Ok, falling a bit behind it looks like so need to get off my behind and show this project a bit of TLC.
So, here's what's changed since 4.0.0 -- will need to spend a bit looking to see which affect us and which don't.
4.0.1
Changing an internal float to double improves the precision of geographic coordinate output (this is Change calculation of t within Vec2d.Intersect from float to double #86 )
Fixed compacting all children of a resolution 0 cell
Fixed possible signed integer overflow in maxGridDiskSize
Fixed possible use of uninitialized values in cellToVertex
Fixed possible out of bounds read in localIjToCell
Fixed possible memory leak in compactCells
Fixed possible out of bounds read in areNeighborCells
Fixed possible memory leak in cellsToLinkedMultiPolygon
4.1.0
Added
Functions for cellToChildPos and childPosToCell
Fixed
Fixed possible signed integer overflow in h3NeighborRotations
Fixed possible signed integer overflow in localIjToCell
Ok, falling a bit behind it looks like so need to get off my behind and show this project a bit of TLC.
So, here's what's changed since 4.0.0 -- will need to spend a bit looking to see which affect us and which don't.
4.0.1
twithinVec2d.Intersectfrom float to double #86)Fixed compacting all children of a resolution 0 cellFixed possible signed integer overflow in maxGridDiskSizeFixed possible use of uninitialized values in cellToVertexFixed possible memory leak in compactCellsFixed possible memory leak in cellsToLinkedMultiPolygon4.1.0
Added
Fixed