp > windowTicks) continue;
if (playerSteamId == hit.AttackerSteamId) continue;
if (result.TryGetValue(hit.AttackerSteamId, out (string, int) name_lvl))
{
if (hit.AttackerLevel > name_lvl.Item2)
result[hit.AttackerSteamId] = (hit.AttackerName, hit.AttackerLevel);
}
else
{
result[hit.AttackerSteamId] = (hit.AttackerName, hit.AttackerLevel);
}
}
return result;
}
/// <summary>
/// Returns a the highest level used by victim attacking the killer
/// for all hits within the last <paramref name="pvpWindowSeconds"/> seconds.
/// </summary>
public static int GetHighestLvlUsedOnKiller(
ulong victimSteamId,
ulong killerSteamId,
double pvpWindowSeconds = PVP_WINDOW)
{
int peakLevel = -1;
if (!interactionsByPlayer.TryGetValue(victimSteamId, out var hitData))
return peakLevel;
long currentTicks = Stopwatch.GetTimestamp();
long windowTicks = (long)(pvpWindowSeconds * Stopwatch.Frequency);
foreach (HitInteraction hit in hitData.Attacks)
{
if (currentTicks - hit.Timestamp > windowTicks) continue;
if (killerSteamId == hit.VictimSteamId)
{
peakLevel = Math.Max(peakLevel, hit.AttackerLevel);
}
}
return peakLevel;
}
/// <summary>
/// Returns all hit interactions (both attacks and defenses) for the given player
/// that occurred within the 'pvpWindowSeconds' seconds,
/// sorted by timestamp (oldest first).
/// </summary>
public static IReadOnlyList<HitInteraction> GetRecentInteractions(
ulong playerSteamId,
double pvpWindowSeconds = PVP_WINDOW)
{
if (!interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
return [];
long nowTicks = Stopwatch.GetTimestamp();
long windowTicks = (long)(pvpWindowSeconds * Stopwatch.Frequency);
long earliest = nowTicks - windowTicks;
return hitData.Attacks
.Concat(hitData.Defenses)
.Where(hit => hit.Timestamp >= earliest)
.OrderBy(hit => hit.Timestamp)
.ToList();
}
public static void CleanupOldHitInteractionsByPlayer(
ulong playerSteamId,
double pvpWindowSeconds = PVP_WINDOW)
{
if (!interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
return;
Plugin.Logger.LogMessage($"CLEANING up hit interactions for SteamID: {playerSteamId}");
long currentTicks = Stopwatch.GetTimestamp();
long windowTicks = (long)(pvpWindowSeconds * Stopwatch.Frequency);
int before = hitData.Defenses.Count;
hitData.Defenses.RemoveAll(hit => (currentTicks - hit.Timestamp) > windowTicks);
int after = hitData.Defenses.Count;
Plugin.Logger.LogMessage($"CLEANED up {before - after} old hit interactions for SteamID: {playerSteamId}");
}
public static void ResetPlayerHitInteractions(ulong playerSteamId)
{
if (interactionsByPlayer.TryGetValue(playerSteamId, out var hitData))
{
hitData.Attacks.Clear();
hitData.Defenses.Clear();
}
}
public static void Clear() => interactionsByPlayer.Clear();
}